Pikeman Archive

Thread: I have a problem with PolearmHit3

MarshalCreed
Fri Jan 16, 2004 3:09 am
#1

It causes posture change and that stinks. When I nail a mob from a distance with warcry and then lunge2 to kd it and then use my professions most powerfull attack coupled with the fact the mob is down i should do great damage. but..... I only succeed in causing the mob to stand back up because of the kd rule that causes a mob to stand up if hit with a kd attack while knocked down. That stinks.


I cant use my most powerful attack on anything that is knocked down with out it getting up. Does this happen to TKMs, Fencers or Swordsman, nope. Only happens to pikeman, why? I really dont understand how a profession can get so neglected or not even looked at. Granted this will only happen if you use warcry but even a pure pikeman has warcry1.


Lets say you are in PvP and kd someone and warcry them for 10 or 20 seconds and you want to do max damage, you hit PolearmHit3 and watch him get up and run away. This is obscene.


How come the devs didnt notice the negative impact this would have on Pikeman, doesnt effect any other elite melee profession. Hmmm, maybe that is why. If this effected the TKMs it would have been changed. I hope this is elevated as it causes the profession to be just that much weaker, again.




Roboute Guilliman
Imperial Major
Northern Storm Command
OutbackWookiee
Fri Jan 16, 2004 5:21 am
#2

I had just trained a friend in master pikeman today and he was all geared up to try ph3. Lo and behold some TK guy is standing nearby and is asking people to duel. I guess the guy assumed that even novice TKs were uber and could beat the hell out of anyone. So my friend accepts the guys challenge and proceeds to kd the guy for about 300 damage and then lays the ph3 on the guy for 900!! damage. End of duel.


This I believe is the main reason why the devs put something in like the posture change. If you can some poor bugger for 900 damage in pvp while hes on the ground and then keep him there for another 900 shot, even buffed opponents will be hard pressed to fight that. That is the reason they nerfed kd in the first place because too many people were getting dead in pvp by way of kds and they whined until it got taken away.


Of course the kd nerf was aimed mainly at pistoleers using pistolwhip but this pretty much ended any advantage the pikemen had in pvp.


I still like the posture change in the ph3, I do agree however they need to change the double kd attack gives the mob a pass rule. There should be something in place that just negates any kds after the first one instead of putting the mob on their feet.


P.S. As a side note the guy in the duel got pissed off and wanted to fight my friend unarmed. So I thought I would try out my 1003 tk skills and give it a go. Blind/stun/lunge/bodyhit/unarmed hit 2 and the guy was toast. He gets pissed again claiming that if he had landed whatever move it was he would have kicked my ass. Wants to duel again. Now I'm agitated at this point from the mouth so I don't mention to the guy hes working on 3 incaps. We duel again, same results. Whoops, too bad trip to the cloning facility. Fun!!!




LegwandLongfellow
MasterPikeman/Brawler
TKA/Fencer/HeavySwordsman
There'sabigblackholegonnaeatmeupsomeday
Somedayfadesaway,likeamemory


MarshalCreed
Fri Jan 16, 2004 5:51 am
#3

LOL, serves him right.


I was in Coronet listening to a TKM mouth of about imps. So i accepted his challenge and he eventually broke and ran using burst run. I stayed as the shuttle was there and laughed. Seems like most TKMs only know how to hit kd/dizzy then spam UH3. They still dont seem to realize there is more than just that and more to just TKA.





Roboute Guilliman
Imperial Major
Northern Storm Command
Braglor
Fri Jan 16, 2004 9:13 am
#4

I love the idea of polearmhit3 being so powerful it would change the targets posture until it was pinned down into the ground. Too bad the posturechange is so bugged It would have been such an awesome move; now it only interrupts with my Sweep skill.


"Braglor hits an enraged Nuna for 5000 in damage!"


"an enraged Nuna is forced to kneeling!"


"an enragedNuna hits you, but you block the attack!"


"Braglor hits an enraged Nuna for 5000 in damage!"


"an enraged Nuna is knocked over!"


"you have completely looted an enraged Nuna for all items!"


*holds enraged Nuna LVA schematic in left hand, cheering!"

antares_Kauri
Fri Jan 16, 2004 9:32 am
#5

I don't think the argument that ph3 is so powerful that they had to add posture change to it to allow the target to get up and not suffer another devestating blow makes much sense. Ph3 has a 3x multiplier. uh3, 1hh3, 2hh3 have 4x multipliers, and the power hammer is a much more powerful weapon. The posture change is nice when using it on a non-KD'ed target, making them kneel takes some pressure off us for a second or two, but it is annoying to make a large-HAM target stand back up. For anything 10k or less, it doesn't matter, it's usually 2-3 hits and they're dead anyway.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
MarshalCreed
Fri Jan 16, 2004 11:07 am
#6

In PvP it is ridiculous, I hate it. Isnt this game geared toward the GCW? Are the pikeman supposed to be hanidcapped in every facet of the game?


Boy i can get a long list of things that needs to be fixed or suggestions on how to put the profession on equal footing with the others. I know it is too late now, i wonder what the devs have done. I honestly dont think they did anything but I am an eternal pessimist.




Roboute Guilliman
Imperial Major
Northern Storm Command
Ranxero
Fri Jan 16, 2004 11:21 am
#7

yes, pikemen are supposed to be handicapped in every facet of the game, with the exception of coolness.





Chirac biwan: Mohr

Don't be so proud of this technological terror you've created. The ability to destroy a planet is insignificant next to the power of the Force.

Concerned-Player
Sat Jan 17, 2004 6:16 am
#8

Hmm seems like Roboute is right. The pikeman suffer when they use their "supposedly " most powerful attack. (The fact it is not the highest DPS attack is a different story that has been mentioned and hopefully those who are able to contact the dev's notified them.) if that target is KD then it now gets to stand up and run away. Not really a good thing, especially in PvP.
ArkMindSpear
Sat Jan 17, 2004 6:21 am
#9

polearm hit 3 was made before the knock down nerf patch.


Plain and simple.


Before that, it was awesome, becouse you could force them to prone and make their ass stay there.....


but it got changed and, guess what, pikeman didn't.


and once again pikeman get passivly scrwed in an atemt to fix the game for everyone.




My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
Braglor
Sat Jan 17, 2004 7:34 am
#10






ArkMindSpear wrote:

Before that, it was awesome, becouse you could force them to prone and make their ass stay there.....



yah, pinning them down, down into the ground... always loved that, but oh no, not anymore[stupid halfwitted decisions always make me sad]
Concerned-Player
Sat Jan 17, 2004 7:44 am
#11

There is no follow through, testing or any thought at all. I can really imagine these developers looking for a quick fix so they can go home and get the boss off their back, if the boss even cares. The boss probably has no clue to how the game works or how to code. The boss is concerned with project management and that means keeping that timeline so he can submit to his boss how good he done!!

Equilibruim
Sat Jan 17, 2004 9:49 am
#12

Thats so gay.. why do the uber damage dealers only ge ta 3x modifier when they all get 4x? Lovely!


And they screwed us with the posture change thing... it WAS good... thanks a bunch DEVS!




Melik / Vigilante-

Melik / Lvl 1 Night Elf Druid / illidan
cdsixer
Sat Jan 17, 2004 9:49 am
#13

im a TKA and altho i like usin dizzy/kd i rather use my better moves and im only 1111 so i use regular kd and try different move combo's on them and hey they work some times



"This Emulator stuff is nothing more then a hobby for some really smart people. If someone can write an SWG emulatorthats any good, please apply for a job here. You also better know SQL pretty well and have an oracle database and a ton of other important stuff. SWGEmu is nothing more then a UI mod. Now if some genius ever pulled it off... well that would be another matter entirely. You seariously don't think we're worried about this do you?"
-Smed 03-24-06

Remember... Remember... The 15th of November...
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