Pikeman Archive
Thread: What pool to aim for in pvp?
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kaosdivine
Tue Nov 02, 2004 5:32 am
#14
Krosc wrote:
Serpantes wrote:
nedooW wrote:theres non-jedi in this game?
god damnit this is true everyone is atleast force sensativeI'm not, and I started playing on day 1 of launch (actually day 1 of beta 3).
woot someone else! /cheer
stay real!
frog169
Mon Nov 08, 2004 2:10 am
#16
for non jedi go for mind since its generally there lowest stat and they cant heal it, if u go for health they can heal there health bar full if they use stim d's, for hunting jedi umm thats a tuff one but go for 1 stat, like get some good action poisons and fires, and go straight leg hit tokill em.
VacaXXX
Wed Nov 10, 2004 7:39 am
#17
mind, if doc, if anything else, and they dont have medic........ doesnt matter, use your ahrd hitting stuff
zolar-1
Thu Nov 11, 2004 9:28 am
#18
Since I dont fight many jedi, I have three action DOT weapons that i will stack.
What i will normally do is take the one with the lowest potency and swing that one until i see it sticking. (I do this becuase the other ones are high potency and I know that with 2 swings the others stick)
That one will hit them with 200+ action poison and then i switch to a NS lance that has 240+ poison..
Then i wil normally tag them lastly with a Action FIRE axe. Then if all that is sticking, just grab out your big damage axe, for me now it is a 700+ max damage axe, and wail on that action pool. I guess you could also just swing with area sweep 2 to dizzy them.
Another tactic is if they are healing themselves, is I have two 240+ mind poison axes, I will tag those and then grab my Vibro knuckler and then work the HEADHIT to workthat mind down...
I am still in search oftheholy grail, a 200+ mind FIRE lance....I guess i will get one someday.
Maalevolence
Fri Nov 12, 2004 12:37 am
#20
I generally start off with Mind Fire and Poison, start with a lunge to get the Mind Fire going, throw down an intimidate and a stun on them before switching to Mind Poison(Intimidate 1 + Stun = 75% Dmg Reduction, if you didn't know
), give them a nice Warcry1/2 and repeat with other DOT's until you're satisfied with their wounds 
I do have a friend with an exceptional NS Lance that has a 697 tick Action poison with 185% potency, 22k uses and lasts for 10 minutes, so if I can get my hands on it, then I use action fire first, switch to the Lance, hit them, and then go for leghit 3.
Maalevolence
Fri Nov 12, 2004 5:39 pm
#22
zolar-1 wrote:
"...697 tick Action poison with 185% potency..."
/druel
That's what I did when he showed me it.![]()
Unfortunately, I can only manage to get my hands on it a few times a week.
Jedi on my server turn around and run when they see me however, it takes at least two tries to force heal it off.
Fremen_Feyadkin
Sun Nov 14, 2004 12:08 pm
#23
Mind, always go for the mind. I'mr pike/rifle and i warcry, intim, swing with mindfire pike, swing with mind poison pike, switch to jawa and headshot3 away. Yesterday i was unbuffed and teffedand a fully buffed overt reb swordsman came up and started attacking me and i was able to beat him using these tactics (and stimBs, food, muon).
Goongia
Mon Nov 15, 2004 6:18 am
#24
Maalevolence wrote:
I generally start off with Mind Fire and Poison, start with a lunge to get the Mind Fire going, throw down an intimidate and a stun on them before switching to Mind Poison(Intimidate 1 + Stun = 75% Dmg Reduction, if you didn't know), give them a nice Warcry1/2 and repeat with other DOT's until you're satisfied with their wounds
I do have a friend with an exceptional NS Lance that has a 697 tick Action poison with 185% potency, 22k uses and lasts for 10 minutes, so if I can get my hands on it, then I use action fire first, switch to the Lance, hit them, and then go for leghit 3.
I think you will find that stunreduces def not damage output!
Maalevolence
Tue Nov 16, 2004 8:46 pm
#25
Goongia wrote:
Maalevolence wrote:
I generally start off with Mind Fire and Poison, start with a lunge to get the Mind Fire going, throw down an intimidate and a stun on them before switching to Mind Poison(Intimidate 1 + Stun = 75% Dmg Reduction, if you didn't know), give them a nice Warcry1/2 and repeat with other DOT's until you're satisfied with their wounds
I do have a friend with an exceptional NS Lance that has a 697 tick Action poison with 185% potency, 22k uses and lasts for 10 minutes, so if I can get my hands on it, then I use action fire first, switch to the Lance, hit them, and then go for leghit 3.
I think you will find that stunreduces def not damage output!
Does both.
Test it out, I have extensively.
Bongzai
Wed Nov 17, 2004 1:04 pm
#26
Maalevolence wrote:
Does both.
Test it out, I have extensively.
Correct..
But going back to which pool u attack against non jedi... the answer is simple, u attack the pool that they cannot heal
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