Pikeman Archive
Thread: Advice needed.
antares
- Reactor: 14.1k output, 8k mass
- Engine: 2100 reactor drain, 13764 mass, 63.2 y/p/r, 79 speed
- Shield: 3306 reactor drain, 6971 mass, 1034/1034 7.44 recharge
- Front Armor 530/530, 3593 mass
- Rear Armor: 746/820, 4759 mass
- Capacitor: 1038 drain, 4046 mass, 930 energy, 41 recharge
- Booster: 450 drain, 3055 mass, 2039 energy, 37.4 accel, 26.2 top speed
- Droid Interface: 512 drain, 2187 mass
- Weapon 1: 2398 drain 14181 mass 1542-2386 damage 26 energy / shot, 0.290 refire.
- weapon 2: 2280 drain 14773 mass 1510-2335 damage, 26.4 energ/shot 0.280 refire.
- Ordinance: 994 drain, 2374 mass concussion launcher - 2188-3014 damage missiles.
this leaves me with 77716 /83344 mass, 13081/14158 energy.
Any advice on what I should concentrate on upgrading, and advice on how to get past this blasted gunboat would be appreciated greatly.
Ourresources at the moment are pretty bad - else I could probably have better weapons, capacitor, and reactor. Can't afford the outrageous resource costs on Tarquinas, and I have horrible luckfinding enough level 5-7 equipment to have it RE'd.
Jerrek Slater
MBH/3223 CH pre CU - MBH/MCarbineer Post CU.
I support the removal of Jedi...Xp penalty in exchange for weakening Jedi
I also support adding NPC Jedi bounties and space bounties.
Tarquinas
Message Edited by CuchulainnDarklight on 05-21-2005 09:06 PM
Message Edited by CuchulainnDarklight on 05-21-2005 09:07 PM
Message Edited by CuchulainnDarklight on 05-21-2005 09:08 PM
Message Edited by Tarden_Montaren on 05-21-2005 09:30 PM
Thanks both of you! .. First thing I did was got the best shield my s/o could make for me (mark iv, 1750 front and rear) at the cost of putting in a slightly slower (34 instead of 37 accel) booster..
I made a stupid mistake half way through on this run, I cycled one gun too far on the gunboat when strafing it - but it worked out for me, ended up getting all its weapons disabled in three passes, from there it was easy to disable the escorts then kill them all at my leisure. of course my head long charge to finish off the gunboat left me with no front armor, but.. thanks for the advice.. now proudly a 2333 corsec pilot.
update: Well, found out why my front armor got chewed away once I sat down to poke at my ship a bit. I'd .. eh.. sort of forgotten to put my armor back in. I'd put some junky level 1 armor on the front by accident when I was loading..heh. now a proud 3333 pilot - sadly, the last mission for tier 3 was much easier than the second to last. still looking for imperials willing to program some chips for a cost ![]()
But a friend just started playing again after a long break, and just happens to be flying for the empire.. maybe if I beg enough once they get high enough...
Thanks again for the advice, starting my credit grind so I can try to afford better resources than what my s/o's shipwright has, and try to throw together some new parts.
Message Edited by Tarden_Montaren on 05-22-2005 10:28 AM
You have the certs for lvl7 gear, you should have an L7 shield. SW stats havent been improved for shields yet, but using a shield a tier below your cert (mkIII when you can use mkIV) when trying to solo missions is suicide.
Here is my advice on your other parts:
Reactor: get a crafted lvl1 and overload it, save youself 7k mass.
Engine, get it RE'd if you can mass can be lowered to 9k-10k or so
Armor: looks heavy, but dump it and then have your s/o make armor to fit after you put everything else in.
Cap and booster are both good, actually really good.
DI you dont list the speed but this seems adequate
Ordinance- dont put it in until after everything else is in, but if you like missiles shoehorn them in.
The shield is the key, good L7 crafted shields have 500-900 more hp than you have, and much better recharge.