Pikeman Archive

Thread: Rarely do I complain about the state of pikemen but. . .

MadDog36
Wed Mar 10, 2004 8:19 am
#14

For a Fencer to come on here, and say Swordsmen are overpowered, is a joke. You know why you hit for minimal damage? CAUSE NO ONE CAN HIT YOU! What is the uber template everyone on my server is using? Master Rifleman/Master Fencer, because the defenses are ridiculous. Swordsmen and Pikemen haveweak melee and ranged defenses, along withweak toughness. You know how long I last in PVP with MY template? About 30 seconds.


As a Master Pikeman, AND a Master Swordsman, my COMBINED melee and ranged defenses are less than one Fencer or one TKM. That is the horrible, ridiculous truth. So yes, Swordsmen can hit with a lot of power, I agree, but they go down like a sack of potatoes. Pikemen are actually PHENOMENAL against NPCs,not so good against PCs. I gave up on hunting stuff last week, and I went throughabout 3 skill trees in 6 hours doing NPC caves (buffs of course). Hit area attack 3, which dizzys and stuns, then area sweep, and at least 2 of 4 NPCs will continue to fall for about 30 seconds.....in 3 hours last night, I gained 325K xp in the Junta/Jinda (whatever) Ritualist Cave on Endor.


Way I see it, Fencers can tank anything with their high defenses, Swordsmen are a1v1 melee prof vs creatures, Pikemen can take a lot of stuff, but can also change the state of most anything they fight, thus changing the outcome of a battle, and TKMs, well, they are the best in PVP and most likely PVE, since they have the highest dps, and their defenses are very tough. Maybe their only downfall is that their only real weapon is kinetic.


Just my $0.02..........





Wigea Avia
TRGA
Rebel Colonel
antares_Kauri
Wed Mar 10, 2004 2:20 pm
#15

But fencer reaches the speed cap earlier than swordsmen. Swordsmen are not overpowered, they are supposed to have large damage, fencers are not. Comparing brawler-level skills is not wise, no one fights seriously using advanced-level brawler skills, and the elites are much different than the brawler-level skills. Take TKA: unarmed is tough and difficult. But once you hit novice TKA, you're already better than novice of any other melee class and it only goes up from there.

I don't think it's fair to call a profession overpowered only because they outdamage your profession. Fencers don't rely on damage, it's about defense and speed. Swordsmen don't have either, they have damage.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
atimes
Wed Mar 10, 2004 3:10 pm
#16






antares_Kauri wrote:
But fencer reaches the speed cap earlier than swordsmen. Swordsmen are not overpowered, they are supposed to have large damage, fencers are not. Comparing brawler-level skills is not wise, no one fights seriously using advanced-level brawler skills, and the elites are much different than the brawler-level skills. Take TKA: unarmed is tough and difficult. But once you hit novice TKA, you're already better than novice of any other melee class and it only goes up from there.

I don't think it's fair to call a profession overpowered only because they outdamage your profession. Fencers don't rely on damage, it's about defense and speed. Swordsmen don't have either, they have damage.

antares
master pikeman






and we have. . . umm. . . we have. . . .umm. . . .


I'll get back to you on this one folks

antares_Kauri
Wed Mar 10, 2004 3:12 pm
#17

We have mind poison/fire loot.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
NharYstta
Wed Mar 10, 2004 7:26 pm
#18

The problem with fencer speed is that ultimately, it doesnt matter very much since most people can hit the speed cap anyways. Slices, loot, whatever... So the fencers speed is kind of a handicap once you hit master, because then you cant get any faster, but that speed is being held against you when you try to get higher damage weapons out of the devs. "You cant have a 300-500 AP2 sword, youre too fast. It would be unbalancing!"


Ultimately, speedy professions/classes whatever you want to call them end up outclassed in MMORPGs. The games just always favor the slow hard hitters. Look at what people considered to be the big players, Swordsmen and Riflemen. The big hitters. But they are less powerful at low levels, its only once they hit the speed cap that they shine. Because then, they are basically like Fencers/Pistoleers with gigantic weapons. Until MMORPGs vastly change the way they work, fast classes like the Fencer and the Pistoleer will always end up with the short end of the stick. The game is hardcoded to only allow them so much speed, so they have an advantage at lowbie levels, but lose it at master level. But new uber weapons can always be added, so that the Swordsman/Rifleman can have an uber powerful weapon that is balanced around the fact that they are a "slow" attacking group, irregardless of the realities of the situation. Fencers have their insane defences to fall back on, but that wont really win a fight, it will just prevent a loss.


But watch, you want to be uber in PvP in WoW or whatever, choose the class that has the hardest hitting weapons, regardless of its speed. You will be guaranteed to be overpowered in PvP for a long time until enough people nerf cry on you, then people will start to complain about the defensive classes.


Who knows, I read the pikeman board every day, trying to work up the courage to start working on the class. I asked a few pikemen Ive met, and all of them have basically said the same thing here: If you can afford the costs of uber loot, pikeman is really good. If you cant make that kind of monetary leap, it will suck. So maybe I will wait until Ive made 10s of millions of credits, but I fear by then the fun of the profession will be gone. Joining after the fix always sucks, because then youre a bandwagoneer no matter what.



______________________________
Nary Ystta. Master Misteller.
turrix
Wed Mar 10, 2004 9:14 pm
#19

The only thing that annoys me is the HAM costs. I am basically useless if i don't have a buff and some good vas brandy.



Nist
Master Pikeman
Master Doctor

SantosL
Wed Mar 10, 2004 9:52 pm
#20

I don't have an issue with most of our weapon stats now that accuracy is fixed. If they changed certain things we'd be the same as 1H or 2H. I do, however, think we need higher AP on our weapons. Our super-rare weapons, the NS Energy lance, only has light AP and most only get 320-350 max damage with a real low min damage. Personally, this should be an AP2 weapon. Also, bump the LVA's up to AP3. That would fix a good deal of our problems in PvP especially, as damage mitigation wrecks havoc on our weapons and our possible damage.

I dunno... I just wish that the Energy lance I just bought was more... useful. Don't get me wrong, the DOTs and all are nice... but the damage in PvP and PvE isn't anything great when swordsmen get a nice fast, high damage, AP2 weapon with good accuracy mods.



--
SantosL Halper
Master Doctor / Master BH
Tiona
Wed Mar 10, 2004 11:56 pm
#21


To the guy talking about people abusing defense stacking your full of it. It was designed in game to be able to do just that if you wanted to. If anything these guys are very smart people who figured it out. If a person puts all or most of his/her skill points into a combat profession they should be able to kill a guy who perhaps wanted to be a doctor or crafter plus one combat profession. The combat blended professions should have ahuge advantage over someone who did not.


For instancelets say I'm adoctor in real life who took classes and earneda black belt in Karate. And I get cocky and take on a fully equipped Navy seal in the wilderness who has devoted his whole life to learning the art of war. The Navy Seal shouldbe able to kill me very quickly.


It just plain makes sense.

Kingrat66
Thu Mar 11, 2004 4:49 am
#22






antares_Kauri wrote:
We have mind poison/fire loot.

antares
master pikeman





This is the point really, the only good weapons we get are looted, and killing nightsisters isn't exactly a walk in the park is it? How are we supposed to compete if our best weapons have to be bought for ridiculous prices or looted from the hardest mobs in the game?



------------------------------------------------------------
:: Benh - Swords Lizard :: Tal'on - CU Grinding ::
------------------------------------------------------------

StikerRunningfly
Thu Mar 11, 2004 5:47 am
#23






Well, I must agree here. Some changes are needed. Pikeman has horrible weapons, terrible speed, and let's face it, unless you're a Master, you can't even hit the ground if you dropped your lance (dueled a mid-level TK, hit him twice for 20 damage out of 15 strikes (I have 105 polearm accuracy and was using to-hit powerups)). HAM costs are through the roof (got buffs?). I've already tried pikeman twice and gotten so frustrated with MISS MISS MISS MISS MISS, I dropped it both times. Finally picking it up a third time, and working my way through all the misses and wounds to try to make it to Master (thankfully, I'm also a doc).



While reading some of the other profession's forums, I noticed a common theme. Pistols should be fastest, but the least accurate, rifles should be slowest but most accurate, and carbines should be in between (bear with me on the ranged stuff, there is a point coming here).A similer themeshould probably apply to the melee professions, but replace accuracy with damage. One-handedand TKshould be the fastest, and do the least damage (in what universe does a fist do 3 times as much damage as an electrically charged, giant, vibrating blade???), two-handed should be the slowest but do the most damage, and polearm should be somewhere in the middle. All three should have a similar balance of accuracy. Yeah it's cool to be able to use a poison tipped lance, but what good is it if you can't hit with it?


Stiker

P.S. Would it be too much to ask for weapons to primarilly hit their intended areas (i.e. fencers hit health most the time, swordsmen hit mind, and pikemen hit action)?
Bendi_James
Thu Mar 11, 2004 2:50 pm
#24

The devs need to own up to the weapons being busted. They need to either lower the HAM cost for specials or we need to be made a little more accurate.


On my way to Bestine the other day, I got the annoying Kreetleattack...so I stopped. Let's play the "How many times will I miss the angry little bug" game. I missed a total of 6 times. Come on Devs....it's humorous and frustrating at the same time. I mean really...who is going to take us or this profession seriously in hunting or PvP?


/rant off
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