Pikeman Archive

Thread: Pikeman Update

atimes
Thu Dec 04, 2003 11:29 am
#27

one note about the powerhammer.


It may be faster than a lance but it's slower.


Our speed mods are identical to a swordsman's. I think our accuracy is also.


So things get better once you get the first accuracy box. That's encouraging. Right now I'm also TKA so I take huurton mission on dant. I'm buffed and all with master doc stim D's so I don't get in too much trouble. I use my TKA skills to take on the huurtons and them I use my LVA to finish the lair. I get about 3.5K xp doing that and I'll keep doing that until I get to pikeman. I want to master TKA first.


To get back on track I'm having a big problem with the accuracy. It shouldn't be THAT painful for an aspiring pikeman. It's like unarmed for brawler. It's very tough to do and people are asking for a little help.


I would like to hit more than I miss. I don't mind missing but I want to hit sometime. Take for instance getting up to two hand IV. I would miss plenty with that but I still hit more than I miss. With polearms it's so bad when I score a hit I feel like dancing around the room.

ShogaOLayth
Thu Dec 04, 2003 11:51 am
#28

I understand completely on the accuracy for the lower levels of pikeman. The obvious thing to do would be spread out the accuracy mods. We get a large amount every couple levels, maybe spread that out a little more, and definitly make the LVA not have a -55 accuracy.



Intrepid Server
Shop Bestine area ***Shoga's slicing and Wally's world*** Crates of Clamps 12k
Pikeman : The only class that couldn't hit the ground if they dropped their weapon.
Pikeman : Doing massive damage; to the air surrounding our target.
Pikeman : You're dead meat, unless you happen to be standing in front of us.
Pikeman : Because the devs were one profession short.
DEVs : Pikeman? Thats a class?
antares_Kauri
Thu Dec 04, 2003 12:56 pm
#29

They did pull mitigation and the new HAM system for everyone, TH said it was "game-breaking" in it's current state:

http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=909284#M909284

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
ShadowRanger00
Thu Dec 04, 2003 2:54 pm
#30






CLab2021 wrote:
ok like i said...i could be wrong...looks like i am...im only /0/0/1/1 Pike so have not gotten there yet...i have been playing since day one too



why does it say that you registered on the 28th if you've been playing since day one? day one was the 26th...i couldn't make an account until the 27th though due to the fact that everyone was making one at the same time.



Rukh Bey'lya
+ =
antares_Kauri
Thu Dec 04, 2003 2:59 pm
#31

That's just the forum registration date, it's not tied to your acutal game account. I've been playing since long before 8-19, that just happened to be the day that I signed up so I could make a post. Of course, it was a pikeman post.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
brahmable
Thu Dec 04, 2003 3:08 pm
#32

#1 - HAM costs. Lower ham costs mean we can use armor and be more effective in PvP.


#2 - Block. Block sucks. When it DOES work, we still take damage. However, if you find an NPC dungeon, like the kobola cave on Rori, you'll see that when something "misses" you'll perform a blocking action to it. I think we're getting mixed up messages, rather than it not working at all.


#3 - Melee/ranged defense are a little low.. could use a boost.


#4 - In my personal opinion, Pikeman should be almost impossible to dizzy... Their entire attacking principle is based on centrifugal force (spinning in circles) to obtain maximum impact on a target. Low KD defense i can live with, but low dizzy defense doesn't fully make sense.


#5 - I think it would be kinda cool to see Pikeman get an area-bleed attack. I can't think of another issue that's really disabling that wouldn't have some way of being corrected by the above 4.

Dynastar
Thu Dec 04, 2003 4:14 pm
#33






ShogaOLayth wrote:
I disagree with the accuracy. I am finding that I hit quite a bit as I progress through the trees, I am not yet master but after getting past Support2 with the +30 to accuracy I don't miss very often anymore, it still happens, but I don't want to hit all the time, I would choose fencer if I wanted to do that. I don't want pikeman to be like the other melee classes. I want us to hit hard whenwe hit.




The problem with this is that our accuracy has a huge variance, regardless of skill levels. The most I've missed in a rowwas 9 times, on a piket longhorn, at Master. Being so wildly inaccurate makes it nigh impossible to determine what we are capable of, as every hit is a coin flip.



Ramsey Logan
By Federal Law, Riflemen do it with 16 inches or more!
Master Pikeman
ArkMindSpear
Fri Dec 05, 2003 12:22 am
#34

I have skipped nearly the entirity of this thread so i can make a load clear and clear post while my mind is on fire with memories of my pike-hood.


okay...our defense sucks


we kill ourselves


we don't have decent DPS


there is nothing defining about us.


Okay......


In any given fight if we are not using sunburns or othe buffs our HAM costs are between 150 and 300....


We are given area attacks, presumable to fight groups of what have you....okay...how do i say this......HOW THE @&%# DO WE STAND BETWEEN MULTIPLE ENIMIES WHILE DOING THAT MUCH DAMAGE TO OURSELVES AND HAVE THE WORST DEFENSES OF ANY MELEE!?!


yes piekman CAN be very effeciant damage dealers, but under one condidtion and one condition only....In PvE we have to stand behind a tank and make sure taht tehy stay aggroed and not us, and in PvP...well what fool wouldn't just select us and kill us?


Block dosen't work....i dunno what it's supposed to do....but it ain't doing it.....so we are compleatly craped out...


We can't hit anything untill we are master, and are slow so we miss like 10 times in a row at a slow rate while doing MAJOR HAM damage to ourselves while the opponent is whaleing on us and our weak defenses.


Area Attack 2 and Spin Attack 2 are for all intents and perpouses the same move....


EVERY other melee gets a higher multiplier on their hit 3....TKA/Fencer/Swordsman all get X4, we get X3......


IN PvP......other melee's toughness is so high taht we do less damage to them each hit than they do to us each hit....even tka......and tehy do it faster, and don't miss...and get meditate...and don't kill themselves....and can dizzy/knockdown us but we can't do it to them.


We have so many problems wich by them selves don't seem bad, but all together it is futile and nothing but tears.


so....lets recap


While Attacking an enemy, we mis them repeatedly, while doing sever damage to ourselves, wich in PvP ois mor ethan they can do to us, so we effectively kill ourselves faster than they ever could, we have weak defenses so tehy hit us really hard while we are missing them and killing ourselves, and even if we do land a hit it dosen't do all that much damage unless we knock them down wich rarely works anyway...and it is a pain for anything except a master Pikeman to actually Land the two consecutive hits to hit them while they are knocked down before they KD dizzy us(TKA), flame us and go take a nap(commando), eye shot eyeshot eye shot(duh...plus a blind pikeman.....BLIND-ER!)...and blah blah blah....


It has been the same always. I am sick of it, most every one else issick of it.
we have been alone, withought a corospondent for some time.


You know what is wrong with us...EVERYONE knows what is wrong with us.....help us. FIX IT! People always say...wow master pikeman...thats rare....thats ALL my title is worth...it sure as hell dosen't help me in battle...ane there are succesfull pikeman, but they are all sucsessful pikeman/tka, pikeman/doctor/tka, pikeman/anything......the pikeman never enters into it.


i do not know how well informed you are about pikeman, but a JUST Master Pikeman could not withought a buff os some kind beat a JUST master TKA....the numbers will not allow us....they do more damage to us than we do to them faster....if they auto attack and we auto attack they do more damage faster, if we use specials we do MORE damage o us than they are and more than our attack does to them anyway plus we get hit by them......


If you can help us good. If you can't or if you are dectecting alot of BS from them....please tell us. I know they want every proffesion to be good and a joy to play, but i also know that they just don't seem to be interested in putting any kind of rush on our class, at least.


oh...and also...i would like a special move that does 100% wounds....WHACK!....if we can't kill em' they will be scared to fight us anyway.....


oh yeah....congrats on getting corrospondent.....now fix my class.




My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
Gunman21
Fri Dec 05, 2003 1:01 am
#35

Ok, thanks antares




Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

TKWarrior
Fri Dec 05, 2003 12:39 pm
#36







Message Edited by Gunman21 on 12-03-2003 07:18 PM





WOW I want to be a Correspondent.





I OWN THIS THREAD
Go away or I will replace you with a very small shell script. -ThinkGeek.com

Jarx_Xun
Fri Dec 05, 2003 9:15 pm
#37

Well they are completely reworking combat and the combat classes so that's a good sign, however as of now this is what I think Pikeman should have:



Pikeman should be able to handle multiple enemies by using status affecting moves and DOTs. That should be our class specialization. Wo won't have amazing attack but we can block most attacks and handle mobs. This means area attack DOTs and increase in evade/block.


Pikeman do not deserve the extremely low accuracy, especially at master... how can you be a master and not be able to hit anything?


More variation in weaponry, have different classes of polearms like lances, staves, halberds, glaivesetc where lances would have high attack but low durability and low accuracy, staves would have moderate attack but high accuracy and low HAM costs etc so that Pikeman can have some variation in battle tactics.


Some more types of damage from different polearms like stun damage, maybe a polearm that can do some energy damage.


Pikeman should be able to resist status affects as well, something to compensate for our low defense.


The HAM costs on our weapons should be large because they are very big and potentially combersome, but the Devs have already adressed this issue with the regenrating HAM that acts more like taking turns, our turns will just leave us more vulnerable but we can block to compensate.



Braglor
Fri Dec 05, 2003 11:28 pm
#38






ArkMindSpear wrote:

ane there are succesfull pikeman, but they are all sucsessful pikeman/tka, pikeman/doctor/tka, pikeman/anything......the pikeman never enters into it.


i do not know how well informed you are about pikeman, but a JUST Master Pikeman could not withought a buff os some kind beat a JUST master TKA....the numbers will not allow us....they do more damage to us than we do to them faster....if they auto attack and we auto attack they do more damage faster, if we use specials we do MORE damage o us than they are and more than our attack does to them anyway plus we get hit by them......




Ifone choosespikeman as melee professionand leavethe other skillpoints to professions that don't help thepikeman profession, well, how can one even expect to be any good as a melee pikeman?


The difference between a novicebrawler/TKM and novicebrawler/pikeman in PvP is too big. i think the problem is that pikeman don't have a real classdefinition so we always end up comparing ourselves to the other melee professions and why not the one with a class definition; TKA? Their role is simple: take and deal melee damage. Our role is, well... who knows anymore? I used to think that PikeMan was defined through our controlofmobs with our areaattacks, but then SOE gave that roleto the CreatureHandlers and their living tanks.

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