Pikeman Archive

Thread: Armor attachments.. which ones work?

JeCy
Sun Jun 12, 2005 2:44 pm
#1


im making a suit of RIS and need to know which ones work


+accuracy


+counter attack


+polearm defence


+speed


Vs diesease


Vs knock down


Vs poison


thanks a lot


Je'Cy

Message Edited by JeCy on 06-12-2005 03:05 PM

Iwagai
Sun Jun 12, 2005 3:30 pm
#2






JeCy wrote:


im making a suit of RIS and need to know which ones work


+accuracy


+counter attack


+polearm defence


+speed


Vs diesease


Vs knock down


Vs poison


thanks a lot


Je'Cy






The Accuracy, Speed and Defence all should work correctly, and should all help your stats (up to +25 afaik) and I am quite sure poison/disease resistance will work but may not make any difference (may not be important as DOT isnt as popular)


The other ones (DEF-KD and Counterattack)would still stick and show in skillchart, although these skills are not given through normal proffessions anymore. However that is not to say that the KD Defence will not help your defence against KD. Counterattack has been taken out of the game (no longer appears in combat spam) same with the block and dodge skills too. However, there are still dodge and block foods that you can take, so the dodge/block/counterattack skills may help you to make the opposition miss their attacks more, who knows! lol and it would be quite hard to test these all out


Hope I helped a bit

JeCy
Sun Jun 12, 2005 5:52 pm
#3


Yes you did.. thank you : )



this is for a nice suit of RIS that im ADK'n for high end PvE and a little pvp from time to time.. soo the poison and deasise may help.. Knock down is the big one though.. I hate getting knocked down : P


Dizzy/knockdown : ( Ill have to figure out what slots i have left after the carbine, rifle, and heal skill ups..


thanks again


Je'Cy

Iwagai
Mon Jun 13, 2005 2:34 am
#4

Well you do not need to worry about knockdown very much anymore. Just keep knockdown recovery in your toolbar and hit it if you get knockdown. And, as far as I am aware, there is a time between the amount of times you can get knocked down, so you wont be repeatedly knocked down over and over.
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