Pikeman Archive

Thread: A little bitterness in that flavor

annelid0
Tue Jun 15, 2004 7:50 pm
#14

I played around a little with this on TC, and honestly as it stands now I don't see it making a big difference (either positive or negative).

First, the initial switch is not delayed, you only run into the delay if you're trying to switch more than once within 3 seconds. You won't be delayed at all if you simply enter the fight holding a DoT weapon and then switch to another after sticking it. It could be an issue if swapping between 5 different weapons in quick succession (or if you accidentally unequip for a second and need to reequip quickly), but not when swapping from a single weapon to another.

Second, the switch isn't rejected, it's just delayed. So if you try to switch immediately it will take a couple seconds, but you don't have to monitor the timer to get the switch to take place.

Finally, three seconds really isn't that long, especially when you consider how slow many of our weapons are. Even at the speed cap it's only 3 hits, and with a mediocre potency DoT it may take that many for it to stick anyway. If you're a fencer/rifleman/whatever who picked up polearms 2 just for the DoTs it's probably already taking you more than 3 seconds just to land a hit.

So unfortunately I don't really see it deterring many people from picking up enough polearms to use DoTs, but I also don't think it's going to hinder us as much as people are expecting it to.



------
Ilykerrimo
Grumpy Old Pikeman
Masochistic Wookiee

TurboSith
Wed Jun 16, 2004 2:49 am
#15

the weapon delay is horrible... so a pikeman has to wait 3 seconds to change between mind pikes meanwhile a CM can get a 1000 tick dis and poison in less time? and thats the fix?


i'd sooner just keep my highest pike out and /targetself and go down on my own terms



xxxxxxXxxxxxx
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s Smuggler
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You don't know the power of the Milk shake




Combat_Medic_to_be
Wed Jun 16, 2004 3:32 am
#16






Zydrigeon wrote:

why not just give each profession speed bonuses to switching weapons IN CLASS? ie your pikeman, you can switch out pikes faster than a fencer/pistoleer/bh/etc... Make the speed for switching weapons mod at Master level of each prof. that way you kill two birds with one stone. Dabblers are penalized, dots are better regulated, and Masters are just that, Masters of thier chosen weapon-type.


Craelion Lastday

Master Pikeman/Master Carbineer




I really like that idea. Maybe if we can spread the idea to other combat profs, I doubt anybody else will like this, we can get a nice bit of leverage on the devs to introduce a weapon switch speed mod in the master box. imo the mod should negate the effects of the 3sec pauses alltogether.




Jendi Akasce - Nevaeh
A carebear tumbleweed

Combat_Medic_to_be
Wed Jun 16, 2004 3:36 am
#17


Is it publish 9 with the entire revamp in it or is that just parts of it? Any news on new weapons, fixed specials or anything? I'd also heard that in P9 they were introducing a tool to swap chars over servers, any truth in that?


[no edit button]



Jendi Akasce - Nevaeh
A carebear tumbleweed

ImperialMeiyo
Wed Jun 16, 2004 6:12 am
#18



Zydrigeon wrote:
why not just give each profession speed bonuses to switching weapons IN CLASS? ie your pikeman, you can switch out pikes faster than a fencer/pistoleer/bh/etc... Make the speed for switching weapons mod at Master level of each prof. that way you kill two birds with one stone. Dabblers are penalized, dots are better regulated, and Masters are just that, Masters of thier chosen weapon-type.
Craelion Lastday
Master Pikeman/Master Carbineer




I also like this idea.



Lavine | Slave


Jav' | Sentinel
Envoy3113
Wed Jun 16, 2004 7:45 am
#19

Hmm...


Not sure how to take this one. If it is a delay posted after switching from more than 2 weapons, however that timer works, it sounds like a special delay. As pointed out though, this change is ONLY affecting those closest to master for their profession. As a novice, with poor speeds on many of the middle ranged lances that are most likely to be stacked, you're looking a 2-4 second delay before the dots appear on target anyway if you are applying with an area special.


So if this is an attempt to reduce DoT stacking, it will fail horribly. I think this is something else though, something that coencides more along the notion of armor equip delay rumors, better put, it's a general nerf, not a dot weapon nerf.



There comes a time in every mans life when 86 years is just too damn long...
atimes
Thu Jun 17, 2004 12:16 am
#20

Doesn't address the root issue of DOT's being FOTM.


This change will be an undue burden on professions thatspecialize in multiple weapon types (commando's and BH's) and will also be an undue burden on those who choose to master a melee profession alongside a ranged profession.


Where's the harm in allowing a guy the ability to switch instantly between a LVA and a pistol if they are a pikeman/pistoleer?


This change is rumored to keep the "Jedi" from exploiting armor off, spam force powers and attacks, armor on.


It sounds like a kludge that will do more harm than good.
atimes
Thu Jun 17, 2004 12:20 am
#21

also I *think* (and I stress think) that the delay is just for different types of weapons.


Like you can switch pikes all day, but if you have a pike equiped and you try to pull out a different type of weapon (like a gun) then the delay kicks in. Furthermore the delay starts once you equip the weapon not when you try to switch.


So if you equip a pike you have to wait at least 3 seconds until you can equip a gun. If you've had a pike equiped for the past minute and you want to swap out to a gun it'll be instant.
Combat_Medic_to_be
Thu Jun 17, 2004 4:10 am
#22

hopefully you are right in saying that if you switch within the same type of weapon it is instant but to other tpyes there is a delay. I quite like that and think that is fine.


If the 2nd idea you suggested about having a pike equipped for a minute then swapping to a pistol would be instant is implemented as well I just can't see the point in the delay in the first place. Ah well, we will see wont we.



Jendi Akasce - Nevaeh
A carebear tumbleweed

atimes
Thu Jun 17, 2004 7:41 am
#23






Combat_Medic_to_be wrote:

hopefully you are right in saying that if you switch within the same type of weapon it is instant but to other tpyes there is a delay. I quite like that and think that is fine.


If the 2nd idea you suggested about having a pike equipped for a minute then swapping to a pistol would be instant is implemented as well I just can't see the point in the delay in the first place. Ah well, we will see wont we.







Like I said I *think* the delay is being forced onto the entire playerbase to keep a certain profession that has the ability to manipulate the force from exploiting. In Star Wars force powers are encumbered by armor. That'swhyyou see Jedi's wearing nothing but robes, because the heaviness of armor encumbers them and affects their ability to use the force. The next publish will enforce this restriction on the "Jedi" so that they can't use specials or force powers with armor on. The delay was added to prevent the "Jedi" from using macros to instantly take their armor off, use a special or force power and macro the armor back on.


The change won't mean jack to most professions because most people (like say us pikemen for instance) usually stick to one weapon type. However for a profession like Bounty Hunter it's writing on the wall. I've got a BH as well as a pikeman. As a BH I switch weapon types constantly using carbines, pistols and heavy weapons in a fight and switching often. 3 seconds may not seem like a long time but when a fight only last for about 20 to 30 seconds it can be. There have been some tests by some BH's and they haven't been too burdened by the change but I've always had 2 questions concerning this.


1. If it ain't broke don't fix it. There is no harm in allowing a person to switch weapons on the fly so why is this "fix" needed?


2. Why not make the restriction to armor only and leave weapons alone?

f33d84ck
Thu Jun 17, 2004 7:54 am
#24

I'm not sure about this addition to the game. I think it will help alleviate the DOT guys, because now they either wait the few seconds or just dont pick it up. It will definitely change a lot of my tactics, but currently combat is so borked any change would be fine by me.


I do feel sorry for the MBH's out there that constantly engage in pvp or roleplaying on Naritus with the Bounty Hunter's Guild. These guys write stories about their encounters and every single one of them involves switching bbetween numerous weapons. Sometimes in upwards of 10-15 different weapons before killing their opponent.


It will change us, but I think it is going to severely hurt the MBH's.


I welcome this change cause it adds another tactic and everyone that has DOT weapons now have to think about what they are doing, not just Pikeman.



The Cleric Regnor
http://mortis.teamego.com
antares_Kauri
Thu Jun 17, 2004 7:59 am
#25

It is bad news for the BHs. The devs could remedy this by making it such that switching between weapon types within a profession gives no delay. For BHs, this would cover pistols, carbines and rifles. I also think that this was put in to stop Jedi from using a macro to take armor off, fire a lightsaber special, and put armor back on immediately.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
JediKnightCZ
Thu Jun 17, 2004 9:53 am
#26


Aren't the DEVs beginning their Combat Rebalance a little bit early?



|| Ja'nek Gabriel || <CzA> || Professions : Pikeman / Brawler / Defense Stacker / Crimson Phoenix Squadron Pilot || ... bears the Mark of the Hero ||
|| Janek Gabriel || <CzA> || Professions : Tailor / Image Designer / Bio - Engineer ||
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|| Pikeman || Doing massive damage; to the air surrounding my target. ||
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