Pikeman Archive
Thread: Melee's role
Well from what i see there really isnt much high end game play for melee period
which is upsetting me a lot.
1. pvp other than staying in our own bases as defense is a horrible experience for melee
even burst running after one shooter i still cannot get close enough to hit them. and after my burst run is gone then what?
2. melee cannot take part in high level encounters without being killed every 5 seconds unless we get major tanking abilities that we lack now. a kimogilla hits you for 3500 ok im dead. while the ch's rancor can take it but it cannot taunt the kimo off of me. if chs pets taunted this would make us atleast damage dealers in high level encounters instead of the people the doctors need to rez every few seconds.
3. shooters do as much damage and can wear the same armor. **edit** i mean comeone we should have melee only armor. melee's do not have a role in starwars galaxies we are not the best damage dealers not the best tanks, the only thing i noticed i do better than any other proffesion is kill low end things in the mass.
i am very bitter at this point, but im gonna slug it out till someone realizes that all melee need to be fixed
i chose a pikeman because i think the imperial guard are **edit** cool and i hope they decide to balance the game rather than make it real because we are playing in a universe with giant teddy bear aliens and glowing laser swords
Best atttack intimidate 1?! Afraid not, there a many great moves at our disposal. If you're pikeman and you're tried of getting your*edit* kicked, get up to master like me :-) Obviously though the ham cost on specials is THEMAJOR issue with pikeman. Personally i had adjusted to the post KD Life and was doing fine in PVP, but oh yeah!I have novice pistoleer now. I'll never forget the day SOE forced me to play the game how i didn't want to and pick up ranged. Really though, it's worked out fine now. I'm enjoying being able to hunt Krayts, Kimos, Rancors and other very tough creatures that are impossible to fight melee. Now i doubt that they will ever make us strong enough to tank against any of these creatures. Therefore, doesn't really matter if we are tougher. Dragons SHOULD kill you in one hit! No matter whoyou are. BTW if you novice pikeman out there want to be able to tank, GET MEDIC SKILLS! I still have master medic atm, and it has served me well. Being able to use stim d's i buy that have heal power 741,I can really take on alot of reds out there, even some nightsisters. Sorry this wasn't really well written but u get the point i hope. AnywaysI think I will be the only MASTER PIKEMAN MASTER GUNFIGHTER on Gorath, talk about one of a kind.........
big deal im a master also now and i still say intimidates is are best move. i will say i can kill reds solo but thats mainly because of my other skills.
meaning i eat tons of food and my stims heal over 1500 per stim plusmy doctor buffs i got.fine if u say intimidate isnt are best move but ive found no other way to solo a red if u know a better way enlighten me
and like i said i use no action ham moves except once in a while i throw a stun in to decrease there damage output
melee's role in big game hunting: Spectator sport/comedian
Pikeman's role in pvp: make a big group look bigger and be ranged bait/laughed at
OH look a pikeman! imma use mah carbine n kite him and sick my pet spider thingie on him! then after i kill him brag how bad i kicked his a... (actually had that happen 1x lol)
tried fightin a tka 1/2 way up meaning his skills were 2 2 2 2 jes for s&g's he was master doc also
we buffed but didnt heal i missed himover 1/2 the time i swung at himnhe still kicked my ass that was with me using kd2 and ph3 neither of us had armor on and i even had a powerup in my lva makin it 146-533 dmg -50 acc n 4.6 spd
btw intimidate is still my most used skill only thing i could do while we was fightin krayts.. run in the 25m range intimidate fall back n crack jokes **edit** really like SoE lemme tell ya
OH.. and pve hmm... lets see i do ae attack i get 3 buggs on me they all go for my mind even w/ 3k buffs lol
and yes... i meant 3k (not often but do happen)
lost cause if u ask me...
had better luck with the thane
*goes back to daoc n plays his thane* lol
*1st flame i think ive posted on here dang i could get used ta this!
*
I'm just going to talk about PVE here, as PVP is IMOa huge cluster **edit** right now, one problem at a time.
Melee's PVE role in any balanced game should be standing on the front line, taking hits, while still dealing out decent damage. Melee sacrifices a ton, especially in SWG, in the way of tactics by limitingrange to 6m. Our role in combat is to get hit and survive to deal some damage, and we need to be better at it.
Here's the problem. SOE did not put any worthwhile passive defensive skills into this game. Period. There is only one skill that significantly reduces damage dealt by an enemy, and that is intimidate, which costs HAM, has a finite duration (although intimidate2 lasts pretty long), and has to be used on every single target individually. We used to have active damage avoidance skills in the form of PD and KD, but, they removed them - more on thislater.
The end result is that every real upgrade that comes to a player is offensive in nature. The ability to do more damage in less time is the only real advantage anyone, melee included, receives as they progress up their skill trees. No significant, innate extra HAM, armor, resistance to damage, orability toavoidgetting hit is given to anyone.
Now, look at NPCs and creatures. As they progress in difficulty, they acquire stronger attacks, higher armor ratings, resistance to damage types, and *GASP*more HAM!!!
So, on one hand, you have NPCs and creatures who scale up in both defensive and offensive power, and on the other, PCs who only get stronger attacks.
Now, why is this such a big deal for us melee?
BECAUSE THIS SYSTEM WAS BUILT AROUND HAVING EFFECTIVE KD/PD SKILLS
Devs, you didn't hear us whining before because we could, although it was lame, tank and kill anything that we could consistently knock down.
This system, in PVE,was semi exploitable, especially before KD resistance was given to many higher level NPCs. Even after, you could use KD, especially area KD as a pikeman, to great effect. For example...
I used to take friends out hunting on Dathomir and powerlevel them (yes, EQ term applied accurately to SWG). How? All you needed was a good reinforced combat staff and some balls. You pull as many baz nitches as you can at one time, then proceed to chain sweep2 while someone watches your HAM with a couple stims. After you get all of them on the ground in a nice pile, everyone else opens up with their most powerful area attack. Killing 15-20 Baz nitches for 4k XP a pieceeveryminute or two works out in the neighborhood of 2.5 - 3 million XP an hour. Obviously, this is ridiculous.
A lot of MasterPikeman can tell you stories like this, or how they used to go solo the tusken fort - those small rooms of tightly packed tuskens holding rifles would go down in about 15 seconds with onesweep2 and a couple of area2's.
Melee's, especially pikemen's, ability toPVE was all based around knocking stuff down and taking few or no hits as a result. It definitely was not a balanced system, but at least we could play with it, do some fun things with it, and enjoy our hard earned master skill level.
However, I don't want it back! I'm glad they took it away from us!
BUT!
We have to get a huge improvement to passive defensive skills to bring things back into some semblance of balance. This is the most problematic issue at the moment.
Yeah, our HAM costs and damage are way out of line now compared to commando's, but I don't think making us do more dmg is the answer. We need moderately lower HAM costs, and commandos need a big ol' whack with the nerf stick to bring their damage down to reasonable, but still effectivelevels. At this point, giving out more damage dealing capability to anyone is compounding the current problems.
To sum this rambling up, melee's role should be defensive and based primarily on passive defensive skills which are unique to melee. Knockdown offered a cheap imitation of a balanced melee PVE system. Devs, you decided it didn't work, mostly due to PVP issues and took it away.It's time to finish what you started and fix it for real.
Hi i'm a BH but I browse all the boards and like to keep up. So here's my two cents ( besides i'm planning on dumping my BH one day and taking up a melee type just to see how the other side lives) Anyway... I agree that melee needs more defense and a more defined role. But I Think that things would have been much easier on everyone if they didn't have this rediculous ham idea. I mean... getting hurt for doing something is stupid. Or if they had just made it come from action and when you're aout of action you don't incapp you just get really slow and droggy... I don't know but they need to dump the HAM system and just have a special move bar (like a mana bar for instance) that would drain when you do specials. Then no one is complaining about HAM costs, you can have the old KD back but with a big cost to that special move bar. What do you guys think? Obviously this will never change because I think the devs are set in thier ways but it just seems like a really screwed up system.
Well, what screwed it mostly. Pikemen and fencers are just messed up in general.
I'm not sure there is. I'm getting really close to cancelling my account. I've mastered doctor and I'll master pikeman. I'll mess around with faction and play around with the small amount of content this game provides. Finishing the Jabba palace quests I've seen what little imagination the devs actually have. So with that I'll pay your 15 bucks a month hoping you guys get this game in gear. I now play this game as a beta. I dont take it serious because it does not deserve it. If i get lucky enough to get into WOW beta this account and my EQ accounts will go bye bye. I'm so disappointed that such a great looking game has turned out to be such a bomb. Its as good as the Star Wars prequals atm.
Kapu
Master Doc/ Foot-sore