Pikeman Archive

Thread: Pikeman Vs. Jedi

Jasef
Fri Jan 07, 2005 9:01 pm
#14

kk, here's the lowdown on jedi.
Uncrate a fresh PSG as soon as you get to him, it will have LS resists.
Your pike is nice, but a 1000 dmg one is preferable. Use a fire dot, on mind that he likely can't cure. Use Hit3 since it's spread over random pools, and therefore he has to use HeallAll, which uses more force than HealAction, etc. Just Spam Spam Spam and Heal.



<-----------Roll it
nedooW
Sat Jan 08, 2005 10:35 am
#15

Most jedi ive seen that pvpuse the force regain exploit so they will fight you all day and not run out of force.



Pac-Man
jrt
Sat Jan 08, 2005 11:08 am
#16

that 2



XHASTAX
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film
Sun Jan 09, 2005 1:44 am
#17






wrrle wrote:





Equilibruim wrote:







wrong wrong wrong coldnt be more wrong. You can heal dizzy, but your still kd, and when your spamming area2, you get dizzy back on you as soon as you cure it, therefore, not allowing you to get up. Newb.





I dont have any problems getting back up, on any of my toons. Sure the dizzy resticks but usualy not till after you stand back up. All in all area2 dizzy does not stick that often. Even when speedcapped.







i'm sorry but i'm going to have to agree with the rest of the guys..... i've always spammed area attack 2 once the jedi is on the ground..... it has the 2nd highest dmg modifier next to hit3 which you wouldn't really wanna use anyway cuz it makes them stand back up.... i've come accross many jedi and watched them go down withen 10 seconds after being on the ground vs just me because they cant decide weather to use a /healstate or /healallself2. catch them healing their pool and their force is bound to run out quick... catch them just healing states and watch em get dredfully close to being incapped..... of course you need a high dmg lva or ns lance along w/ being speed capped to do this.... but i've seen numbers in the combat log as high as 600 dmg while the jedi was kd'dusing area attack 2. the only other feesable thing to do which i've done before is to lay a action fire THEN kd dizzy and start up leghit3



-fi|m
Equilibruim
Tue Jan 11, 2005 11:57 pm
#18






wrrle wrote:





Equilibruim wrote:







wrong wrong wrong coldnt be more wrong. You can heal dizzy, but your still kd, and when your spamming area2, you get dizzy back on you as soon as you cure it, therefore, not allowing you to get up. Newb.





I dont have any problems getting back up, on any of my toons. Sure the dizzy resticks but usualy not till after you stand back up. All in all area2 dizzy does not stick that often. Even when speedcapped.







yeahhhhhhhhhhhh.... come duel me anytime on starsider heh....



Melik / Vigilante-

Melik / Lvl 1 Night Elf Druid / illidan
Lymail
Thu Jan 13, 2005 6:47 am
#19

jedi's aint hard really .... if they aint master healer .. its just a point of wearing them down... just use some LS resist shield generators, and synsteak... a good damage LVA , and a fire/poison of the same bar.


easy going



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Damon123
Fri Jan 14, 2005 8:21 pm
#20

Well, PSG with LS resists is exploiting. Synthsteak is not doing well, cause Jedi have a scatter hit.


I dueled a pikeman with a 890 max dam. LVA at speed cap, was not too hard to incap him.


Sorry to say so, but the only thing that kills me is DoT, and I am not a defender.


D.
Torael
Sat Jan 15, 2005 6:56 pm
#21






Damon123 wrote:

Well, PSG with LS resists is exploiting. Synthsteak is not doing well, cause Jedi have a scatter hit.


I dueled a pikeman with a 890 max dam. LVA at speed cap, was not too hard to incap him.


Sorry to say so, but the only thing that kills me is DoT, and I am not a defender.


D.





Well gee, so is bugging your force. Synthsteak works beatifully, particularly when combined with a LS PSG (I've got ones with 48% lightsaber resists. I don't take very much damage.)


Beating a jedi as a pikeman 1v1 if you're well equipped, well prepared, and know what you're doing is possible, particularly if they're NOT bugging their force. So, no, beating them 1v1 isn't the hard part, really....






The hard part is getting them to fight you 1v1.





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Yeho
Sat Jan 15, 2005 7:05 pm
#22

Depends I can stand toe to toe with a knight depending on how I balance my food. Synth/exo 2 brandy a canape and than you can choose either more synth or canape. Be nekked, or at least no armor. That includes ubese shirts cuz that brings up the ap2vsap1. you can try to dizzy KD or just beat on them. As for fires/poison i say health is the absolute best because thats what hit 3 will make contact with most often. And for those of you that don't know (a suprising amount of people dont) if you dizzy/Kd them use hit 2 cuz hit 3 will pop em out of it. If your against a group though wear your armor for obvious reasons



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Wengel
Sat Jan 15, 2005 8:21 pm
#23






Equilibruim wrote:





wrrle wrote:





Equilibruim wrote:







wrong wrong wrong coldnt be more wrong. You can heal dizzy, but your still kd, and when your spamming area2, you get dizzy back on you as soon as you cure it, therefore, not allowing you to get up. Newb.





I dont have any problems getting back up, on any of my toons. Sure the dizzy resticks but usualy not till after you stand back up. All in all area2 dizzy does not stick that often. Even when speedcapped.







yeahhhhhhhhhhhh.... come duel me anytime on starsider heh....






All the jedi has to do is having his enemy targeted, and hit /stopBleeding (0001 Healer).


Then he will stand up right away... even though he is dizzy. That's how simple it is.


Jedi has a 5 second delay after healing. If you can damage them faster than they can heal... you win. If you burn down their force, you win.


I'm a master healer. Dots are not the issue normally... Fire creates wounds and BF. Using totalheal to remove the fire also removes the wounds. Aka costs more force. Just because you're a Mhealer doesn't mean you can't be touched with dots. Totalhealself is quite force-expensive to use when you got wounds/bf/dots/states and damage.





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GERRAN
Sun Jan 16, 2005 12:03 am
#24

synthsteak

intim

mind fire 1

mind fire 2

840 dmg 240 mind poison LVA

/spam polearmhit3

rinse

repeat


I dont bother with to many posture changes..



GERRAN

ScreaminTomcat
Sun Jan 16, 2005 6:04 am
#25


I am Mpikeman/Doc 4030/Fencer 4400 with speed cap


I usually have Mind buffs,two brandy, synthsteak with 25 fill..muon on back up.


I use a 855max LVA(soon a 977 max )and a 123stren and 255 stren health fire...I get them on there asses so they can hit me less and use polearm area2 and either a KD or a posture change. At times I'll just use polearmhit3, but I rather them on there asses. Imight add a 290 stren health poison there too, but usually not. Most of the time, I'll health incap the jedi. Even faired well when there were Master jedi light side Knightswith force armor, which they don't drain as much then.





>Stevo Colety>
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kypster
Sun Jan 16, 2005 10:05 am
#26

A pikeman versus a MLS/MD is probably one that will die in 10-15 seconds. My DPS against my friend who has that template is under 50 with my pike in my original post. Jedi's that don't have defender are more easier to kill.




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