Pikeman Archive

Thread: What does this mean?

RebelMasterArchitect
Thu May 20, 2004 10:24 pm
#40

rofl



Buns


ecksrae
Thu May 20, 2004 10:32 pm
#41

I see it also on login.



Ecksrae
Master Nightsister Killer
A-barricade
Fri May 21, 2004 4:58 am
#42

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


the word you refers to a person...in this case you describes the person reading the message.


cannot refers to being disallowed to enter something. In this case it refers to the HQ.


HQ stands for Head Quarters. Other terms for a Head Quarters may include base, hideout, or front.


Turrets are also known essentially as big guns meant to act as defence for such structures as an HQ.


Destroyed is another word for something being wrecked, or dismantled. In this case destroyed describes the state in which the turrets must be in order for you to be allowed access to the HQ.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Too funny!!!





Craf'ty o'Matic Industries
516 -5980 Coronet, Corellia
(800m from Starport)
_Vicious_
Mon Aug 23, 2004 9:12 am
#43

AP1= light armor /piercing

AP2= medium armor /piercing

AP3= heavy armor /piercing

Dubolom
Mon Aug 23, 2004 9:25 am
#44






_Vicious_ wrote:

AP1= light armor /piercing

AP2= medium armor /piercing

AP3= heavy armor /piercing







Also AP0 = no armor piercing



==============
Veni. Vidi. Discedi.
slabby
Mon Aug 23, 2004 10:43 am
#45

Against Opponents with Armor ratings....


Ap1= 25% Damage Bonus

AP2= 50% Damage Bonus

AP3= 75% Damage Bonus


The armor ratings go as follows


Light Armor= 25% Damage Reduction

Medium Armor = 50% Damage Reduction

Heavy Armor = 75% Damage Reduction


So basically higher AP makes you do normal or above normal damage against armored targets. The damage reductions against for example Kenetic are figured in seperatly. If something is vulnerable against a damage type, you don't get the damage bonus using an AP weapon.



Kalsion Ri'Tay: Gunfighter Extroidinair
Buckman
Wed Jan 12, 2005 2:10 pm
#46


Jedi system
I'm not going to comment on the Jedi system at this time. Clearly it is an area of contention for the some of you and we need to spend some time clarifying exactly how Jedi fit in SWG.


Has anyone read this?


Excuse me if this has been posted, but does this mean maybe another Jedi Revamp?


http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=43271

Message Edited by Buckman on 01-12-2005 01:11 PM



Allen - Jedi Knight
drgnlee
Wed Jan 12, 2005 2:13 pm
#47

id like to know myself since this affects 2 of my characters



Turen Elendil - the hermit of BLADE

Entrari - the gruff bounty hunter....if it pays ill take the job

Pandara Elendil - master doctor master armorsmith in training
Ralfire
Mon Apr 04, 2005 11:27 pm
#48

"Jedi and regular experience count towards Advancement Level, Force Sensitive skills do not."

Does this mean that xp from other profs will also count tward jedi xp.
mcpryon
Mon Apr 04, 2005 11:30 pm
#49

I think it's referring to your level as a player and your FS skills won't determine your level, only skills earned by regular and Jedi xp.

Like, if you have 4 branches full and drop every single other skill you have you'll be a total n00b level, just like if you had 250 SP free.





Tip to LEC/SOE: Sci-Fi MMO players don't necessarily belong to the same resource pool as fantasy MMO players.
Ralfire
Mon Apr 04, 2005 11:37 pm
#50

I think I understand
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