Pikeman Archive
Thread: Geonosian Cave tip for us pikes.
Berlappen wrote:
antares_Kauri wrote:
Keep in mind it works for any melee class (or a ranged user up close) with an area attack, that means anyone with an area attack, not just pikes.
antares
master pikeman
I haven't noticed any Huge dmg numbers from using TK Spinattack2
you sure bout that? How long has the bug been in effect? Just after Pub 6?
antares
master pikeman
antares_Kauri wrote:
Which is an integer, usually. I didn't say unsigned or short.
antares
master pikeman
Yeah but for the old 16 bit systems an integer was well. . . 16 bits.
For the new 64 bit systems on the horizon the intergers will be 64 bits or a full 8 bytes long for a max value of 18,446,744,073,709,551,615 or 9,223,372,036,854,775,808 (give or take that last bit). That's a big number. Of course even if SWG were a 64 bit game and a pikemen got the benefit of this AOE bug, mitigation forus would take that value down to 5 ![]()
Can't resist keeping this up. . .it's too much nerdy fun to resist.
GabrielsSword wrote:
would a stun protection layer help against those stun weapons?
Ummmm ... yeah.
Unfortunately the best I've seen on my server is 37% stun resist on a set of composite.
Not much but maybe enough to do the job.