Pikeman Archive
Thread: The 10 questions I'm submitting
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Gunman21
Sun Jan 25, 2004 11:29 pm
#1
I'm sorry it took me so long to complie these, but here they are 
1) Many pikemanview the Emporer's Guards seen in Return of the Jedi as thier SW rolemodels. From their outstanding red uniform to the awe-inspiring force pikes, the Emporer's Guards have extreame apeal to those in the pikeman profession. What can be done to allow pikeman the chance to step in the shoes of one of the Emporer's Guards?
2) The number one pick for a new pikeman weapon at the master level is the Force Pike, the weapon of the Emporer's Guards. We wish to know if we will be getting this weapon as part of the combat pass, and if not, what new weapon(s) we will be receiving.
3) What does the development team have in store for pikeman other than what we will be getting in the combat pass?
4) The pikeman community is very small, perhaps even smaller than the jedi population now. Does this affect the amount of dev/coding time that is/is notallocated to us?
5) Currently it is very hard for us to determine what our strengths are. We are inacurate, have high HAM costs, low damage per second, very low defenses, and are not very unique. Please tell us, specifically, how this problem is to be fixed (hearing "these will all be adressed in the combat pass will not sit well with pikeman).
6) The pikeman community submitted what they wanted to see their profession as. Pikeman want to know how this compares to what the devs will be turning our class into. Did the devs agree/dissagree with the definition, andwhat willour profession be like after the combat pass is completed.
7) Two of our trees are comprised of Spin attacks and Area of Effect attacks. These two types of attacks, however, are so similar that they seem to be the same. What can be done to make each of these types of attacks more unique?
8) Do the devs agree that our low toughness is to be fixed? If so, how will it be fixed?
9) Why is our hit3 modifier only a x3 attack, when the other melee classes receive a x4 attack? Can we get this fixed?
10) How do we rate in the combat pass? Are we at the top of the list as one of the professions that need special attention? If not, why?
antares_Kauri
Sun Jan 25, 2004 11:45 pm
#5
Nice, you hit the ones I really wanted in there. I think question #1 will just get a shrug and a raised eyebrow from them, though.
I look forward to hearing responses (I expect, what, a month before we hear anything?).
antares
master pikeman
master pikeman
Gunman21
Mon Jan 26, 2004 12:28 am
#7
Ok, let me change number one a bit.
1) Many pikemanview the Emporer's Guards seen in Return of the Jedi as thier SW rolemodels. From their outstanding red uniform to the awe-inspiring force pikes, the Emporer's Guards have extreame apeal to those in the pikeman profession. Pikeman everywhere are eager to suit up in an Emporer's Guard uniform, and are wondering if the devs are willing to add the outfit to the game?
Stonelegs
Mon Jan 26, 2004 2:23 am
#10
Gunman21 wrote:
I'm sorry it took me so long tocompile these, but here they are
1) Many pikemanview the Emperor's Guards seen in Return of the Jedi as thier SW rolemodels. From their outstanding red uniforms to the awe-inspiring force pikes, the Emperor's Guards have extremeappeal to those in the pikeman profession. What can be done to allow pikeman the chance to step in the shoes of one of the Emporer's Guards?
2) The number one pick for a new pikeman weapon at the master level is the Force Pike, the weapon of the Emperor's Guards. We wish to know if we will be getting this weapon as part of the combat pass and, if not, what new weapon(s) we will be receiving.
3) What does the development team have in store for pikeman other than what we will be getting in the combat pass?
4) The pikeman community is very small, perhaps even smaller than the jedi population now. Does this affect the amount of dev/coding time that is/is notallocated to us?
5) Currently it is very hard for us to determine what our strengths are. We are inaccurate, have high HAM costs, low damage per second, very low defenses, and are not very unique. Please tell us, specifically, how this problem is to be fixed (hearing "these will all be addressed in the combat pass" will not sit well with pikeman).
6) The pikeman community submitted what they wanted to see their profession as. Pikemen want to know how this compares to what the devs will be turning our class into. Did the devs agree/disagree with the definition, andwhat willour profession be like after the combat pass is completed?
7) Two of our trees are comprised of Spin attacks and Area of Effect attacks. These two types of attacks, however, are so similar that they seem to be the same. What can be done to make each of these types of attacks more unique?
8) Do the devs agree that our low toughnessneeds to be fixed? If so, how will it be fixed?
9) Why is our hit3 modifier only a x3 attack, when the other melee classes receive a x4 attack? Can we get this fixed?
10) How do we rate in the combat pass? Are we at the top of the list as one of the professions that need special attention? If not, why?
I think I got most of them. I'm just keeping these hands busy while getting my Entertainer buffs. Spelling and grammar are less-than-obvious factors that come into play when trying to influence your audience. I am merely trying to help you present your questions in a more professional manner.
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Verasette
Mon Jan 26, 2004 4:58 am
#13
Nice work Gunman. One i dont like but hey, 9 out a 10 aint bad
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