Pikeman Archive
Thread: So long KD TIMER! SWG Discussion Board Thread link against kd timer POST YOUR SUPPORT NOW!
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=504979
This link should lead you to a thread I started on the SWG disscusion board. This thread list many links to other threads that support the fact that the enjoyment level for many players is going down. I went through every combat profession forum to scrounge up posts showing how this kd timer is effecting everyone. Please go the address listed above and post your support and suggestions to this cause. Lets get this over with before people start quiting their subscriptions (and please don't put threats like "if you don't change it now then I am quiting my subscription" in your reply to the thread in the link above).
Nope, I think it's good.
No more KD spam in PVP, which was really ruining PVP. Now, PVP is interesting and a challenge. Funny how im still getting more kills in my groups than the bounty hunters and pistoleers. (Must be polearm hit 2, or something or rather)
Gunman21 wrote:
Nope, I think it's good.
No more KD spam in PVP, which was really ruining PVP. Now, PVP is interesting and a challenge. Funny how im still getting more kills in my groups than the bounty hunters and pistoleers. (Must be polearm hit 2, or something or rather)
And that explains the entire problem with this game right there.
Too many people, Devs included, let PvP dictate to PvE.
GunMan21
I don't think I'm unreasonable, but please give me some input. Obviously, KD is of absolutely NO use anymore, (If you think it is, please explain how) and KD is the whole line of special moves that are attainable on the defensive line of the skill tree. That being the case, Don't you think the devs should at the very least put something in it's place then that will actually work since you don't think sweeps shoud be there?
Because if you agree with the KD timer and the 5 second delay in the combat key when the KD only last 5 seconds or less, then you are inevitably agreeing that there should be NO KD in the defensive line at all. You don't feel the least bit cheated as a fellow Pikeman that we weren't compensated with some other moves to take their place that we can work toward attaining on our defensive tree? Think about it, who's going to want to work their way up the pike defense line for 2 sweep moves that don't work?
I realize that some of you will read this post and say "Is he crazy, replace sweep moves with something else?" And I agree, it's a stupid Idea. But I'm upset that the devs are keeping up the pretense that we even have sweep and KD moves, it's like some sort of sick joke. Just take them out if that's the case and don't have us trudge through a defensive line at all.
So Gunman21, I am not flaming, I would really like to hear your opinion on this, since you don't want sweeps (and I say this because I truly believe you are smart enough to know that our sweep moves aren't worth crap anymore) What do you think should be done with the moves in our entire defensive line, which nobody in their right mind should use anymore?
Gunman21 wrote:
Nope, I think it's good.
No more KD spam in PVP, which was really ruining PVP. Now, PVP is interesting and a challenge. Funny how im still getting more kills in my groups than the bounty hunters and pistoleers. (Must be polearm hit 2, or something or rather)
Ya know what i think......i think your not a pikeman at all, if you were really a pikeman you would know thatwhat you just said is utter bull. Im a master pikeman now and i cant kill squat unless im very luckyin pvp without the kd. Alls they have to do is run away.
To settle this id be glad to make a character on your server so you could educate me in the ways of the pikeman in pvp. Let me know when and where and i will be there.
My personal belief is that the kd/ posture down change should have never affected pve. If I recall correctly there were many changes in daoc that were only focused on pvp and pve would work a little different.
Simply put mobs have way to much ham to treat like player characters.
I agree. It should not have affected pve. I'm not frustrated with the fact that I can't solo red cons now.... I'm frustrated with the fact that I can barely solo dark blue cons now!
Nice Post you put together Unforseen. I will do my best to keep it high on the SWG Discussionpage from work ![]()
Don't listen to the ranged puke flamers on the board, they just want to keep melee 0% effective in PvP. In otherwords, it's in their self-interest to be Flaming Gunmen.
Acck meant UnseenForce,
I think after the devs fix Pikeman they need to add an *edit* button here.
First, he's lieing about getting more kills- The only way a Pikeman can kill someone in PVP right now is if they stand still, period. I don't care what you say- we have no way to stop someone from running now.
Secondly- PVE only lasts so long. Once your a master Pikeman, you don't need to PvE anymore unless your just plain addicted to killing dumb AI. In that case, I agree, Knockdown was a crowd control feature, but frankly, whining that you can't beat red cons now is WORSE. I don't know what your problem is Dynastar, you seem to have a strong dislike for PvP, and you immediately disavvow it, maybe you should try it before you complain. If a game is properly balanced in PvP, PvE is BETTER because you have things you can DO. PvP is faster then PvE, it's not the same tactics. If you stand no chancein PvP, then you DEFINITLY stand little chance in PvE.
As of the last patch, Pikeman have NOTHING 'special' about them. They have NO advantage. They cannot stop someone from running, they can't stop creatures from going after 'more important' group members (doctors), they can't do anything except swing wildly.
yes, revert for pve. exactly how it used to be.
warcry2 is pointless and why do we have a defensive line anyhow now?