Pikeman Archive

Thread: Combat Revamp and Pikeman..

Gun5
Sat May 29, 2004 2:24 pm
#1

Ok so i'm currently fencer/doc with the current skill mods +25 dodge, +10 1-hand Speed, +23 Evasion (1-hand), +10-+20 Accuracy I forget and a 372 DMG Stun Baton.. and I use the best foods


I have since picked up +25 Speed for pikeman, +25 Evasion (pole) +19-+20 Counter attack (pole) and I have many many DOT'd lances from NS's and modd'd ones +25 skills (50+ maybe 100 lances? and vibros) was thinking about changing for combat revamp but I dont know.. ?



-Gun- "Master Bounty Hunter - Master Pistoleer"
GunShot "Master Bounty Hunter - Master Rifleman"

O xGoDx O
Daros
Sun May 30, 2004 5:07 am
#2

Being that we know nothing about the Combat Nerfance, we couldn't tell you.


However, noting the SEAs you have, I'd say you're well-prepped for Pikeman with the speed bonuses. Take the evasion and counter-attack ones, and destroy them... they don't work.





---------------
Reynna Shadowfire - Lowca
Master Pikeman, Master Brawler, Master Scout, Novice TK, Novice Medic

"Do the people who threaten to quit really think some FotM dotmonkey who tried to buy his way to uberness is going to be missed? Nobody cares if you quit." -annelid0
Echko
Sun May 30, 2004 8:45 am
#3

Well, if i read your post correctly, whats influencing your decision is the mods you have for pikeman? If so, don't bother even going to a novice trainer, as the ones you listed are mostly broken. Speed and accuracy work properly, counterattack, polearm evasion and such will do you no good at all.



Echko
~ VIPER ~

""

Oberon131313
Sun May 30, 2004 11:25 am
#4






Echko wrote:
Well, if i read your post correctly, whats influencing your decision is the mods you have for pikeman? If so, don't bother even going to a novice trainer, as the ones you listed are mostly broken. Speed and accuracy work properly, counterattack, polearm evasion and such will do you no good at all...but are supposedly getting fixed in the combat revamp.






Just some extra info for you.



Jemus Halcyon - Guardsman. Officer of ICE.Jemas' Ackran_Master DE / Tailor
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0000000000000000000000000000.....0000000000000000000000000000
0000000000000000000000000000.....0000000000000000000000000000
0000000000=0OOO0=0000000000|.....000000/0000000000000\0000000|
000000000|000000000|000000000....0000000000000000000000000000
000000000|000000000|000000000....0000/000000000000000000\00000
000000000\000000000/00000000|....|0000000000000000000000000000
0000000o00\0000000/00o0000000....00000/00000^0000^00000\000000
00000000000\00000/0000000000|....0000000000000000000000000000
0000000000|0\000/0000000000|0|...|000000000_ ______00000000000
Daros
Sun May 30, 2004 6:37 pm
#5






Oberon131313 wrote:





Echko wrote:
Well, if i read your post correctly, whats influencing your decision is the mods you have for pikeman? If so, don't bother even going to a novice trainer, as the ones you listed are mostly broken. Speed and accuracy work properly, counterattack, polearm evasion and such will do you no good at all...but are supposedly getting fixed in the combat revamp.






Just some extra info for you.





Ahh... but are they getting fixed as in being made to work, or getting fixed as in no longer dropping? I'm betting the latter...



---------------
Reynna Shadowfire - Lowca
Master Pikeman, Master Brawler, Master Scout, Novice TK, Novice Medic

"Do the people who threaten to quit really think some FotM dotmonkey who tried to buy his way to uberness is going to be missed? Nobody cares if you quit." -annelid0
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