Pikeman Archive
Thread: Defenses will not stack after combat passes, says TH
Please think this out carefully. Very carefully.
Right now one of the strongest thing SWG has going for it is the interchangability of the profession system. Just about everyone loves it. No one wants to be locked into a stangant class system - trust me on this.
Sure you can balance it better, spread the mods out and what not to an acceptable level. However if someone spends 250 skillpoints totally devoting themselves to combat they SHOULD have a nice edge over someone who has spent 92 skillpoints on combat and has a nice crafting business on the side.
If you wipe out defense stacking your going to kill the diveristy of PvP. If thats done it's pretty simple what everyone will be. A) Doc + Elite, B) CM+ Elite and thats it. Period, we will be a bunch of lame clones with no diveristy. And once you are boored with the above two, you have hit a dead end in options.
Currently there is a VAST amount of viable PvP options. Yes, some are out of wack, but not because of defense stacking. Don't forget offense stacks too.
I have done extensive testing and I assure you TKM's don't have trouble hitting the most defensive chracters. Likewise BH/Carbinder "offense stackers" dont miss hardly ever either. This was tested against my HDT with 210 Ranged Defense.
Furthermore the new addition to effective but counterable defenses adds another dimension to the PvP world. You no longer just need min/max damage. You now have a use for weapons with accuracy built into them, or pure accuracy with accuracy powerups. You no longer just spam your most powerful attack because it always hits no matter what, you may have to soften the target up by negating thier secondary defenses with intimidate (which will make even a single elite master able to hit very frequently against block/dodge/counterattack). Battles also last longer and are more enjoyable awarding people truly dedicated to PvP the edge they deserve.
Lets face it here. The only ones that are negativly effected by defense stacking are those not compleetly comitted to PvP as frontline fighters in the GCW. Other blends such as Doc + Elite or what not are support roles and I personaly don't see a problem with them actually a suport role instead of being on a level playing field with pure combat builds.
Currently there is a place for front line fighters which would be the HDTs. There is a place for offensive stackers. There is a place for support docs and CM's. There is a place for entertainers. And off battlefield there is a need for crafters.
If you take away the new dimention, we are back to "no one ever misses". So if you think a rifleman kills you fast now, just wait till they hit you everytime with a rifle thats significantly more damaging because they can totally gear it towards pure damage.
Furthermore there would be little reson or benifit to stack multiple combat profesions if you got no benifit from it.
BH/pistol/carb would also loose value because thier extreamly valuable uncanny accuracy no longer matters. Everyone just hits.
The GCW would no longer be fought by compleet combat builds, but everyone would be "support classes" as pure combat builds become obsoleet.
Weaponsmiths loose an angle of developing new blends of accuracy and damage.
Artisans no longer have the need to develop new sets of powerups.
The GWC goes back to a DSP spam fest.
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Right now more than any other time in the games PvP history is combat interesting, tactical and long lived.
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Please oh please remember this game is about customisation and flexability with your character. Revise all you want, balance all you want, but what ever you do please dear gods above do not turn this into a run of the mill class based game.
Message Edited by CLab2021 on 02-14-2004 03:51 AM
How can you possibly say that removing Defense stacking is a bad thing?
I mean... you can always use several templates , and if you DO put more points into combat skills , you will always have some kind of advantage!
For ex: If I'm a Master Rifleman / Master Pikeman , I will certainly be a LOT better in PvPthana Pikeman / Ranger (that's what I currently am)! Why? Not because of the added defenses , but because I have the ability to fight very well from both , short and long range , and I can also easily aim for both , mind and action pools. So basically... and considering that offensive stacks will still stack , I imagine that "pure combat" templates will still be valid , and will STILL have an advantage in combat , I mean... 2 combat professionsare always better than one!
I currently have 3 characters, 1 TKA/Ranger , 1 BH and 1 Pikeman/Ranger , and I can say one thing for sure... DEFENSE STACKING MUST GO! I'm sick and tired of going to Anchorhead with my BH , and seeing all these "Defense Stacking Templates" around , killing every single rebel and not getting hit ONCE (including me) , and I do mean it... NO ONE can hit them! And even if they do hit them once or twice , by some miracle... they're already buffed! ![]()
Things MUST be changed , and FAST! As I've said before... don't worry , if you have 2 combat professions , you will always have some sort of advantage and of course , the ability to use several weapons and added abilities are just twoof them!
Matsushida wrote:
How can you possibly say that removing Defense stacking is a bad thing?
I currently have 3 characters, 1 TKA/Ranger , 1 BH and 1 Pikeman/Ranger
Legwand , you didn't read beyond the first line of my first post did you?
You're trying to say that , in my opinion , people with pure combat templates shouldn't have some kind of advantage , well , I said the opposite... you should have , and right now you DO have advantage in PvP! (you might kick the ass of my Ranger character in PvP , but I'm sure you aren't 20% as good in PvE... and well , for me , PvE is far more important , since I'm not really into Player Vs Player that much!)