Pikeman Archive

Thread: Why Pikeman arent getting fixed..

Rand-Zabar
Thu Sep 25, 2003 7:57 am
#157

we are the Jerry's Kids of combat... hahaha


/bump


(cuz i already signed for everyone i know)




'Rand' MD/Master Pikeman Imperial Colonel Kettemoor Server

Selter Esrev Master Fencer/Master Swordsman/Master Brawler Imperial Warrant Officer 1. Radiant Server
kleeners
Thu Sep 25, 2003 9:01 am
#158

/sign


Was droid engineer was nerfed, was creature handler was nerfed, had good hitpoints was nerfed,AM pikeman was ALWAYS nerfed........


I have been a pikeman since beta, and have always been a joke in battle. time to go kill some more butterflys.



........i wont give up.........




wait till I master all skillz, THEN NERF IT ALL so im the greatest. HAHAHAHAHAHAHAHAHAHHAHAHAHAhahahahahhahahahaaaa..........
ShadowLightning
Thu Sep 25, 2003 9:52 am
#159

/sign


I'm not even really into novice Pikeman yet but just trying to get EXP is hard with the accuracy. Reading how it doesn't get better later worries me. I'm going to stick with pikeman though. I think the weapons look the coolest and I've always been about a good defensive player.




Danirent
Master Doc/Master CM

Emma
Master SL/Master Doc
DareinHawkeyes
Thu Sep 25, 2003 12:32 pm
#160

/sign


well... have a few issues have a -50 acc LVA as master pike isnt too bad what is annoying though is the 4m range ex. if i attack a melroc (big dinosaur thingies on endor) whatever they are called anyhow if i attack when they attack me they move back and hit me but yet im out of range, Holo already said they cant fix pike till they resolve melee issues so its gonna be a while im master doc/pike and a fella masta pike/doc said he solo'ed a bioenraged kimo even has screenies (dunno didnt push it but sounded reasonable) pike/doc w/ muon gold=unstoppable cept by critters like merek harvesters that only seem to attack mind have an lva w/ 106-438 dmg 4.0 spd and -50 accuracy usually hit w/ polearmhit 3 for anywhere from 1.5k-3k 99% of the time not often that i miss anymore umm.. range issue is my #1 problem attack somethin it moves 5m away and i lose a full combat round cause of it so i have to go past it wait a combat round to attack it again and hope it doesnt move 5m away

JWRoberts
Thu Sep 25, 2003 4:05 pm
#161

/sign



James "Gold-Eye" Morgan
Schwood
Thu Sep 25, 2003 4:33 pm
#162

/sign - definitely. Aren't we about due for another big monthly update? We lost a lot of people with the last one, if they go the wrong way with Pikeman, I don't think there'll be any left!





-Schwood!

Master Creature Handler / Master Tailor
Schwood's Fine Tailoring and BE Clothing
800m S of Coronet at 100 -2488
Corbantis
MrChman
Thu Sep 25, 2003 6:26 pm
#163

/sign
Framahr
Fri Sep 26, 2003 12:08 am
#164

I am signing this petition
JudgeStar
Fri Sep 26, 2003 4:12 am
#165

/sign .. again....



want my kd back and accy fixed, and ham costs fixed.. ahh screw it.. fix our entire profession!!!!!




- I support keeping & balancing the current combat system You can too
baerenwurm
Fri Sep 26, 2003 4:21 am
#166

/sign


Generally, I'd like to have a (melee-)special move to reach enemies faster

baerenwurm
Fri Sep 26, 2003 4:27 am
#167

[e] Lower the long vibro axe's range modifiers
DruidSnake
Fri Sep 26, 2003 4:54 am
#168

count me in on the petition

baerenwurm
Fri Sep 26, 2003 6:17 am
#169

Do not know if it has been mentioned yet:


A general melee disadvantage is if attacking an aggro-mob: with a ranged weapon you can pick out or allure respectively a single target without attracting attention of the aggro's mates.


A kind of melee mask scent would be a proper solution maybe.


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