Pikeman Archive

Thread: Wishlist

vionerd
Sun Feb 01, 2004 3:48 am
#131

I would like to see


1.spears, halbeders(SP), sycthes, more staves,


2. a specialty line like that of meditative in tka, ie: line (Pike jumps), we launch ourselves into the air and come down with an attack on our enemy with massive damage takes four boxes


3. accuracy fixed so we hit like other proffesions


4. DB moves, if we incap with that move it automatically DB's


5. range increased


6. speed increases ( to make us even a viable class to compete in pvp)




Valenia;
Left before the dawn could rise for her.
GrendelsMother
Sun Feb 01, 2004 7:21 am
#132

I think the first thing this class needs are some simple and realistic changes to our method of combat. As someone said earlier, staff weapons are used at high speeds but the focus of our class is polearm weapons. Maybe the staff weapons should have their speeds drastically increased, while the pike weapons remain slow and menacing (as they should be). I think the biggest mishandling of the pikeman class is the lack of control we have in a fight. Our number one strength should be tanking. As others have said, a traditional pikeman was used as a first defense... against cavalry, charging soldiers, etc. A pikeman should have a radius that is very difficult to penetrate. At 0 range we shouldhave high penalties, but the opponent should suffer considerably before they can become that close to a pikeman. We need to have a unique version of Center of Being, where we don't necessarily blockbut focus purely on a defensive stance that would award us an auto attack on anyone that enters our radius.A pikeman shouldtank better than any Tera Kasi or fencer. Witha polearm extended, we should be able tokeep an aggro mob at bay, even if we are not hitting it. As said countless times before by our olderpikemen here, in the Star Wars movies the pikemen you see are primarily bodyguards. This is because they can prevent an opponent from advancing on their superior or client. Maybe we should have a"safe zone" that we create around riflemen or fellow group members when we stand by their side, reflecting the length and attack radius of the pike. A Tera Kasi should have higher toughness based on the martial conditioning of their training, but we need the highest melee defense of all the melee characters. We should not be jumping around and spinning constantly so I find the high HAM cost on pike weapons acceptable. But as I said earlier, thestaff weapons are different and should have VERY low HAM costs, as they are one of the most basic weapons to use. Yet with both weapons, they still have the best range and this is why our melee defense should be superior. NOT toughness or range defense (as I imagine that a pikeman would be slower and easier to shoot than a fencer or martial artist), but make our melee defense reflect our class and weapons. In old Japan, women were sometimes trained in combat and used in the infantry ranks. They were primarily taught the use of the naginata, which is the Japanese equivalent of the LVA. They found that even a lesser trained woman with a polearm could be made into a formidable foefor a swordsman...



Tzitzimime - Creature Handler and Pikeman since the beginning.
I continue to play this game out of love for my professions.

When the "New Game Enhancements" go live, I will leave this game.
You can give it a pretty name, but it does not hide your shame...

"I mean, what is a pikeman and why is it something in the game? The only other profession we didn't absorb into one of these iconic templates is the creature handler and only 1% of our players play that character type."
- SOE Producer Dallas Dickinson (unknowing and misinformed)
Braglor
Tue Feb 03, 2004 8:28 am
#133






GrendelsMother wrote:


...one big chunk of words




I was bored so I sorted it out for ya


//Start session


I think the first thing this class needs are some simple and realistic changes to our method of combat. As someone said earlier, staff weapons are used at high speeds but the focus of our class is polearm weapons. Maybe the staff weapons should have their speeds drastically increased, while the pike weapons remain slow and menacing (as they should be).


I think the biggest mishandling of the pikeman class is the lack of control we have in a fight. Our number one strength should be tanking. As others have said, a traditional pikeman was used as a first defense... against cavalry, charging soldiers, etc. A pikeman should have a radius that is very difficult to penetrate. At 0 range we shouldhave high penalties, but the opponent should suffer considerably before they can become that close to a pikeman. We need to have a unique version of Center of Being, where we don't necessarily blockbut focus purely on a defensive stance that would award us an auto attack on anyone that enters our radius.A pikeman shouldtank better than any Tera Kasi or fencer. Witha polearm extended, we should be able tokeep an aggro mob at bay, even if we are not hitting it.


As said countless times before by our olderpikemen here, in the Star Wars movies the pikemen you see are primarily bodyguards. This is because they can prevent an opponent from advancing on their superior or client. Maybe we should have a"safe zone" that we create around riflemen or fellow group members when we stand by their side, reflecting the length and attack radius of the pike. A Tera Kasi should have higher toughness based on the martial conditioning of their training, but we need the highest melee defense of all the melee characters.


We should not be jumping around and spinning constantly so I find the high HAM cost on pike weapons acceptable. But as I said earlier, thestaff weapons are different and should have VERY low HAM costs, as they are one of the most basic weapons to use. Yet with both weapons, they still have the best range and this is why our melee defense should be superior. NOT toughness or range defense (as I imagine that a pikeman would be slower and easier to shoot than a fencer or martial artist), but make our melee defense reflect our class and weapons.


In old Japan, women were sometimes trained in combat and used in the infantry ranks. They were primarily taught the use of the naginata, which is the Japanese equivalent of the LVA. They found that even a lesser trained woman with a polearm could be made into a formidable foefor a swordsman...


//End session

Justarous
Tue Feb 03, 2004 9:36 am
#134

MY idea for mounted combat would be easy to do, allow ONLY pikeman to us speicals while mounted



_________________________________________________________
Justarous -Gorath Master smuggler-

"Send Lawyers, Guns and Money, The Sh1t has hit the fan!"
GrendelsMother
Tue Feb 03, 2004 10:14 am
#135

Braglor, you are the best. Thank you for the help. If someone could teach me how to make paragraphs in my posts, I would be grateful...




Tzitzimime - Creature Handler and Pikeman since the beginning.
I continue to play this game out of love for my professions.

When the "New Game Enhancements" go live, I will leave this game.
You can give it a pretty name, but it does not hide your shame...

"I mean, what is a pikeman and why is it something in the game? The only other profession we didn't absorb into one of these iconic templates is the creature handler and only 1% of our players play that character type."
- SOE Producer Dallas Dickinson (unknowing and misinformed)
Envoy3113
Tue Feb 03, 2004 11:42 am
#136

Definition



There comes a time in every mans life when 86 years is just too damn long...
RyushiYoshi
Tue Feb 03, 2004 7:02 pm
#137






Braglor wrote:


In old Japan, women were sometimes trained in combat and used in the infantry ranks. They were primarily taught the use of the naginata, which is the Japanese equivalent of the LVA. They found that even a lesser trained woman with a polearm could be made into a formidable foefor a swordsman...


//End session






As is my main heritage (couldn't tell yet?.. ), I would also like to add:


In Rural Japan, during War Campaigns, as the men left to fight the dirty battles the women were generally left to defend the castle against surprise attacks, and thus they were efficiently trained in (NO, NOT UNARMED) the use of the weapon called, Naginata. They chose the Naginata ("Pike" version of Japanese polearms) for a reason that yet still eludes the logic and reasoning of SW:G Devs.


. Even today the Naginata (not Yari )is *almost* exclusively wielded bywomen of the arts, though not necessarily illegal for a male to wield, it's not hand-in-hand with tradition to see a male Master of Naginata.


Have a good day...........oh, and TH, im still pissed.........Thanks..........





Imperial Colonel Ryuten Mizu
Former Master of Force Powers and Lightsabers
Serving since June 30, 2003

Dri0dmaster
Wed Feb 04, 2004 5:18 pm
#138

im getting pikeman(last known skill until silent)for holo...and since i wont be able to get my silent in time for the jedi update i will think i will keep my pikeman. soim suggesting:


  • TKA can buff themselves with meditate and are overall stronger than us. Can wealso get some sort of skill that helps us get stronger besides have to eat food that lasts a couple of seconds or spending 5-10k on a doctor?

  • Gives us something like meditate expect call it like Focus or something.

  • The pikeman skill treeis messed up. Way too much exp is required for a special that you dont even use. combine 2 branches and add buffing branch.

  • More weapons of course. Something along the lines of double sides pole arms were we can hit twice. (kind of like darth maul but no lightsaber)

  • The skill tree lacks polearm speed. unless some sort of fast polearm is added we should have some more +'s in there.

  • Have polearms do more dmg! i am novice TKA and i do more dmg in 3 sec than 2 hits with my vibro lance. hell...im also lvl 4 in flame from commando. and my flame thrower is 452-861 with 3.7 attack speed. my vibro lance cant even be compared to that.(not to mention the flame special DoT)

  • Maybe a special mount for pikeman only. Bio Engieeredit will add to dmg that a polearm does. it would hurt a lot more if u got charged by a polearm than just simply getting hit by one.

  • Area bleed is ok...i cno point, except in hunting and whats only worth hunting does +400 dmg to you.

Well that wraps it up i hope the devs or the cor reads this





Holos:
Pikeman
Weapon Smith
Medic
Brawler
--------------
Master Commando
Working on: TKA
Tertiushand
Fri Feb 06, 2004 2:28 pm
#139


Hmmm a wish list.......i would wish for a type of tag team special with other pikeman...something like assist, maybe throw in some nice animation and some good dmg. This will accomplish two things.....get us pikeman to group with eachother and enable us tokill those grubbers.


Tapion of Ronin

Corbantis
RyushiYoshi
Fri Feb 06, 2004 6:40 pm
#140






Tertiushand wrote:


Hmmm a wish list.......i would wish for a type of tag team special with other pikeman...something like assist, maybe throw in some nice animation and some good dmg. This will accomplish two things.....get us pikeman to group with eachother and enable us tokill those grubbers.


Tapion of Ronin

Corbantis




The problem isn't getting Pikeman grouped, we always group or offer to team up one day to kick some ass when we see each other.....the problem is finding other non-holo dedicated Pikeman to group with




Imperial Colonel Ryuten Mizu
Former Master of Force Powers and Lightsabers
Serving since June 30, 2003

Amontillado
Sat Feb 07, 2004 7:11 pm
#141

Is this working? I tried searching for this message via author and subject, neither worked. hmmm
Gunman21
Fri Feb 13, 2004 11:13 am
#142

I'm un-floating this thread. We'll start a new one after the combat pass




Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

Page 11 of 11