Pikeman Archive
Thread: Rarely do I complain about the state of pikemen but. . .
For a Fencer to come on here, and say Swordsmen are overpowered, is a joke. You know why you hit for minimal damage? CAUSE NO ONE CAN HIT YOU! What is the uber template everyone on my server is using? Master Rifleman/Master Fencer, because the defenses are ridiculous. Swordsmen and Pikemen haveweak melee and ranged defenses, along withweak toughness. You know how long I last in PVP with MY template? About 30 seconds.
As a Master Pikeman, AND a Master Swordsman, my COMBINED melee and ranged defenses are less than one Fencer or one TKM. That is the horrible, ridiculous truth. So yes, Swordsmen can hit with a lot of power, I agree, but they go down like a sack of potatoes. Pikemen are actually PHENOMENAL against NPCs,not so good against PCs. I gave up on hunting stuff last week, and I went throughabout 3 skill trees in 6 hours doing NPC caves (buffs of course). Hit area attack 3, which dizzys and stuns, then area sweep, and at least 2 of 4 NPCs will continue to fall for about 30 seconds.....in 3 hours last night, I gained 325K xp in the Junta/Jinda (whatever) Ritualist Cave on Endor.
Way I see it, Fencers can tank anything with their high defenses, Swordsmen are a1v1 melee prof vs creatures, Pikemen can take a lot of stuff, but can also change the state of most anything they fight, thus changing the outcome of a battle, and TKMs, well, they are the best in PVP and most likely PVE, since they have the highest dps, and their defenses are very tough. Maybe their only downfall is that their only real weapon is kinetic.
Just my $0.02..........
I don't think it's fair to call a profession overpowered only because they outdamage your profession. Fencers don't rely on damage, it's about defense and speed. Swordsmen don't have either, they have damage.
antares
master pikeman
antares_Kauri wrote:
But fencer reaches the speed cap earlier than swordsmen. Swordsmen are not overpowered, they are supposed to have large damage, fencers are not. Comparing brawler-level skills is not wise, no one fights seriously using advanced-level brawler skills, and the elites are much different than the brawler-level skills. Take TKA: unarmed is tough and difficult. But once you hit novice TKA, you're already better than novice of any other melee class and it only goes up from there.
I don't think it's fair to call a profession overpowered only because they outdamage your profession. Fencers don't rely on damage, it's about defense and speed. Swordsmen don't have either, they have damage.
antares
master pikeman
and we have. . . umm. . . we have. . . .umm. . . .
I'll get back to you on this one folks ![]()
I dunno... I just wish that the Energy lance I just bought was more... useful. Don't get me wrong, the DOTs and all are nice... but the damage in PvP and PvE isn't anything great when swordsmen get a nice fast, high damage, AP2 weapon with good accuracy mods.
To the guy talking about people abusing defense stacking your full of it. It was designed in game to be able to do just that if you wanted to. If anything these guys are very smart people who figured it out. If a person puts all or most of his/her skill points into a combat profession they should be able to kill a guy who perhaps wanted to be a doctor or crafter plus one combat profession. The combat blended professions should have ahuge advantage over someone who did not.
For instancelets say I'm adoctor in real life who took classes and earneda black belt in Karate. And I get cocky and take on a fully equipped Navy seal in the wilderness who has devoted his whole life to learning the art of war. The Navy Seal shouldbe able to kill me very quickly.
It just plain makes sense.
antares_Kauri wrote:
We have mind poison/fire loot.
antares
master pikeman
This is the point really, the only good weapons we get are looted, and killing nightsisters isn't exactly a walk in the park is it? How are we supposed to compete if our best weapons have to be bought for ridiculous prices or looted from the hardest mobs in the game?