Pikeman Archive
Thread: Newbie Pikemen question, thx for help
Hey all-Im actually enjoying this class although I can see some areas that may need some help someday. My question is in regards to weapon speed. I have some polearm speed attachments, what exactly do these affect-the time in between swings or the time it takes to first swing when I target an opponent or mob. I understand the speed of a weapon so I'm just not sure in which way the skill points and bonuses affect my speed. Thanks for your help
Dandlion (bloodfin)
I'll try to answer since many people are busy flaming elsewhere, instead of trying to help each other. Just know that I'm not an expert on the matter. (consider that a disclaimer)
Let's say you have a weapon with 4.0 speed, and you have no skill mods for that type of weapon that improve speed. You would theoretically swing or fire the weapon every 4 seconds. There are many other factors to consider, such as certain specials have their own built-in delays, which will affect the situation.
Now let's say you have +100 speed mod with the weapon. This is where I'm a little fuzzy, but from what I have gathered that would shave a full second off. You would then be swinging/firing every 3 seconds with the same weapon. (i.e., if you have +10 speed mod, it would increase your speed by .1 of a second.)
It does not have anything to do with the first swing. If anyone knows I am wrong or has a better way of clarifying this, please let us know.
Incorrect, Izdefiler.
VolstedGridban, in an earlier thread on weapon damage, spelled it out better than I could, so I will simply quote him here:
Each specific weapon track has a corresponding "Speed" skill. If you train Novice Brawler, you receive +5 Polearm Speed, +5 One-handed Speed, +5 Two-handed Speed, and +5 Unarmed Speed. As you go up each track, your weapon specific Speed skill increases. By the time you reach the Novice level of one of the four specialized weapon professions (Novice Fencer, Novice Swordsman, Novice Pikeman, or Teras Kasi Novice), your Speed skill for your specific weapon will be +35. (And if you're a Master Brawler as well, it'll be +40.)
This is important because your Actual Attack Rate is affected by your Weapon Speed skill thusly:
(Base Weapon Speed) * [1 - (Weapon Speed Skill/100)]
--End Quote--
Izdefiler, I realize you've been flamed to a crisp already, and I don't wish to add to your grief. Further, I realize you prefaced your reply with a disclamer that you are not an expert on these issues. But try to understand why we who have suffered with this class for a long time get very upset when people come along presuming to be more knowledgable about the way things stand than we.
Knaeve,
You seem to be a reasonable person. I read your other post and will try to expand my narrow mind. I only have a few (friendly) comments. Regarding my initial post in the State of Prof,I read something I hadn't heard before, researched it and formulated an opinion that was contrary to what I read. I then asked for help understanding what I read, and was "flamed to a crisp" lol. In reality, I believe most of it was due to my heated responses after the Correspondent "answered" me... if I was treated civilly by the Correspondent, then we wouldn't even be discussing this.
Perhaps this is another presumption,but I don't think I disregarded opposing viewpoints. The fact that I invited the opposing views should be enough to eliminate the allegation that I presumed to be more knowledgeable.
I guess it was simply the wrong thread to question in - antares so eloquently put it as "crashing our pity-party." I wonder if I had started a completely different thread if it would have been taken the same way. Who knows, I've said enough on it and don't want this to drag on anymore than it already has. And that's not because I feel defeated and afraid of flames.. I will always speak my mind and won't be harassed into silence. However, this is not utilizing time effectively to learn more about the game I enjoy.
At any rate, a sincere thank you for enlightening myself and the original poster on the speed issue. I have a lot to learn.
Thanks to both of you for your responses. It's appreciated. Now, since I can certainly be classified a newbie to your profession, does anything affect how fast the initial swing takes place. I'm not a big time pvper but I've found it almost impossible to ever hit someone as the second they move it seems to take me forever to retarget and actually swing at them. I love this field anyway so if that's just the nature of the game so be it, but it sure would be fun to hit someone hard with my pike lol
Thanks again,
Dandlion
I dont mean to sound rude or anything, but until you get master you have no idea what your getting yourself into. Most people barely make it to the 2's, little alone 4's. I've been a master for... well longer then I like to remember, and less your a sadistic-masochist like me, you wont enjoy this profession past newbiehood. I'm saying this to try and help you understand, yes, it's fun at first, but it wont be in a week, and it only gets worse from there. You might want to reconsider dedicating time to it.
There's a very good reason why we're the second least played profession in the game, second only to Jedi Padawan.
Knaeve123 wrote:
This is important because your Actual Attack Rate is affected by your Weapon Speed skill thusly:
(Base Weapon Speed) * [1 - (Weapon Speed Skill/100)]
What if you have a Weapon Speed skill of greater than (or equal to) 100?
Example:
(1.8) * [1 - (100/100)] = 0. So the attack rate is zero, if you have speed skill of 100? Is this where we run into the 1-second cap?If so, then itis saying that if you have 100 points of a certain weapon speed skill, it doesn't matter what the speed is of the weapon... it could be 7.9 or 9.2 and it would still have an attack rate of zero.
Also, what if it was this:
(1.8) * [1 - (110/100)] =(-0.18) How do you have a negative attack rate?
Also, where do the specials with their own built-in delays come into play?
Thanks for any help, and I realize you were quoting somebody else's work.