Pikeman Archive
Thread: How about proposing something like this pikeman?
A boost to attack speed (at what cost?)
A critical strike at the cost of serious wounds and bf
I really like these ideas, very nice. But a problem would arise in TKA/pikemen. Being able to do both types of boosting/specials would be seriously overpowering. How could this problem be overcome?
antares
master pikeman
Well i think first would be make all of these abilities spread through the top lvl of the trees and make it only worthwhile at the bonuses derived from master. The problem with TKM is most people just go up one tree.If power boost force of will were spread to the tope tears of the different rowes of skills and make the only true beneift is to become master/. This would knock a lot of tk lvl 4 meditation out of the game
The TKA boosts are independent of TKA and that is why they are so useful, you can get 4000 TKA and never fight unarmed again, just use meditation. The speed boost and critical strike are pike-dependent, so I like those. The secondary boost coupled with the primary boost might be too much available, though. Hmm...
antares
master pikeman
well lets simplify the problem
speed boost to polearm
critical strike to polearm
boost to secondary stats while only equipped with polearm
If they did the same for tkm then you could not get the for or power boost if you were a pikeman and if you boosted yourself then switched to pike then the benefit would be erased??
I think this is a viable option.
antares_Kauri wrote:
A boost to secondaries at the cost of health
A boost to attack speed (at what cost?)
A critical strike at the cost of serious wounds and bf
I really like these ideas, very nice. But a problem would arise in TKA/pikemen. Being able to do both types of boosting/specials would be seriously overpowering. How could this problem be overcome?
antares
master pikeman
Put a timer on it and prevent other specials to be used during timer... Similar to Berzerk...
A TKM/PM would be an ugly thing.
But if pikeman go these abilitys, we can assume that other melee, will get similar skills.
If we spread it out so that no one can benifit from them all in any great way by dableing, then we will have effectivly found a good reason to mix and match classes.
It will also give melee the advantage they need over ranged users.
I think that if it were handled correctly these would be very good ideas, that will give some variety to mixing and matching classes.
I think the easiest solution to this is just make it class specific. Where if you are not holding a pike you no longer get the benefit from the special ie boost to critical strik so on. This then would work for every other combat class and would allow people to feel very unqiue in each class.
So my question to everyone what would the three specials be??
I think they need to be inline with the amount of time the TKm gets. ten minutes for power boost we should get ten minutes to one of our skills. then just figuring out what is fair for the rest since there is no timer for fow or meditation. But I think maybe if you activate one of the specials like guard you could not do the damage special, so on so forth
1. I like the guard idea.
2. Critical Strike maybe with bf and wound damage for using it.
3 How about accuracy or damage?
My dispute with a move like pin or guard is that it only really applies to group situations. For example, I've seen /pin explained as a move in which the pikeman would hold target but not attack and allow others to deal the damage. If I'm hunting alone, /pin is useless to me. I think most would agree that there isa lot ofsoloing in this game and if we are to get a special move I'd like it to be useful in all situations like the TKA powerboost or FOW. This could easily be remedied if the move allowed pikeman to cause damage as well. If I could pin a target and deal damage as well (even if only the default attack), like a pikeman specific pre-nerf warcry, I would useit all the time.
With /guard there is the same problem. In a group, it's valuable to protect doctors and such. There is no use for it in solo play. Guard would be great if it boosted defense to pikeman or those he is grouped with. Perhaps pikeman's COB could be modified to not only protect user but to also encompass those in his group.
Critical strike sounds very promising to me. Although, when faced with one move before incapping I don't know how many would opt for one final attack (and risk a miss or block) over applying a heal.
My personal favorite on the concept list was a move like /vault which acted much like /lunge2. The pikeman would jab the tip of the pike into the ground and vault at an out of range target, causing a KD. If this was implemented and the nerf to warcry goes live I could wave bye-bye to master brawler without regret
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I love this free exchange of ideas. Allows the pikeman community to share its thoughts and let others improve upon them. Also breaks up the monotony of the "How much is this pike worth?" threads which do nothing to improve our class. Keep up the good work!