Pikeman Archive

Thread: Geonosian Cave tip for us pikes.

JLG88
Wed Feb 25, 2004 6:11 pm
#27






Berlappen wrote:





antares_Kauri wrote:

Keep in mind it works for any melee class (or a ranged user up close) with an area attack, that means anyone with an area attack, not just pikes.



antares
master pikeman










I haven't noticed any Huge dmg numbers from using TK Spinattack2

you sure bout that? How long has the bug been in effect? Just after Pub 6?





I have w/ my dizzy 2 from fencer.....hit on upwards of 15k 8) (((DONT FLAME FOR BEING FENCER, I'M ONLY DOING IT TO KILL NS TO GET GODLY PIKE!!!!))) Also, Rifleman at the caves were hitting 36k+ 8(



ULTRA- !!!!!
machus0
Wed Feb 25, 2004 9:25 pm
#28

Quick question for the cave. Composite or ubese and if composite what type energy electricity heat...?
antares_Kauri
Thu Feb 26, 2004 1:42 am
#29

Here is an example of a swordsman doing this. In this guys case, he hit the maximum integer value.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
GabrielsSword
Thu Feb 26, 2004 2:00 am
#30

would a stun protection layer help against those stun weapons?



3 Accounts Cancelled
atimes
Thu Feb 26, 2004 10:05 am
#31






antares_Kauri wrote:
Which is an integer, usually. I didn't say unsigned or short.

antares
master pikeman





Yeah but for the old 16 bit systems an integer was well. . . 16 bits.


For the new 64 bit systems on the horizon the intergers will be 64 bits or a full 8 bytes long for a max value of 18,446,744,073,709,551,615 or 9,223,372,036,854,775,808 (give or take that last bit). That's a big number. Of course even if SWG were a 64 bit game and a pikemen got the benefit of this AOE bug, mitigation forus would take that value down to 5


Can't resist keeping this up. . .it's too much nerdy fun to resist.

OutbackWookiee
Fri Feb 27, 2004 1:02 pm
#32






GabrielsSword wrote:
would a stun protection layer help against those stun weapons?






Ummmm ... yeah.


Unfortunately the best I've seen on my server is 37% stun resist on a set of composite.


Not much but maybe enough to do the job.




LegwandLongfellow
MasterPikeman/Brawler
TKA/Fencer/HeavySwordsman
There'sabigblackholegonnaeatmeupsomeday
Somedayfadesaway,likeamemory


Page 3 of 3