Pikeman Archive

Thread: Submit your Pikeman issues here

Ranxero
Sat Dec 20, 2003 3:21 pm
#14

I have to agree with several above posters.


With the new combat re-arrange, I miss more, get hit more and do less damage. If this is to be the status quo, then that is my biggest issue. As a Master I should hit more, get hit less, and do more damage. I understand that it is a work in progress...but...Until this is done, fixed, unfrigged, or whatever they are going to ultimately do, I cant really say what is bad, what is good.


Someone brought up an interesting item tho. After Master you continue to accrue xp. Why? Just so you can re-learn if you drop a skill? Lame. If xp continues, it should 'buy' items, similar to faction points. Weapons, moves, fancy hats, whatever.


Currently we have an auto attack. Get hit, you hit back. It would be cool to have an auto defense. When surrounded by a MOB, auto defense fends off hits. No attacks only defense. Like Cob, but actually valid. Instead of missing occasionally, you would miss a block occasionally, letting in a hit. Handy for the crowd control angle. Now we hit, and rarely block/counter. I would like to block, and rarely hit, when called upon.




Chirac biwan: Mohr

Don't be so proud of this technological terror you've created. The ability to destroy a planet is insignificant next to the power of the Force.

Gunman21
Sun Dec 21, 2003 1:51 am
#15

Well, since pretty much everyone agrees that it's hard to submit new issues with the current ones still broken, so I'll wait a few weeks to start this list again.




Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

Braglor
Sun Dec 21, 2003 1:53 am
#16

I agree, could you state just ONE more time, what our top5 are? I tend to forget, and you should anyways have it memorized by the fingers now so
GrendelsMother
Sun Dec 21, 2003 6:26 am
#17

Thank you very much for focusing on the defensive issues. I was just going to write about this, after having a humiliating duel with a "Tera Kasi novice". What bothers me so much was how brutally fast and easy I was beaten in this friendly match. I am now 4/0/4/3 in the branches, so other than the bonuses I will receive with attaining Master, I have most of my combat adjustments now. Since the second branch will only give more fancy attacks, it has little bearing on how my basic fighting should be. And yet somehow with all the bonuses I receive from maxing my defensive tree, I was floored instantly and never gave this opponent any sort of fight. My first attack when we started was an Action Hit 2, which of course missed. Next he dizzied me, then knocked me over, then had a conversation with me... "Can't do anything? Ha ha." He actually had the time to write a question, wait for my answer, then laugh at me. And after all this, I was then bludgeoned with a combo to put me out of my misery. I understand that the TK were created to equal the Jedi, and according to Star Wars lore (I have no interest in Star Wars outside of this game), they should be very powerful... but as someone who has almosted mastered the polearm, shouldn't I at least give the illusion that I am providing a challenge to a fellow melee fighter. For him to land every special attack on someone who has mastered defensive techniques with a polearm, and then comfortably linger over me to hold a conversation, and then beat me swiftly before I can even stand up to face him... I am disgusted yet again at how flawed this class is. I am not even complaining at being unequal. I just want to at least provide a challenge. A pikeman should realistically be able to hold his ground against an opponent, even if he cannot win. This all out defensive ability is a very nice idea. Since a swordsman with a powerhammer can provide more damage than a pikeman (in the rare "blast" class of damage, no less), we need a new focus quickly. As of now we still have no sense of identity...



Tzitzimime - Creature Handler and Pikeman since the beginning.
I continue to play this game out of love for my professions.

When the "New Game Enhancements" go live, I will leave this game.
You can give it a pretty name, but it does not hide your shame...

"I mean, what is a pikeman and why is it something in the game? The only other profession we didn't absorb into one of these iconic templates is the creature handler and only 1% of our players play that character type."
- SOE Producer Dallas Dickinson (unknowing and misinformed)
NeutralMonk
Sun Dec 21, 2003 7:00 am
#18

-Higher Damaging weapons


-armor piercing 3 weapons

vonbloodworth
Sun Dec 21, 2003 8:32 am
#19

Wishlist weapons:

Force Pike
Glaive
Spears (I saw requests that these be a 'thrown' weapon)
------------------------------------------------------------------------------------


you need to add a scythe in there...a VIBRO SCYTHE!


gimmmy my scythe plz...







Trucegore vonbloodworth,wonderhome
Mayor/guild master

Pikeman, Polition, Merchant,Master Artisan
***** Im easy to talk to once people get to know me, but holding my personal audiences on a throne of bloody skulls tends to put them off at first. *****
solarcadia
Sun Dec 21, 2003 11:27 am
#20

My top issues would have to be (assuming they'll be fixing the HAM):



  • Accuracy

  • Defense

  • !Block!

  • Toughness

  • The area-related specials seem to only attack 1 person.. It just looks weird when we do an areasweep and he only looks to attack a single enemy, when enemies around you fall. Maybe make the sweep have him sweep the area? I'm not sure if i want Polearmarea2 tampered with, it looks so **edit** cool .

Although as far as weapons, I would also love to see glaives, force-enchanted pikes (will we be able to use them just as well?), and spears. But i think with the whole weapons re-haul, when they are probably going to be adding new weapons, they should also add elite profession skills that make us able to be the master at either spear-type weapons, glaives, scythes, etc..And just the use of elite professions alone for defense, or crowd-control, etc.. Anyway, i remember that being mentioned before and I love the idea of making my pikeman more specific. I guess thats more of a wish-list then some issues, but yeah I'm tired ..







Aneth Fierno, Ahazi
Member of OSD
Master Pikeman | Ranger (0-2-3-0)

SolSpur
Mon Dec 22, 2003 9:56 am
#21

Top 5:
more defence


area attacks making one check against all the mobs in range then an individual check against each mob. Its annoying when you area kd and half the mobs fall, you use it again the other half falls and the rest stand back up. Either kd them all or not at all.


longer range why should a pike have the same reach as a tka?


working block


mitigation it hurts us more then it helps. Shouldnt melee proffesions get ranged mitigation as were often kited by gun toting npcs and players.


Wishlist weapons:


swallow duel bladed staff


glaves limited use and able to be thrown


Wishlist Abilities:


area bleeds


area dizzy/kd put into one move


feign attack attack that pushes back animals holding them at poles length



Misc wish list:


more asthetic looking pikes - Allow weaponsmiths to custom color and construct pikes. Would be nice to see different styles of bladed ends or different swing colors. It would only be for appearence.







12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
SlasherZet
Mon Dec 22, 2003 6:11 pm
#22

My current#1 is...



STICKY THREADS!


As a correspondant, you can sticky threads, Gunman21.


PLS, DO IT. It's a pain in the ass to find something.

Braglor
Mon Dec 22, 2003 6:58 pm
#23






SlasherZet wrote:

As a correspondant, you can sticky threads, Gunman21.





I'm sure he will as soon as he gets back from his vacation PC


Until then... /bump


LukeIAmNotYourDaddy
Tue Dec 23, 2003 1:22 am
#24

Well my main concerns have also been hit on this...but posting anyways just to show support


Top 5:


More Defenses: Tired of being KD'd and Dizzied so easliy, also just an idea...tk's can do it, why cant we...MEDITATE...I hate being poisoned and diseased and having to just wait for it to tick away. Maybe we can get some meditating love??


Accuracy: If I'm not blind...at master, I dont think i should be missing!


Weapons: More of a wish than a concern....weapon selection for melee classes tend to be fairly limited...atleast something different for the master of a profession


Hold: I think this would be a great tool for us...It always sux when a mob backs away from us so I am constantly having to move in to attack while it constantly moves away


Attack Range: Definitely dont feel like i should have the same attack range as tkm...I have a big stick i can hit you with!


Also...I picked up master brawler for a while and had gotten used to polearmlunge2...I really never looked into the range for it...but it really helped out alot in knockin down targets....I used sweep2 last night for the first time in a while and couldnt knock down my pvp target...out of range, so maybe a better knock down for us




-Iwax
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