Pikeman Archive

Thread: Pikeman Concerns II!!!!

X_SilverSurfer
Wed Aug 13, 2003 9:33 pm
#1

Hey guys I'm starting this thread for msg 2 to SOE, please keep up the good posts like you guys did in the last one. Also, as an added feature to help me determine how important issues are, GIVE RATINGS TO THE POST!!! Even, mine you can rate me on this msg, so I can see if I am helping out like I should.


Only save "5*" ratings to those that you think are exceptionally important. When I decide I have enough for another letter, I will write about those with the highest rating. On a further note, don't log on to your friend's account and rate your message... Let's keep this honest and fair


Keep it up guys, Changes are happening... Let's just make sure they are good changes


Your Correspondent,


Khrim...




Khrim Charan
Gorath Pikeman Old Fart
"I was a Master when you were still in short pants... Okay, ok, Brawler's jacket, but no more!"
OpethRebel
Wed Aug 13, 2003 10:22 pm
#2

Too much missing going on.


Block is broken. It also seems more intuitive that two-hand swords would block, while polearms would counterattack, I know both skills are the same thing but... whatever.


Areaeffectattacks sometime do no damageeven if a number goes up over the enemy's head.


Give us an attack that intimidates to make up for the much lower toughness we get compared to other melee classes.


Berserk or some other skill should give a slight boost to run speed so we can have a chance to catch kiting blaster boys.


pet peeve: Wookiee warcry misses 90% of the time. As an innate ability that should be partially making up for wearing no armor and that can only be used once per hour, this needs to be fixed quick. Even the text for it is broken, it gives "NO GRAMMAR DATA FOR:wookiee_roar..." when you use it. This isn't necessarily a pikeman issue, but thereare nospecies correspondents... so, as a pikeman, I turn to you.




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"6 Pikeman X $15 = $90 / month" - SOE's revenue generated by pikemen.
XorSystem
Wed Aug 13, 2003 11:45 pm
#3

something HAS to be done about accuracy....


I've been using a vibrolance and it's rarely been good to me. It's literally impossible to hit on PvP (especially when blinded).


Also, when surrounded by animals, I try my area attacks, and sometimes they don't work because I'm getting hit too much... it's like I do the motion but then I seizure and no hits are inflicted.


I would also like to see more status attacks, like a blinder or a bleeder... Or even a dizzy affecter...


My biggest gripe is accuracy... because we're slow, we should be accurate and powerful, just like a fast swordsman is accurate and speedy but not strong, and a swordsman is strong and speedy but not that accurate with a big ass axe....


and kill Teras Kasi, they have too many status attacks (got beat by one 3 times tonight, he stunned me, blinded me, and knocked me down before I even got past my polearmhit2)




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X_SilverSurfer
Thu Aug 14, 2003 2:24 am
#4

What are your mind stats, causeI believe that mine replenishes durring a fight. Willpower (I think) is what controls that, and the higher it is, the faster it replenishes...


Khrim...




Khrim Charan
Gorath Pikeman Old Fart
"I was a Master when you were still in short pants... Okay, ok, Brawler's jacket, but no more!"
MiNDgaMe
Thu Aug 14, 2003 3:36 am
#5

Fix block, and for the love of god do something about the horrible range mods our weapons have.




Tertius
Garishna
Thu Aug 14, 2003 4:32 am
#6

1: Horrible to hit with higher end weapons. Can't hit the broad side of a barn.


Solution: If we are intended to attack slower and hit for higher damage, just slow the base weapon speed down and increase the accuracy. I don't care if I can attackslowerif I can actually hit more than 1/3 of the time.


2: HAM costs. I never use special attacks with my Long Vibro Axe


Solution:I think these specials would be more worth while if the weapon accuracy was just increased.


Thats about all I can think of.

Kanima
Thu Aug 14, 2003 5:26 am
#7

Fix Block


Ranged Defense


More weapons


To Hit modifers -4 and -5 to hit?


Misses OMG fix the misses

hamhed
Thu Aug 14, 2003 6:25 am
#8

1. Block is broken.


2. Modifies on VL and LVA are absurd


3. Need some way of catching kiting mobs




Ryyhnaror
Bloodfin
BH/CH
UnseenForce
Thu Aug 14, 2003 6:26 am
#9

There is still the issue of toughness.


Also once at master we only have 20 block. 1h and 2h have 25 of dodge or counterattack respectively.


And there needs to be something done about the accuracy modifier. I miss every other attack sometimes.




Insusurro Gafiw

Master of the Single Handed Blade

Master of the Art of Tera Kasi

and Master of the Brawling Profession



Live well, Fight with honor, Rest in Death
Master_Lowbacca
Thu Aug 14, 2003 8:55 am
#10

Two major problems of mine:


1) Accuracy. Something HAS to be done about the accuracy mods on the vibro weapons. Even if it's like
-30/0/-60.....that's still better than -60/-60/-60.


2) The offensive tree is completely useless. None of the attacks in the offensive tree are really worth much, and we get no modifications at all.....whereas all other combat professions (excluding commando) get bonuses in all four trees.




Zyarcah
Scout 4,0,4,2
CH 1, 2, 1, 1
Rifleman 1,1,2,1
Medic 2,2,2,4
Fencer 0-0-1-1
Tensalis
Thu Aug 14, 2003 10:02 am
#11

Running faster without burst would really make kiting more tolerable. Burst run is such a painful and limited way of chasing people down.

Being able to attack while running (maybe not specials, but basic assault) is also critical to cut down the kiting and pvp slaughter.

Accuracy desperatly needs to be fixed, either give us more or drop the weapon's penalty.

Reduce HAM costs for specials, -200 is crushing unless you're a medic/pike.

Reduce the frequency that mind hits occur please. Headshots (unless sniped) should really be a rariety.



----------------
Cowev Onun - Bloodfin. The Quenker Slayer 2000.
Also a 145th generation clone, drunkard, spice abuser, and pharamacuticals addict.
Slistak2000
Thu Aug 14, 2003 10:27 am
#12

Silver -


After lots of stat migration my mind is about 850. And secondary mind stats in the 400-500 (maximum i could migrate). But I also wear a helmet too. I have to wear the helmet cause without it I lose mind way to fast when tanking.


As an example I'm tanking Wrixs and Devil Gulginaws on coriella with my wife (Novice Medic) grouping and healing me. Often I'll be tanking 3-4 mobs at a time, even without get hit in the head, the collateral mind damage takes my mind pool down to where after about 4 mottled wrixs i'll need to sit down and rest without my helm on for minutes. And if more than 3 or 4 spawn or add (or a couple good headhits land on me) I'll more than likely be mind incaped, even though I'll be at full health and action from wife healing.


From what I gather from the dev boards they want mind damage not to be healable because in PvP that where rifleman hit therefore it balances out their slow-fire rate. But in PvE, it make anything but a huge HAM ch pet unable to tank for more than a few mobs. IE. lame PvE downtime or death to make PvP fair.



They could fix this in a couple of ways.


1. Melee damage from PvE only damages mind on headhits.


2. Medic can heal mind damage in PvE (if you're currently engaged with a PC, can't be healed to maintain PvP rifle advantage).



My preference would be 2. And I know there's abunch of chatter among the medics for this as well.



Also large exp groups have basically become CH pets follow by a bunch of range people. Give us melee somthing to excel at in exp groups. Basically I'm tired of sniffing Rancor butt when I really wanna be tanking for the group.


Slistak2000
Thu Aug 14, 2003 10:30 am
#13

Meant to say minutes 'without' helm on. I always remove armor in downtime to increase regen.
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