Pikeman Archive
Thread: Class Definition....
oh, im not saying were not supposed to be master of area. just saying that currently, were not
.
but then again, the only thing on what were masters is cloning....
One major flaw with pikeman vs. SOE: they nerfed knockdown to every 30 seconds for everything, and increased HAM to use special move. Melee should not get a nerf on knockdown, specially pikemen, since we rely on lowering or knocking one down continuously, not every 30 seconds where either im either incap or they are within 30 seconds. OR should be applied to non players. Why not knockdown something 5 times a row? Dizzy for one doesnt work for npcs wich is totally bull. They still get right back up.
Anyways that 30s timer on knockdown/lower position is totally crap for melee, if you get close enough to a range'r its way easier for a pikeman to take their feet out more often then once very thirty seconds. But then diverges to being able to knockdown something 5x bigger than you with a little stick.... hmmm SWG still in beta. (Could one really take a pole to an elephants foot and take its legs out from under it? not hardly weighing several tons!)
0-0-1-0 pikeman, Tyr'K, Flurry.
maybe they could change KD so that the 30s timer works differently.
How about this
suppose when you use KD you have a 90% chance of knocking them down....if knock them down and you use it againwithin the30s, you have a 45% chance to knock them down, then 23% and so on and so on, and the 30s timer resets every time you successfully knock them down. so if you don't pace yourself you will get down to like1% in no time.