Pikeman Archive

Thread: dmg delay on specials?

Neclonmite
Sun Jan 18, 2004 11:49 am
#14

Dmg mod on leghit 3 is 2.5 also. What a crock


this is where heavy sword, and fencer really rock pikeman's world. Both their hit3 targeted pool attacks are 3.5 dmg mod (and most likely same delay mod or lower one).


Again... it completely belittles the dmg on a weapon when the specials are so inferior.




-Neclon (Rodian) Galaxy of Bria - Master Weaponsmith - Master Merchant - Master Artisan

-Neclon (Slave of the Holocron) Galaxy of Gorath - Desolation Peake
Mastered So Far:
Artisan | Smuggler | Pistoleer | Bio Engineer | Scout | Marksman | Brawler
Image Designer | Entertainer | Medic | Teras Kasi Artist | Fencer | Swordsman
Pikeman | Squad Leader | Weaponsmith | Architect
Neclonmite
Sun Jan 18, 2004 8:24 pm
#15

Ok, area 2 is pretty nice. A relief. Odd that an ae attack with dizzy and stun gets a higher dmg mod than the targted pool or random ham pool, but here ti is:


area2 has around a 2.75 - 2.9 dmg mod. It is coming out to look like 2.75. That is the max hit I have gotten. Min hit data puts it at 2.9 but things die so fast including nests its hard to pin down =P. Definitely a nice attack compared to the rest of the trees.




-Neclon (Rodian) Galaxy of Bria - Master Weaponsmith - Master Merchant - Master Artisan

-Neclon (Slave of the Holocron) Galaxy of Gorath - Desolation Peake
Mastered So Far:
Artisan | Smuggler | Pistoleer | Bio Engineer | Scout | Marksman | Brawler
Image Designer | Entertainer | Medic | Teras Kasi Artist | Fencer | Swordsman
Pikeman | Squad Leader | Weaponsmith | Architect
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