Pikeman Archive

Thread: News from TC

Toga_Assasin
Sun Oct 19, 2003 3:00 am
#14

Actually I was reading that they added to accuracy +30's to the pikeman tree (replacing the 2 +20's there already think) as well as boosting the hit bounus at novice and master pikeman.
ZeathUnnh
Sun Oct 19, 2003 6:51 am
#15

I believe we swordsmen have 110 accuracy. Is that an oversight, or are we just doomed?



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Zeat : Swordsman : Pikeman : Combat Medic
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TaimaishuYun
Sun Oct 19, 2003 8:27 am
#16

this is GREAT new if they fix the bugs. wow!





Taimaishu Yun

vv
\Samurai \
IagIag
Sun Oct 19, 2003 9:29 am
#17

jealous.


what are they trying to make out of TKA's?! as Stgabe said they are already the most powerful melee and perhaps overpowered and they might get a whole new defense box?


Falator
Sun Oct 19, 2003 10:06 am
#18






IagIag wrote:

jealous.


what are they trying to make out of TKA's?! as Stgabe said they are already the most powerful melee and perhaps overpowered and they might get a whole new defense box?







You forget that tkas are supposed to be able to solo jedis because they could in the books. Thus tkas should be gods compared to the other melee professions even though they spend the same points... The devs seem to agreewith that view



Eune Masew
Omnipotent Jedis + laughable death penalties = "Star Wars Galaxies: Jedi Counterstirike"
APEist_theReb
Sun Oct 19, 2003 10:11 am
#19

falator those are fighting words, except that i know that your bein sarcastic



APEist

Rebel Soldier of VYRIS

If I had a penny for all the people I've damned,
I'd be a trillionaire, and btw, damn you.


+80 speed and I'll still kick your ass.

Swordsman Motto: We like our women like our enemies, hammered.

Toxotes
Sun Oct 19, 2003 10:17 am
#20

None of the skill mod totals factor in the Brawler tree. Hence, why it only shows 80 accuracy for us



________________________________________________
Lesko - Smuggler/Commando in training
T-900
Sun Oct 19, 2003 11:03 am
#21

*stares at the top of the page*


Yes... I'm still in the fencer forum...



Why hasn't anyone exploded yet about TKA's being made even more stupidly unbalanced?




Jakkar, the Hunter of Malador.
JohnTheYellow
Sun Oct 19, 2003 11:10 am
#22

Because "hopefully" this is the first step in bringing the rest of the melee classes up to speed so that they will all be better balanced soon. I hope so anyway.



Give a man a blanket and you keep him warm for the night. Set a man on fire and you keep him warm for the rest of his life.
T-900
Sun Oct 19, 2003 11:18 am
#23

THis is no closer to balance, its even further away. Sure, we get a small increase, along with most other brawler elites, but the TKA's are getting INSANE bonus's. Our little bonus is just to shut us up while they extend TKA to to the level of gods! >_<


This game will turn into a side scrolling unarmed fighter I tell you!


THEY CAN'T HIDE THE TRUTH! I SAW THE DOCUMENTS!!!!!!!!


I SAW THEM I TELL YOUUUUUUU!!!!!!!!!!


*gets dragged away and thrown into the back of an armoued van by tall pale clones in black suits*




Jakkar, the Hunter of Malador.
Raphayl
Sun Oct 19, 2003 11:20 am
#24

Ok, I'll venture forth with this:


TKS have only a single weapon to account for, and as such they are the easiest melee professionto try and work things out for. In a manner of speaking, they can more easily be used as a "baseline" for the other melee professions that are more complex (alot more weapon choices, etc). Therefore you will most likely see changes for TKS before you see those changes for the rest of us. It's not because they are more "favored", but because they are more simple straightforward.


In short, be happy when you see changes that improve TKS, because they typically plow the way for changes to the rest of us.


Even if that werten't the case, griping about improvements to TKS doesn't help to improve Fencers. It just stirs up bad relations.


~Lyahpar~


La Femme Fencer


"Thrust if you love Fencers!"

StGabriel
Sun Oct 19, 2003 11:24 am
#25

I'll check this when I can get back on to TC.


It didn't look that different, but that may have just been me. I only looked at it a little while. Thought I'd have more time later when *boom* down went the server.


--- Flynn and Gaffyn McDonnell




--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

StGabriel
Sun Oct 19, 2003 11:29 am
#26

None of the skill mod totals factor in the Brawler tree. Hence, why it only shows 80 accuracy for us


Exactly.


I saw pros and cons to doing it showing results either way. For now I just wanted to show the changes and mods of the tree itself. Later on if I have time I will include a table with total skill mods given brawler and total skill mods given master brawler.


--- Flynn and Gaffyn McDonnell




--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

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