Pikeman Archive

Thread: action damage

anduz
Fri Aug 22, 2003 5:08 am
#1

It seems kinda odd that the slowest hitting brawler proffession gets to hit action instead of mind. Of course at masters it doesnt matter too much, however getting there before you do good in pvp? Well picture a rifle doing health damage, even with its high damage people with some medic skills could out heal it sorta the same problem with pikeman.


so why is it we do action damage and not mind? is it because soe didnt want the brawler tree to look too much like the ranged tree or is it because we hit rather fast and pretty hard (when we dont miss)

Kolby
Fri Aug 22, 2003 5:31 am
#2

Are you asking them to make us get hit on the mind pool more often? Are you nuts?


This is the only stat we can't heal, and the only stat that gets me killed. I don't think I CAN get hit in the head any more than I do now...


I don't care what you say, no krevol can smash me in the head the way they do now. I even have a composite helmet on!


They need to fix the problem, not make it worse.



Keto Jax,


Flurry

Kolby
Fri Aug 22, 2003 5:34 am
#3

Ok, I re-read it....


I thought it sounded crazy Ignore my post... hehe


anduz
Fri Aug 22, 2003 9:08 am
#4

not that i want it to be mind i like it the way it is i was just wondering
OpethRebel
Fri Aug 22, 2003 10:42 am
#5

It's because a lot of polearm attacks are tripping/sweeping attacks. Count our posture down and knockdown attacks.


It seems right that a big fat sword would be hitting mind. Two-handed swords are for beheading, while the big sharp sticks we use wouldn't be too great for decapitation or headshots.




-------------------------------------------------------------------------------------------------------------------

"6 Pikeman X $15 = $90 / month" - SOE's revenue generated by pikemen.
Reign
Fri Aug 22, 2003 3:53 pm
#6

True. But let me smack you in the head with a big vibrating metal stick and you tell me if it doesn't affect your mind. (If you can manage to find words at all)


I do agree though that ActionHit is pretty pointless, unless you can get multiple pikeman all wounding an opponents action pool. Seems like something you would do to be vindictive rather than a strategy to take down an opponent.


What actionhit needs to do is to halve the opponents running speed, that way Marksmen wouldn't be able to kite you with their bleeding shots or head shots. Again, you try running after getting hit in the kneecap with a big vibrating metal stick....





Fyrr Flerr
No skills to mention
Maris Paradis, Corellia -- (4850, -2440)
Nagorak
Fri Aug 22, 2003 5:02 pm
#7

I'm pretty sure Action Hit causes a bleed, unless Pikemen are somehow different than every other profession.
bohunker
Sat Aug 23, 2003 7:13 am
#8

If you guys havent used ActionHit yet, you do not know what a good move this is. It causes the hit MOB to bleed for whatever you hit it for, then every 5 seconds or so (havent timed it) it causes dmg to the MOB's action. I use it on really big MOB's, then sweep, then LegHit2 on it, then sweep again and repeat. An avg bleed for me with a LVA is about 900 dmg, so you can take down some pretty big Mobs with this move. Also if the Mob incapicitates you, you are still doing dmg to them while your lying on the ground. This is a move that I was really unsure about when I looked at the skill tree, but i am very happy that I decided to go with it.


Bohunker


Wookie Pikeman on Intrepid

Reign
Sat Aug 23, 2003 8:41 am
#9

Hmmm, I had only used it once or twice and didn't find it very useful so I dropped it from my hotkeys.


Guess I'll have to give it a go one more time.




Fyrr Flerr
No skills to mention
Maris Paradis, Corellia -- (4850, -2440)
Verus
Sat Aug 23, 2003 4:09 pm
#10

ActionHit1 is a great tool for taking down mobs with high HAM. If used while sweeping with a RCS or lance, then you can take down red cons with ease. All you have to do is knockdown, then bleed, then just keep knocking down until the bleed wears off or until the mob is dead.


However, ActionHit1 does not bleed every five seconds, it's much closer to 15 seconds. I assume that ActionHit2 is the same way, except with a higher damage potential.


The first shot with ActionHit1 or 2 does not actually cause damage, it just causes the bleed to begin.




Dr. Arrogas Pike, Anchorhead Tatooine
Trustee - Kluudu Mining Cooperative
Small-time pharmecutical sales-squid.
Reign
Sat Aug 23, 2003 9:50 pm
#11

Indeed


I made my way over to Endor to harvest some wooly hides and watched with glee as I caused a little over 2k action damage every 10 seconds or so, on top of the damage that I was doing with sweeps and hits. How come I passed this up last time?


Thanks a bunch!




Fyrr Flerr
No skills to mention
Maris Paradis, Corellia -- (4850, -2440)
GrendelsMother
Mon Aug 25, 2003 5:37 am
#12

The same here. I had no idea we even had any sort of bleed attack. I do not have the attack yet, but when I do, I will not neglect it. I am even happier to have chosen this rare class now...



Tzitzimime - Creature Handler and Pikeman since the beginning.
I continue to play this game out of love for my professions.

When the "New Game Enhancements" go live, I will leave this game.
You can give it a pretty name, but it does not hide your shame...

"I mean, what is a pikeman and why is it something in the game? The only other profession we didn't absorb into one of these iconic templates is the creature handler and only 1% of our players play that character type."
- SOE Producer Dallas Dickinson (unknowing and misinformed)
Hydez
Mon Aug 25, 2003 5:54 pm
#13

Too bad action bleed wont do much in pvp. Bleed once every 15 sec = enough time for enemy to land at least 3 stimpaks.
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