Pikeman Archive

Thread: Energy Lance Discussion

Gunman21
Mon Apr 05, 2004 10:19 pm
#1

I want to revisit the Energy Lance discussion thread. Currently I don't believe that the Energy Lance has stats that reflect thier rarity and the difficulty in obtaining one. I think that the medium AP and higher damage of the LVA outshines the EL. The positive of using the EL is the accuracy mods which are significantly better.


Do you agree or dissagree that the EL needs a boost? What would you change, why?


Thank you




Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

antares_Kauri
Mon Apr 05, 2004 10:29 pm
#2


It definitely needs a boost. The lightning particle effects make it truly unique in the game, but I think it's safe to say it is the most difficult looted weapon to come by (not including exceptional/legendary pieces, of course). You have to kill the toughest mob in the entire game a (unrealistic) minimum of twice to get the required schematic and the components.With the new leather dropping from Axkva as well, the actual chances of getting what you need are beyond miniscule. The absolute rarity of this weapon should mean that it is a great one, when in fact, it is not at all. People have killed Axkva upwards of a dozen times and received nothing, neither schematic nor vibro units. For something this difficult to obtain, you would think the resulting weapon would be near-exceptional. It's not even really useful right now, and it used to be worse!


Medium AP at least, higher damage than the LVA definitely. I'd love for this to be a Heavy AP weapon. How sweet would that be? (Oh, you say Riflemen already have an AP3 energy weapon that can fire at the speed cap? Hrm...) The damage without a doubt needs to be greater, the scythe outclasses it and those are everywhere.


antares

master pikeman

Message Edited by antares_Kauri on 04-05-2004 10:30 PM



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Lurtzestra
Mon Apr 05, 2004 10:36 pm
#3

For a weapon that costs as much as any kryat enhyanced weapon, it should be worth the exteme price you're paying. Cool effects are no substitute for an actually useful peice of weaponry.

Paying good money for polearms on Gorath with 600+ damage
Mystic_Squirrel
Tue Apr 06, 2004 1:23 am
#4

The problem is the lance is insanely hard to get.
I know its our "special" weapon, but look at the Scythe. The schematic is easy to get, the parts are easy to get and swordsmen can actually get the weapon. For the EL you have to kill one of the hardest MOBs in the game like 50 times before she coughs up a scheme, and you still need to kill her another 50 times for the parts. This is even worse when you consider she spawns about every 2 hours.


For the amount of effort this weapon should practically kill krayts in 1 hit. Instead it looks awesome, but is vastly outshined by looted NS polearms.


They need to change how you get hte scheme and parts. There's NS missions there that don't seem to havea reward beyond the Stim C that heals mind. Why don't the devs turn it into a full fledged themepark (a hard ass one though) and make the reward the scheme and parts. Some of the missions there are insanely hard already, so it would be a fitting reward (hell, even getting there is dangerous).



____________________________________________
Kuu-Laid Mann - HAKD
Master Swordsman and Doctor
Kool-Aid Mann - HAKD
Bounty Fish Extraordinaire
Althia - HAKD
Dark Jedi Knight
Tathar_Ahlon
Tue Apr 06, 2004 4:47 am
#5

i beleive she only spawns once a day, which makes it even worse for us. then there is the fact that if we want to kill her we need to pick up another prof. because none of our damage types harm her (apart from energy... lol )
i have no problem with the difficulty of axkva herself and the cave, its the one thing that still challenges me and my guild in this game, krayts seem easy to kill now, and rancors...pssh they are soloable by pretty much anyone.
anyways, i think all the EL needs is a swift kick in the pants in the damage department, put the damage up a few notches, and make it worthwhile. something that happened to me the other day;

i was outside coronet starport and i saw a guy run out with the said lance, i followed him and we talked for a bit, i asked if i could duel him to see if i could see the sparks and so on. i equiped my lva (nothing special mind you) and we both just used auto attack. my ham was healing itself as fast as he damaged me, and we had to stop because i nearly incap'd him....which i thought was ridiculous.
Something does need to be done about this weapon, it should be saught after for its power not how shiny it is.



TGi The Galactic Irregulars

Master Pikeman - Master Swordsman
Awik
Tue Apr 06, 2004 5:12 am
#6



1. Medium AP

2. Fix Axkvar Min so she drops2 things ONLY

a. Energy Lance Schematic

b. Nightsister Vibro Blade Unit

Message Edited by Awik on 04-06-2004 07:13 AM



Vazurik Stormrider
~~
"I will control my own Destiny"
antares_Kauri
Tue Apr 06, 2004 5:45 am
#7

Ooooh, good points! We cannot damage her at all ourselves unless we already have an EL (and then the dmg is insignifigant), and she spawns once per day, making it a long, time-consuming group effort.


antares

master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
atimes
Tue Apr 06, 2004 6:43 am
#8

So let's recap.


The hardest mob in the game drops a pretty cruddy loot drop. The sole profession in the game that can actually use the loot drop can't harm her so we have to pick up either another profession OR get someone from another profession to come with us. Of course finding another person to come would be a tough thing since there is nothing in it for them. Besides aren't her lowest vunerabilites to blast damage? Why do all the high end mobs in the game have blast vunerabilites?


Man I'm not jealous of swordsman but I'm really starting to get ticked off at the total lack of planning and foresight concerning this profession.


I hate to be a spoil sport but given the total lack of attention and planning this profession has received and given the fact that things literally take months to get implemented and given the devs track record with fixes, their total lack of communication andtheir total disregard for game breaking bugs will this thread actually DO any good?


It's sad but I'm to the point now when I see threads like this and I simply say "why bother". It's been done so many times in the past by so many other professions and nothing has ever come of it.


Anyway /rant off. Here's my 2 cents.


I don't even have a NS Energy Lance and I don't really care for one. The effort involved for one doesn't equal the payout. I'm a master doc and I was thinking of hosting a pikeman only NS Elder cave hunt until I remembered that she's 100% resistant to our two damage types. The fact that a pikeman doesn't care for the weapon should be enough that it needs a boost. Every swordsman drools for a scythe but our weapon is basically for looks and is rather useless since a weapon given at polearms 3 is superior.


It needs a boost and the mob who drops it needs to be able to be damaged by a pikeman. It's a pikeman weapon so the mob should at least be able to be hit buy us. It's the same as if all the mobs in the geno cave were 100% resistant to kinetic and blast (oh wait that will never happen because the devs are actually aware of swordsmen and have at least an inkling ofthat professions existance).
JuCat
Tue Apr 06, 2004 6:56 am
#9

2words---->


1. DAMN


2. SKIPPY








JuJu VooDoo .. AI


PadreBook
Tue Apr 06, 2004 8:41 am
#10

It needs a boost without question. Now that newer weapons have better range mods than before (+30 difference on my server) that advantage is even weaker than ever. The only benefit is that it does Energy (being the only Energy option for us) but since there is NOT ONE medium to high level creature or npc that has a vulnerability to Energy that is a false benefit. So far the only advantage is to carry it around and look elite. And of course, being a Pikeman weapon that has to not work right either, the electrical effects need to operate all the time (well frequently even if just random) not just for 30 seconds after shuttling.

It needs to be AP2 at the minimum, Swordsman has three (3) AP2 weapons (including one that does BLAST damage), none of which are as hard to get and the Scythe takes loot drops which have a wide range of enhancement abilities unlike our pos. Ideally for me it should either be AP3 (yes you heard me AP3) or AP2 with Cold or Restraint damage type. Obviously Restraint is about 100x better (as many high level things have low Restraint defenses) than Cold but Cold at least would still make it unique. Also the damage range should be at least equal to a Power Hammer for gosh sakes, that's just stupid balancing the damage level it has now. As for the DoT's, you can buy NS Lances for 6k all over the place on Intrepid (a friend bought one for 6k yesterday that did 371ish damage unsliced), so that's currently not a big whoop at this moment.

Padre
DARTHRECTUS
Tue Apr 06, 2004 9:02 am
#11

i have been a pikeman since launch ....will probably be one till the end ,"as stupid as i am'..and i agree with all the folks here.. i have killed axkva many times and received squat.....my guild mates dont even wanna talk to me, they dont want to be dragged to dath for a week ....i really love the profession but someone needs to throw us a bone...the energy lance should be somthing that is beyond what our best stat lva can do..at least some kind of new weapon that is the holy grail of our collectionsomthing that would give me the satisfaction of being clone 450 timesa night...



anyone remember last of the mohigans ,daniel day lewis had a long barreled rifle ...but the stock was used as a blunt tomohawk how cool was that....bla



E.SORNA
"THE SYNDICATE"
a guild of unnatural curiosities
MASTER STICKMAN:naritus

throwing pies at PMC since 2004
spanking kaspher wavingfly since 2004
annelid0
Tue Apr 06, 2004 10:36 am
#12


Mystic_Squirrel wrote:
They need to change how you get hte scheme and parts. There's NS missions there that don't seem to have a reward beyond the Stim C that heals mind. Why don't the devs turn it into a full fledged themepark (a hard ass one though) and make the reward the scheme and parts. Some of the missions there are insanely hard already, so it would be a fitting reward (hell, even getting there is dangerous).


I made a suggestions along similar lines awhile back. The Singing Mountain Clan themepark is ideally suited to being a way to get the energy lance. Some reasons why:

-The missions are plenty difficult, usually involving killing multiple nightsisters.
-It's only doable once, preventing loot camping & keeping the NSEL rare.
-It's something a pikeman actually has a chance to accomplish, unlike killing Akxva.
-Its rewards currently suck, consisting of piddling amounts of credits, those mind stims, and one lackluster vibro lance.
-The current method of getting the NSEL means it's little more than a status symbol anyway, more likely to be found in the hands of an ultra-rich armorsmith than a pikeman. Improving it will not change that.

Seriously, I can't imagine the devs ever making the NSEL good enough to really reflect the difficulty that's currently involved in getting it. Yes, there are some pikemen lucky enough to have one. But there are far more without the support or funding to ever even have a chance at getting one. If it's made to be an uber-weapon as its difficulty would dictate, that really isn't going to make things any easier for pikemen. It'll just mean the price will go up to twenty or thirty million instead of the 10 or 15 million you see them for now.

Should it be improved as a weapon? Absolutely. But it needs to be a whole hell of a lot easier to actually get one, or its quality as a weapon won't matter a bit.

It's more than a little irritating that recent publishes have given riflemen the disruptor rifle (and another upcoming), pistoleers the featherweight FWG5 and enhanced republic blaster, swordsmen the scythe, gamorrean battle axe, and grooved 2-handed sword (admittedly the last two are fairly lousy weapons), and pikemen still have to do the single hardest thing in the game to get our unique weapon, which is inferior to most of those.



------
Ilykerrimo
Grumpy Old Pikeman
Masochistic Wookiee

atimes
Tue Apr 06, 2004 10:58 am
#13






PadreBook wrote:
It needs a boost without question. Now that newer weapons have better range mods than before (+30 difference on my server) that advantage is even weaker than ever. The only benefit is that it does Energy (being the only Energy option for us) but since there is NOT ONE medium to high level creature or npc that has a vulnerability to Energy that is a false benefit. So far the only advantage is to carry it around and look elite. And of course, being a Pikeman weapon that has to not work right either, the electrical effects need to operate all the time (well frequently even if just random) not just for 30 seconds after shuttling.

It needs to be AP2 at the minimum, Swordsman has three (3) AP2 weapons (including one that does BLAST damage), none of which are as hard to get and the Scythe takes loot drops which have a wide range of enhancement abilities unlike our pos. Ideally for me it should either be AP3 (yes you heard me AP3) or AP2 with Cold or Restraint damage type. Obviously Restraint is about 100x better (as many high level things have low Restraint defenses) than Cold but Cold at least would still make it unique. Also the damage range should be at least equal to a Power Hammer for gosh sakes, that's just stupid balancing the damage level it has now. As for the DoT's, you can buy NS Lances for 6k all over the place on Intrepid (a friend bought one for 6k yesterday that did 371ish damage unsliced), so that's currently not a big whoop at this moment.

Padre





Padre Swordsmen have 6 AP 2 weapons By comparison we got 1.
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