Pikeman Archive
Thread: The combat upgrade machine has begun.
Nice ... except what I highlighted .... 30% armor? Might as well forget bout AS making uber money anymore 45% - 55% would have been a lot better nerf that and weapons would need a nerf too, cause today's armor protection still isnt enuff for some ppl to live against rifleman of the such ... The disarming shot would be ridiculous,they better put a long timer on that one.
Shakaeq wrote:
worked perfect. I read it. At least the initial dev post is pretty vaugue.
Here are some things I would like to see:
The TEF removed completely. Colonels in each faction the ability to "overt" another player(providing they accept)
Coverts cannot heal overts because of this. Coverts cannot deathblow
No armor to be made craftable above 30%(would help faction armor comeback)
ATATs put in game
faction pets made with mutiple charges so to speak so maybe people would use them for fun and rp again
Jedi block lowered against ranged 50% at 0004 LS and 65% at master LS.
Remove mitigation 3 from melee professions
Make the BH/Jedi mission one on one only.
hard cap doc buffs at 1500 or 2000.
increase poison and disease resist buffs to match doc buff timer(ex 3hrs)
Increase dance /music buffs to match (3hrs)
Make disarming shot in pistoleer have the chance to remove the opponents weapon. Causing them to reequip.
make startle shot(i think) have a chance to pop a feined smuggler out of FD.
give BH's grenades abilities in the LLC line
In powers for jedi add a force inhibit that slows an opponent to a walk for a period of time (to counter kiting)
lower requirements in the FRS ranking.
add qualities and occassional side effectsto spices and new types
more live events and famous SW npcs controlled bydevs(vader, luke, leia, mara jade, etc) in game
force ranked jedi now have the chance of being attacked by boba fett, mara jade, vader himself or a hired BH depending on how high they get.
just some stuff off the top of my had for now
Malinko_Oknilam wrote:
Nice ... except what I highlighted .... 30% armor? Might as well forget bout AS making uber money anymore 45% - 55% would have been a lot better nerf that and weapons would need a nerf too, cause today's armor protection still isnt enuff for some ppl to live against rifleman of the such ... The disarming shot would be ridiculous,they better put a long timer on that one.
Shakaeq wrote:
worked perfect. I read it. At least the initial dev post is pretty vaugue.
Here are some things I would like to see:
The TEF removed completely. Colonels in each faction the ability to "overt" another player(providing they accept)
Coverts cannot heal overts because of this. Coverts cannot deathblow
No armor to be made craftable above 30%(would help faction armor comeback)
ATATs put in game
faction pets made with mutiple charges so to speak so maybe people would use them for fun and rp again
Jedi block lowered against ranged 50% at 0004 LS and 65% at master LS.
Remove mitigation 3 from melee professions
Make the BH/Jedi mission one on one only.
hard cap doc buffs at 1500 or 2000.
increase poison and disease resist buffs to match doc buff timer(ex 3hrs)
Increase dance /music buffs to match (3hrs)
Make disarming shot in pistoleer have the chance to remove the opponents weapon. Causing them to reequip.
make startle shot(i think) have a chance to pop a feined smuggler out of FD.
give BH's grenades abilities in the LLC line
In powers for jedi add a force inhibit that slows an opponent to a walk for a period of time (to counter kiting)
lower requirements in the FRS ranking.
add qualities and occassional side effectsto spices and new types
more live events and famous SW npcs controlled bydevs(vader, luke, leia, mara jade, etc) in game
force ranked jedi now have the chance of being attacked by boba fett, mara jade, vader himself or a hired BH depending on how high they get.
just some stuff off the top of my had for now
I see what you mean. The reason I said that is many people would like to wear faction armor but because it is so low compared to crafted almost no one wears it. Even at a 30% cap crafted would still be in demand for stun and acid? resists. Its been so long since I wore my st gear I forgot the vulnerabilities.
What do you think about making AS's have the ability to enhance faction armor with uh......uh...some kind a quest of loot drop?
as for the disarming shot. As you know equipping once isnt too bad. With only a chance to land and a KD style timer I think it would be neat. Least the name would match then lol
Oh, my thoughts on speed at masters w/o mater brawler or markman:
TKA +90
Fencer +90
Swordman +75
Pikeman +75
Pistoleer +90 capping a pistol should be easy
Carbineer +85(maybe 80) +60 atm and completely worhless w/o a ton of tapes and/or BH
Rifleman +75(maybe 70) make em work for a speed cap
add some damage to the vibroblade to offset the gaffi use
give the tks that razor knuckler(energy dmg) but get rid of the NS motor requirement.
more cold damage weapons
something needs done with ch. maybe make is so thier pets take less and less damage from mobs the closer they are to master.
ex. 20% at a 2nd box40% at a 4th box60% at master. as of now its worthless in combat.
fix the imperial hat! hehe
ranger: at the high level camps make the give a bonus over a droid or cantina for buffs. Give them more effective traps. maybe some kind of animal calm.
Message Edited by Xaurus on 10-30-2004 09:48 PM