Pikeman Archive

Thread: The combat upgrade machine has begun.

XwingRogue3
Fri Oct 29, 2004 9:47 am
#1

Did you all read the notes about the Combat Upgrade? With what thunderheart said in mind, what do you see pikeman as being after this is live? Also, in your mind when you think of SWG and pikeman, how do you see your character involved in the GCW and just combat in general? I know it's all speculations but we can see what our fellow pikemen and women are thinking about in this regard.



Kylos - Your friendly neighborhood Mon Calamari


Shakaeq
Fri Oct 29, 2004 9:55 am
#2

aww, no clicky I dont wanna hunt for it



-Erris Veloce-
-Exsi Aveta-
Playing SWG is like having the greatest car on earth with no roads to drive it on..........
XwingRogue3
Fri Oct 29, 2004 10:45 am
#3

I'm new to clicky's so I hope this works. clicky



Kylos - Your friendly neighborhood Mon Calamari


DarthMarksman
Fri Oct 29, 2004 1:29 pm
#4

They will get to specifics as things progress. They just want everyone to have a general understanding of what the combat revamp will actually do, since many are still not clear on it's purpose. I encourage everyone to at least apply for the beta testing.



"We few, we happy few, we band of brothers."
-William Shakespeare


DarthMarksman
Rifleman+Doctor+Teras Kasi+Pilot+Aspiring CH


Shakaeq
Sat Oct 30, 2004 12:21 am
#5

worked perfect. I read it. At least the initial dev post is pretty vaugue.

Here are some things I would like to see:


The TEF removed completely. Colonels in each faction the ability to "overt" another player(providing they accept)

Coverts cannot heal overts because of this. Coverts cannot deathblow



No armor to be made craftable above 30%(would help faction armor comeback)


ATATs put in game


faction pets made with mutiple charges so to speak so maybe people would use them for fun and rp again


Jedi block lowered against ranged 50% at 0004 LS and 65% at master LS.


Remove mitigation 3 from melee professions


Make the BH/Jedi mission one on one only.


hard cap doc buffs at 1500 or 2000.


increase poison and disease resist buffs to match doc buff timer(ex 3hrs)


Increase dance /music buffs to match (3hrs)


Make disarming shot in pistoleer have the chance to remove the opponents weapon. Causing them to reequip.


make startle shot(i think) have a chance to pop a feined smuggler out of FD.


give BH's grenades abilities in the LLC line


In powers for jedi add a force inhibit that slows an opponent to a walk for a period of time (to counter kiting)


lower requirements in the FRS ranking.


add qualities and occassional side effectsto spices and new types


more live events and famous SW npcs controlled bydevs(vader, luke, leia, mara jade, etc) in game


force ranked jedi now have the chance of being attacked by boba fett, mara jade, vader himself or a hired BH depending on how high they get.





just some stuff off the top of my had for now






-Erris Veloce-
-Exsi Aveta-
Playing SWG is like having the greatest car on earth with no roads to drive it on..........
XwingRogue3
Sat Oct 30, 2004 8:15 am
#6

Those are some really good ideas Shakaeq. Being that they are redoing everything it sounds, maybe the effects of certain shots will actually do different things. For instance disarm shot for pistols. Yes I agree that all should try for the beta; especially if they do it to actually test things and not just play.



Kylos - Your friendly neighborhood Mon Calamari


Malinko_Oknilam
Sat Oct 30, 2004 9:09 am
#7






Shakaeq wrote:

worked perfect. I read it. At least the initial dev post is pretty vaugue.

Here are some things I would like to see:


The TEF removed completely. Colonels in each faction the ability to "overt" another player(providing they accept)

Coverts cannot heal overts because of this. Coverts cannot deathblow



No armor to be made craftable above 30%(would help faction armor comeback)


ATATs put in game


faction pets made with mutiple charges so to speak so maybe people would use them for fun and rp again


Jedi block lowered against ranged 50% at 0004 LS and 65% at master LS.


Remove mitigation 3 from melee professions


Make the BH/Jedi mission one on one only.


hard cap doc buffs at 1500 or 2000.


increase poison and disease resist buffs to match doc buff timer(ex 3hrs)


Increase dance /music buffs to match (3hrs)


Make disarming shot in pistoleer have the chance to remove the opponents weapon. Causing them to reequip.


make startle shot(i think) have a chance to pop a feined smuggler out of FD.


give BH's grenades abilities in the LLC line


In powers for jedi add a force inhibit that slows an opponent to a walk for a period of time (to counter kiting)


lower requirements in the FRS ranking.


add qualities and occassional side effectsto spices and new types


more live events and famous SW npcs controlled bydevs(vader, luke, leia, mara jade, etc) in game


force ranked jedi now have the chance of being attacked by boba fett, mara jade, vader himself or a hired BH depending on how high they get.





just some stuff off the top of my had for now







Nice ... except what I highlighted .... 30% armor? Might as well forget bout AS making uber money anymore 45% - 55% would have been a lot better nerf that and weapons would need a nerf too, cause today's armor protection still isnt enuff for some ppl to live against rifleman of the such ... The disarming shot would be ridiculous,they better put a long timer on that one.




Malinko ~ Oknilam
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
S.....\.. Who's your daddy?.../....P
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
He told me you killed him....\....W..../... .....No, I, am your father.
Shakaeq
Sat Oct 30, 2004 9:52 am
#8






Malinko_Oknilam wrote:





Shakaeq wrote:

worked perfect. I read it. At least the initial dev post is pretty vaugue.

Here are some things I would like to see:


The TEF removed completely. Colonels in each faction the ability to "overt" another player(providing they accept)

Coverts cannot heal overts because of this. Coverts cannot deathblow



No armor to be made craftable above 30%(would help faction armor comeback)


ATATs put in game


faction pets made with mutiple charges so to speak so maybe people would use them for fun and rp again


Jedi block lowered against ranged 50% at 0004 LS and 65% at master LS.


Remove mitigation 3 from melee professions


Make the BH/Jedi mission one on one only.


hard cap doc buffs at 1500 or 2000.


increase poison and disease resist buffs to match doc buff timer(ex 3hrs)


Increase dance /music buffs to match (3hrs)


Make disarming shot in pistoleer have the chance to remove the opponents weapon. Causing them to reequip.


make startle shot(i think) have a chance to pop a feined smuggler out of FD.


give BH's grenades abilities in the LLC line


In powers for jedi add a force inhibit that slows an opponent to a walk for a period of time (to counter kiting)


lower requirements in the FRS ranking.


add qualities and occassional side effectsto spices and new types


more live events and famous SW npcs controlled bydevs(vader, luke, leia, mara jade, etc) in game


force ranked jedi now have the chance of being attacked by boba fett, mara jade, vader himself or a hired BH depending on how high they get.





just some stuff off the top of my had for now







Nice ... except what I highlighted .... 30% armor? Might as well forget bout AS making uber money anymore 45% - 55% would have been a lot better nerf that and weapons would need a nerf too, cause today's armor protection still isnt enuff for some ppl to live against rifleman of the such ... The disarming shot would be ridiculous,they better put a long timer on that one.






I see what you mean. The reason I said that is many people would like to wear faction armor but because it is so low compared to crafted almost no one wears it. Even at a 30% cap crafted would still be in demand for stun and acid? resists. Its been so long since I wore my st gear I forgot the vulnerabilities.


What do you think about making AS's have the ability to enhance faction armor with uh......uh...some kind a quest of loot drop?


as for the disarming shot. As you know equipping once isnt too bad. With only a chance to land and a KD style timer I think it would be neat. Least the name would match then lol


Oh, my thoughts on speed at masters w/o mater brawler or markman:


TKA +90


Fencer +90


Swordman +75


Pikeman +75


Pistoleer +90 capping a pistol should be easy


Carbineer +85(maybe 80) +60 atm and completely worhless w/o a ton of tapes and/or BH


Rifleman +75(maybe 70) make em work for a speed cap


add some damage to the vibroblade to offset the gaffi use


give the tks that razor knuckler(energy dmg) but get rid of the NS motor requirement.


more cold damage weapons


something needs done with ch. maybe make is so thier pets take less and less damage from mobs the closer they are to master.


ex. 20% at a 2nd box40% at a 4th box60% at master. as of now its worthless in combat.


fix the imperial hat! hehe


ranger: at the high level camps make the give a bonus over a droid or cantina for buffs. Give them more effective traps. maybe some kind of animal calm.










-Erris Veloce-
-Exsi Aveta-
Playing SWG is like having the greatest car on earth with no roads to drive it on..........
Shakaeq
Sat Oct 30, 2004 9:59 am
#9

my edit button is acting up...bah



and the most important...........remove that lame posture change from our beloved hit3 !!!!!!!!!! wooohaaa!



-Erris Veloce-
-Exsi Aveta-
Playing SWG is like having the greatest car on earth with no roads to drive it on..........
Shakaeq
Sat Oct 30, 2004 10:02 am
#10

ha.. I have more


fix/improvepistols body shot3, pikes leghit3, carbines legshot3 all should be 3.5x modifiers



-Erris Veloce-
-Exsi Aveta-
Playing SWG is like having the greatest car on earth with no roads to drive it on..........
Malinko_Oknilam
Sat Oct 30, 2004 1:47 pm
#11

.... or just improve Faction armor resistance



Malinko ~ Oknilam
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
S.....\.. Who's your daddy?.../....P
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
He told me you killed him....\....W..../... .....No, I, am your father.
TaimMirror
Sat Oct 30, 2004 2:29 pm
#12

As for the speed values you mentioned, I somewhat agree, and disagree. I think that the speed system should be redone completely. For those who have seen how the graph of speed is shaped, you'll probably agree. The way speed works, your speed increases tremendously the closer you get to capping. But at lower values, it has less effect. Like a +10 to put you from 80 to 90 will probably double your speed while a +10 from 10 to 20 isn't that much of a change. I think this should be addressed.



Once a taco...
Xaurus
Sat Oct 30, 2004 6:15 pm
#13


This message was accidentally sent prematurely, please see the full post below... Thanks!

Message Edited by Xaurus on 10-30-2004 09:48 PM



-|ERIDOS|-
Animus Exitum Nevalantii Mens Mentis Necto
Semper Praesul Presul

Page 1 of 2
Previous Next