Pikeman Archive

Thread: PvPing pikeman

Typheous99
Tue Mar 09, 2004 3:24 pm
#14

Yes I am. lol. I don't know where that was written.



Dyre Force
Love me, Hate me, I'm still back, and there is STILL nothing you can do about it!
asgoia
Wed Mar 10, 2004 1:20 am
#15

Well just now a reb base was under attack and in defending it I Kd dizzyed 2 imps and killed one. Had to chase down the other. I was buffed and downed some brandy but I'm not even master. On the 2ned imp I was assisted. I found it rather easy to do. ( also put in a bleed).



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Irenik
Wed Mar 10, 2004 4:11 pm
#16



I stack bleed most of the things I fight, especially if they have a decent sized HAM to work down. With hit1 I'll usually land the blow at around 1000 with a tick of about 80-100. With hit2 the blow will be anywhere from 1300-1500 with a tick of about 150. Crappy bleeds, but every little bit helps in longer fights. That's in PvE though, but it definitely stacks still.


EDIT: removed typo

Message Edited by Irenik on 03-10-2004 05:12 PM

Message Edited by Irenik on 03-10-2004 05:13 PM

antares_Kauri
Wed Mar 10, 2004 4:16 pm
#17

They shouldn't be stacking...hmm

antares
master pikeman



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JLG88
Wed Mar 10, 2004 4:28 pm
#18






antares_Kauri wrote:
It shouldn't. Bleed stacking was removed last publish. You're getting two different bleeds ticking, two different values?

antares
master pikeman

Message Edited by antares_Kauri on 03-09-2004 01:55 PM





You can stack still, but it doesn't do much good......



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Techdevil
Thu Mar 11, 2004 2:00 am
#19

I'm not positive but i think the 'stacking' they stopped was for example putting several Action Hit 2's on a target, you can stack several different bleeds just not the same one over and over. I still use multiple bleeds with my BH character, on their own they aren't much to worry about but they stop a mark from regenerating and allow you to wear a target down even if you can't hit for great damage.



Reemus (PM) Lowca

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CrollBothanBattleBunny
Thu Mar 11, 2004 6:14 am
#20

Hm, IMO as a noob its all about the sticks.



I have a 230pt damage mind fire VLand a 180pt dmg mind poison, I use them both repetedly with the dizzy attack until I get dizzy down then try the kd, if that doesnt work after 2-3 tries I start using our posture change, if they are still alive, and still dizzy when they finally change posture, I run away. The sticks do the rest. It usually takes about 45 seconds to 1.5 minutesto kill someone fully mind buffed.





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Matatodos
Thu Mar 11, 2004 8:43 am
#21

I think that any combo of poison/fire hitting the same ham bar is devistating. I'm going to look at the bleeds again and do some testing... I prety much just gave up on them without really trying the pike ones (the carbineer bleeds stick for 30-40 damage now so I don't bother with those). Unless you are fighting a doc, they just can't heal fast enough when they have fire/poison ticking away along with you wailing on them. They spend their time freaking out cause they're getting worked by a pikeman instead of concentrating on what they're doing



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