Pikeman Archive
Thread: Latest patch any news?
And also, when are we going to get some new feedback from the devs about what's being fixed/looked at?
Thanks, Lasalas
http://starwarsgalaxies.station.sony.com/recent_updates.jsp?page=Recent%
They didn't do much for pikeman as far as helping us out. From what I saw on TC the range is still the same, the ham costs were not touched. But block mod was increased although I've never seen block work. It's beyond me why carbine needs to counterattack and why pistol needs to have such high melee defense and melee moves. Personaly I am TKM/MasterPike and I only break out the pike for PVE stuff with medium armor. The ham costs compaired to TKM w/o knucklers is nothing thus that's what I normaly use. As far as anything to look forward to,I think a pikeman's only hope is that enough Holo-Pikemen start popping up and see how borked it is and send their feedback before turning to FSCS.
pikeman ignored again- check
There where a few things they changed in general, that effected us greatly.
I for one am very happy that they reduced the amount of mind damage mobs do to us. Nothing worse than having 2k+ health and action, but incapacitated with zero mind.
antares
master pikeman
The two Euro servers are up & I just logged on & created a toon to see the skill box changes. Just a glance, but I think it is identical to the Test Center. All melee got something, but TKA and Fencer got the big bonus.
For Pikemen CoB is in, the + Block is in, the slight + in accuracy is in, and the slight + defensive mods are in. Didn't stay on to try combat and see if the 10m change is working.
SO /agree above, looks like the TC patch notes were copy/paste to recent updates.
I have been anticipating the patch & scrambled up the defensive tree to get that CoB gimmick (Now 0 0 3 1, almost 0 0 4 2). I look forward to trying it out.