Pikeman Archive
Thread: DPS calc. involving: armor+ mitigation+ 75%pvp reduction.
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MarcBezerra
Mon Jun 28, 2004 3:26 pm
#2
That was lame.
Sry double post.
first teh numbers that i m using:
ap0 hitting ap0 = x 1
ap0 hitting ap1 = x 0.5
ap0 hitting ap2 = x 0.25
ap0 hitting ap3 = x 0.125
armor protection
ex 80 % = x 0,2
mitigation formula (pvp)
(maxdmg- mindmg)*0.4+ mindmg
DPS formula
final_delay = special_delay_multiplier * weapon_delay * (100 - speed_bonus)/100
dps= (maxdmg-mindmg)/2/final_delay
dps= (maxdmg-mindmg)/2/final_delay
My question is:
where i place the armor and mitigation modifiers in the above formula?
dps= (maxdmg-mindmg)/2/(final_delay)*80 %*ap2)
dps= ((maxdmg-mindmg)/2/final_delay)*80 %*ap2)
dps= (maxdmg-mindmg)/2* ((1/final_delay)*80 %*ap2))
quite hard to figure out 
antares_Kauri
Mon Jun 28, 2004 5:29 pm
#3
You'll want to add that mitigation formula in to replace the "maxdmg" number in the dps formula, that formula you have for mitigation is actually calculating the new maximum damage value of your weapon against someone with melee mitigation 3. The minimum damage value remains the same. And as far as armor goes, you multiply the whole thing by (100-resist%), same thing if you want to calculate melee toughness.
(and don't forget, it's 75% pvp reduction, not 80% like you have currently there.)
antares
master pikeman
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