Pikeman Archive
Thread: ROOTED!
Check out the latest test centre patch notes , there'ssomething about it on there.
(ROOTED/Stopping Shot/ETC.) Is this ability broken and working wrong in the CU? This is killing the melee profession world greatly! Ranged is now the FOTM and if ranged outnumbers melee 5 to 1 soon, what chances do we have as professions?
I am a Master Pikewoman/Master Swordwoman/Master Brawler/TK-Fencer-FS skill mix. I dueled my ranged friends numerous times. With Power Boost used, improved COB, moun gold, brandy, clothing & attachments, good armor (5000 energy), and a 1921 Energy PSG. At the time my ranged defence was 300+.
Bottom line: ROOTED and shot to death!
Granted ranged should be powerful to match the game balance, but come on! If I am suppose to be skilled in crowd control...what good is this when the crowd is all ranged?
Headache!
on the plus side...
I went out hunting with a ranged friend. We stood about 70m away from the lair. He would sneak up and shoot/pull one creature then run back from the lair and pull them into my melee range. He would them root them, and I would show them the meaning of master pike.
It worked really well.
da5in wrote:on the plus side...
I went out hunting with a ranged friend. We stood about 70m away from the lair. He would sneak up and shoot/pull one creature then run back from the lair and pull them into my melee range. He would them root them, and I would show them the meaning of master pike.
It worked really well.
Yeah, sadly the easiest way to tank is to have a ranged player root something for you. Very effective technique.
I don't mind the rooting. Even in PvP it doesn't especially bother me. It's not really any worse than the things I'm trying to do to my enemy.
Then again I also play a smuggler and I may just be reveling in the joy of finally having effective combat abilities.
da5in wrote:
I would show them the meaning of master pike.
Well here is a solution where both sides give alittle instead of pulling out the evil..... (shudders)...... NERF BAT!
Root Mitigation, Snare Mitigation, Mez Mitigation, and Paralyze Mitigation.
-At novicemelee you get 10% of the mentioned skills mitigations,
-Eachbranch in your professiongives protection towards a diffrent skill.
-Each Box in that that branch give 5% more mitigation.
-Mastering a melee profession gives you 20% mitigation across the board.
This equals to 50% of the time you should resist these states and 50% of the time they stop you in your tracks or slow you down. There Root and Snare still are effective specials and meleers don't get a total bone.
Message Edited by PyscoJuggalo on 05-09-2005 06:59 PM
WarWidow wrote:
...Ranged is now the FOTM ...
Message Edited by NasherUK on 05-12-2005 08:00 AM