Pikeman Archive
Thread: Found out some bad news this weekend......
I'm reaching here, but...
Is the armor hole back, in a very rare form perhaps? This number does seem pretty ridiculous (I trust antares' uber number crunching abilities)...
It was not off memory, the guild member took a screenshot of the combat log.We fought rzzq again the other day and only saw about 650 coming off that stun baton. (pretty sure it was him again)
Thanks for posting on this Xing. Perhaps I will do a little more investigation. Perhaps submit a /bug report on it. If nothing else there is a bug with the armor and psg. I will work on getting a screenshot of the combat log. He keeps sending me the screenshots but I cant get them on my hotmail account.
The forums filters stopped the url... Interesting...
http://www. g a m e b u g s. org/buglist
Kaelle_DB wrote:
I wouldn't rule out those numbers, I know that the carbineer's crippling shot has a 7.5 x multiplier whereas the rifleman's strafe 2 shot has a much lower multiplier. But of course in the context of the guns we all know who will do more damage. TKAs and fencers have some of the lowest damage weapons in the game, 7x multiplier doesn't seem out of the question to me.
Nope nope .. Cripple is a 5x .. but all ranged have a 1.5x "hidden" mod likeall meleehave a 1.86x ... so yeah Cripple is a 7.5x WITH the 1.5x .. same for Strafe II btw .. it's a 5x too .. and 7.5x with the "hidden" modifier ..
But saying carbineer has a 7.5x mod is like saying we have a a 7.44x and fencers a 9.3x because of our "hidden" 1.86x mod