Pikeman Archive
Thread: FIX PIKEMAN
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flagstigmata
Fri Mar 05, 2004 8:23 am
#1
FIX PIKEMAN we are supposed the be the hardest hitting profession when a tkm hits way more and harder then i do at least. We barely hit ne one at all n pvp even with the hard cap im tired of this THIS IS BS at master i dont even swing at a speed of 1 im tired of this please fix pikeman its makign me sick im gona switch to fencer if they dont !
Toshuno
Fri Mar 05, 2004 8:29 am
#3
maybe he was very upset and switched his sig to tkm hoping it would fix it?
OMFGMANSLAYER
Fri Mar 05, 2004 8:32 am
#4
Toshuno wrote:
maybe he was very upset and switched his sig to tkm hoping it would fix it?
i think i'm in love
Myst_Shade
Fri Mar 05, 2004 9:23 am
#5
well 1 sec is too fast but i would settle for two sec....anyways this is SWG were ewoks throwing stones do more kinetic then a T21....and ppl can swing a 2 ton hammer faster then a lance.....GET REAL DEVS, in RL i practice ninjutu and i can make a 5 move combo in 8 sec with a polearm!!!! And why the hell someone with theyre fists does more damage then a 2 meter bladed lance
Fix pikeman plz
Myst
Envoy3113
Fri Mar 05, 2004 9:31 am
#6
Well, by SWG standards, and I don't follow this to the T, but from what I understand is TKM is practiced to combat Jedi's? I'm sure someone around here can follow this up. So, naw, it's not RL. Afterall, RL I get hit by a rocket launcher and all other forms of combat are basically out the window, wouldn't matter what kinda chest plate I had on. I would be somewhat unable to clone too
Myst_Shade
Fri Mar 05, 2004 9:48 am
#7
yeah i know but theres a diference between rl and a game, and theres swg were it doesnt fit in any category, im just sick of moving around the devs waves, after all were paying we should at least be listen and ansered...even CS is more balanced then this, for me makes sence a tka beat a riffleman at close range , but it doenst make he can kick him at...8m away.....hes he plasticman or something??? its possible to add a bit more realism without unbalacing the profecions, for ex....how you dodge a explosion or a flame????? well its a game its not real i know but dodging a area blash is just STUPID! why a combat medic throwns poison further then a commando throws a grenade????? thers stuff that doesnt make any sence, thats my point, for my it makes sence i die with a rocket...hell they only fire one ever 10 or 15sec i think...its enought to someone to get near him and kick the hell out of him....it makes sence beying killed by a riffleman and long range...makes sence a TKA kills ppl at close range, but it doesnt make sence takin that much damage to a ancient enlerged rancor with eavy armour rate, or even knock it down....weres the strength X mass and size factor????
think of this devs
myst
avallo
Fri Mar 05, 2004 10:54 am
#8
Please-------------------> FIX PIKEMEN
Maybe that will work better ![]()
OutbackWookiee
Sat Mar 06, 2004 12:23 am
#9
Envoy3113 wrote:
Confused by your sig.
Think about it guy.
A dude going to AA doesn't want the whole world to know hes going to AA.
He just tells everyone hes having an affair.
Myst_Shade
Sat Mar 06, 2004 1:08 am
#10
why bother....theyre too busy playing uber jeds and TKA
Myst Shade
MCHAMMER99
Sat Mar 06, 2004 2:44 am
#11
I have a question, isnt pikeman supposed to be good in great numbers? I know in those strategy games(and in history), pikeman suck by themselves, but if you have a huge army, they are key to winning a battle. But then again, i shouldnt compare real life pikeman to star wars.
CLab2021
Sat Mar 06, 2004 3:28 am
#12
Fix Pikeman?..I say nerf us, I think we could miss a little more often, and our HAM cost are a little low, I mean come on everyone plays while buffed, so we could bump ours up 200 or so that would be fair I think.
ArkonT
Sat Mar 06, 2004 8:52 am
#13
CLab2021 wrote:
Fix Pikeman?..I say nerf us, I think we could miss a little more often, and our HAM cost are a little low, I mean come on everyone plays while buffed, so we could bump ours up 200 or so that would be fair I think.
...
/slap CLab2021
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