Pikeman Archive
Thread: How would YOU adjust stats for this?
I want to be a pikeman/doctor.
THe problem is it is going to spread me very thin. How best to deal with this?
Increase mind/will/focus for the heals?
Increase general pools since things cost so much and to allow more time for heals?
Increase the regens for downtime?
Increase the HAM modifiers (Str, Quick, etc) to try to reduce the amount of HAM spent?
What do you think?
The main tip for healer/fighters: minimum health and action regen, you will not need them since you can heal with stims instead.
I have high health and action pools with maximum strength andquickness but minimum constitution and stamina. Mind pool is about mid/low, with high focus but minimum willpower. The slow mind regen is a weakness for me but I still do well. If I were more serious about medic, I would probably drop my con and quick down to mid or low range and increase my willpower. However, I'm staying at 4/0/4/0 in medic, so I'm not sure about it right now.
I'll probagbly test out having lower health and action secondaries and higher mind pool and regen, and just see if it works better than my current situation.
I'm a doc/pikeman on Scylla, and I was one on Bria in beta.
Mad's setup is the same as mine, except as a Mon Cal my mind and focus are higher than his; if you are a doctor they should be, regardless of race.
Why?
Because when you get high into doctor you can buff all of your stats except your mind 1000+ points each.
You can't do the same for your mind stats.
Interesting...
So can you give me a run down of what you did statwise right down the board?
H: 875
S: 300
C: 400 (max)
A: 875
Q: 300
S: 500
M: 950
F: 600
W:600
I would not do a Mon Cal if you want to be the most effective, I did it because I'm fond of them as a race. They make great doctors, but a Mon Cal isn't exactly a fighting species (not the constitution value). I doubt I'll really ever be completely happy with my stats; they will always be a work in progress. I hope this helps, some.
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(not the constitution value)
Should read (note the constitution value).
I should really start a petition to get an edit button for these boards.
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The less I am having to heal, the longer I can stay in the fight. As a pikeman, I use two special moves: polearmSweep1 and actionHit1. I only use the actionHit1 at the beginning of the fight, so I am not using my HAM very much; in addition to this I use a lance to preform my knockdowns, which taxes my HAM even less.
The time between when the creature is knocked down and when it starts actually fighting again I am using my LVA to smack it around.
During that time of about six swings the damage I took using the knockdown is regenerated back to full.
But what it comes down to is what Mad mentioned earlier; having low usage stats ie Str, Quick, really only increases the HAM costs of the special moves by about 10-15 total for special moves with my lance. The difference between the minimum and maximum values of those stats for a Mon Cal is only 15 points of damage, using a lance, or about 30 points using a LVA. Fifteen points is nothing. In the six swings between knockdowns I gain it all back with surplus.
So in a tough fight against a couple crystal snakes, I have longer staying power. To illustrate this consider the following situation:
Situation 1
1. Usage statArrogas gets hit for 250 from giant Mawgax.
2. Usage statArrogas uses polearmSweep1 on giant Mawgax, causing 70 health HAM damage to himself.
3. Usage statArrogas stomps on knocked-down giant Mawgax through six rounds of combat, gaining a total of 30 HAM during said period.
Total HAM results for usage statArrogas750 - 250 = 500. 500 - 70 = 430. 430 + 30 = 460.
Situation 2
1. Regeneration stat Arrogas gets hit for 250 from giant Mawgax.
2. Regeneration stat Arrogas uses polearmSweep1 on giant Mawgax, causing 90 health HAM damage to himself.
3. Regeneration stat Arrogas stomps on knocked-down Mawgax through six rounds of combat, gaining a total of 60 HAM during said period.
Total HAM results for Regeneration stat Arrogas: 750 - 250 = 500. 500 - 90 = 410. 410 + 60 = 470.
Take the same situations illustrated above, except add in the other two HAM bars and you get the following:
Situation 1
1. Usage statArrogas gets hit for 250 from giant Mawgax.
2. Usage statArrogas uses polearmSweep1 on giant Mawgax, causing 70 health damage,50 action damage, and 10 mind damageto himself.
3. Usage statArrogas stomps on knocked-down giant Mawgax through six rounds of combat, gaining a total of 30 health,30 action, and 30 mindHAM during said period.
Total HAM results for usage statArrogas:
H- 750 - 100 = 650 650 - 70 = 580 580 + 30 = 610
A- 750 - 75= 675 675 - 50 = 625 625 + 30 = 655
M- 750 - 75 = 675 675 - 10 = 665 665 + 30 = 695
GrossHAM loss due to HAM usage: -130
GrossHAM gain due to HAM regen: 90
Net HAM results: -40
Situation 2
1. Regeneration stat Arrogas gets hit for 250 from giant Mawgax.
2. Regeneration stat Arrogas uses polearmSweep1 on giant Mawgax, causing 90 health, 60 action, and20 mind damage to himself.
3. Regeneration stat Arrogas stomps on knocked-down Mawgax through six rounds of combat, gaining a total of 60 health, 60 action, and 60 mind HAM during said period.
Total HAM results for regeneration stat Arrogas:
H- 750 - 100 = 650 650 - 90 = 560 560 + 60 = 620
A- 750 - 75 = 675 675 - 60 = 615 615 + 60 = 675
M- 750 - 75= 675 675 - 20 = 655 655 + 60 = 715
Gross HAM loss due to HAM usage: -170
GrossHAM gain due to HAM regen: 180
Net HAM results: +10
I hope that gives you a better understand of how one has more staying power in fights due to regeneration over usage values.
Until next time... ![]()
I'm a human and haveplayed around with a couple different setups since beta in the spring.
My favorite is max regen stats across the board,usage stats in the mid-low 400s, 900ish H/A and 700ish M.
It matches up the best with my playstyle, mostly because I wear no armor and amoftensoloing groups of monsters. I can keep a group KD'd with sweep2 and a combat staff, swapping to my LVA for dmg between KD's without having to touch a stim unless I get hit a couple times. I love regen.
In PVP, higher HAM pools will let you last 2-3 hits longer in a mass fire situation, but you'regoing to die regardless. Regen stats actually help more in protracted combat because you have to waste less mind healing your H/A stats. Mind= life, and the 70 points you lose every time you heal yourself adds up fast in protracted large group PVP.
In my experience, usage stats don't make a gigantic difference in costs -pumping them up lowers my healing mind usage to 67 instead of 70, and my PH3 with LVAto 204 from 221. Regen helps me in a larger variety of situations.
The only downside to this stat build is that you open yourself up to a slightly larger chance of getting 1-shot killed by NPCs. But, those same NPC's will usually just kill you on the next shot if you have 1000+ HAM instead of 800-900.
This is just what I've found works best with my play style -there's a lot of stat builds that work just fine. My best reccomendation is to tweak til you find a setup that works best for you.