Pikeman Archive

Thread: effective strategy for stormies or any other npcs

Vife
Sun Nov 16, 2003 1:16 am
#1

I'm sure a lot of you already know this but for anyone who dosen't. I picked up on this reading a gripe about carbiners, that aparently if some one is dizzy and knocked down they cannot get up until the dizzy is over. I tested this out on Dantoine doing the jedi missions.


Normal stormies usually picked up the dizzy from spin 2 on the first hit and were knocked down by sweep 1 on the first try. As long as I reapplied dizzy every 3 or 4 moves they were stuck on the ground and unable to attack. Also you do a lot more dammage when they are prone,


Dark troopers, picked up dizzy usually on the second spin attempt. Then were knocked down on the first. Also stayed down as long as dizzy.


Darksiders, don't remember their exact name from 3rd mission for jedi. Took dizzy from 2-4 tries sweep 1-2 tries. Also stayed down as long as dizzy. Some even after dizzy wore off.


Frorce crystal stealer(big bad guy of this set of quests), would not take dizzy even after rmultiple attempts, would not get knocked down. But he also has 13K ham and 80% resist to everything.


I tried the same technique on animals we faced on the way to the cave and back. Dizzy, KD would keep them down longer than KD alone but they would still get up when dizzy.


I also tried the technique on a friend in a duel. As long as he was dizzy he could not get up. Using this we could actually be an asset in PvP. With area dizzy and area sweep, you could theoretically keep a number of people down and take them out. This is the first time I have felt really good about pike in PvP since i learned our damage is next to none

vayx
Sun Nov 16, 2003 9:00 am
#2

we still do 300-500 dmg in PVP atleast



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Bah

In game name: Shyru'
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Vife
Sun Nov 16, 2003 9:13 pm
#3

lol, for me try 50-70.


3/1/3/2 pikeman

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