Pikeman Archive
Thread: What to keep what to toss DoT weapons
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Utuski
Fri Jul 23, 2004 8:26 pm
#1
Since you guys seem to be the most knowledge giving in this area I'd like to know what you think is worth holding on to and what is worth being deleted 
1) stone knife 600/600
fire
health
150
14%
3623
2) stone knife 712/712
poison
health
180
46s
34%
3023
3) Reinforced Combat staff 637/750
fire
health
198
135s
35%
4667
4) Wood staff 595/600
poison
health
212
80s
69%
1729
5) wood staff 600/600
poison Mind
213
155s
67%
1421
6) NS lance 600/600
Normal health disease
poison
health
200
163s
14%
607
7) NS lance 495/495
Normal health disease
Disease
Action
55
317s
55%
5413
8) Vibro Lance 600/600
Fire
Action
194
165s
22%
1832
9) Vibro Lance 495/495
as- 2.6
ap- light
damage- 71-261
rm- -24 all
sac- 26,62,22
DoT
Action poison
79
150s
31%
4306
10) NS Lance 600/600
skill mods.
polearm damage 6
polearm speed 8
warcry 12
as- 2.6
damage 12-246
rm- +7 all
sac- 18,23,17
normal health disease
11) NS Lance 600/600
Skill mods.
Terrain Negotiation 11
warcry 8
as- 6.2
damage- 7-133
Normal health disease
Poison
Action
210
186s
79%
1804
12) NS Lance 600/600
Skill mods.
Def vs. Knockdown 13
Counterattack 11
as- 3.2
damage- 12-230
rm- +7 all
sac- 15,55,17
Normal health disease
13) Vibro Lance 495/495
as- 4.0
ap- light
damage- 126-463
rm- -24 all
sac- 50,41,17
alright thats all of them any words of wisdom are always welcome 
JLG88
Fri Jul 23, 2004 9:21 pm
#4
how would you know? you only have 69 posts, which suggests your rarely on the forums
Utuski
Fri Jul 23, 2004 10:56 pm
#5
lol since when does how many posts you have haveanything to do with how often your on the forums. believe it or not but some of us stay on topic with posts unlike whats going on right now and post only when theres something worth saying. most people with high post numbers either bump there trade posts alot or post pointless comments like the ones above. and your a jedi huh so your probably one of thoughs people who was asking in every profession furom whats the fastest way to grind. ah what a waste of a post dont know why I bother arguing.
bmeenan
Sat Jul 24, 2004 8:09 am
#6
Hrm.
Let's see ...
As for the DOT ones ... anything with strength below 100 I would delete for sure. I'd also delete anything with a super low duration (unless it has a super high str).
It depends a lot on what your profession is. I like action DOTs because it does well with Pike.
ok, bottom line ... If I were cleaning house and had those 13 I would keep ...
maybe 2, 3, 4, 5, 8, 11. I don't know I'm a pack rat. None of the lances are the type you'd sell for millions, but a few of them would fill out a pikeman's inventory quite nicely.
The terrian neg skill mod one is sort of nice because if you had to run you could just ready the weapon and bolt.
Good luck with your house cleaning.
BPM
Co-valent
Sat Jul 24, 2004 8:57 am
#7
I'd say delete Diseases with 50 or under strength, Poisons with 200 or under strength, and Fires with 150 or under strength (with the exception of Mind Fire). Also delete things with a poor potency (20% or lower), unless it has an awesome DoT. If the uses are low, only chuck it if it's just above average. There you go, hope this helps.
sidus007
Sat Jul 24, 2004 9:41 am
#8
yeah, i'd delete the 20> potency, they wont stick fast enough it at all
Utuski
Sat Jul 24, 2004 1:46 pm
#9
Okay thank you all for theinfo I dont PvP much so DoT weapons I've never really had a use for but I always would hold onto the best one I find each night.
Echko
Sat Jul 24, 2004 6:59 pm
#10
6,9,10,12= worthless. The others should have some value to someone out there. If nothing else,give the crappy ones to some newb in Eisely, might be enough to excite them.
Utuski
Sun Jul 25, 2004 4:08 am
#11
Alright just got a new one dont know if its really what the name says or not but here it is.
Nightsister Lance (exceptional)
702/750
Def Vs. Int 5
Polearm evasion 7
Terrain Negotiation 13
as- 2.4
Damage 21-410
range modifiers- +7 all
HAM- 9,16,7
normal NS health Disease
Co-valent
Sun Jul 25, 2004 4:48 am
#12
Utuski wrote:
Alright just got a new one dont know if its really what the name says or not but here it is.
Nightsister Lance (exceptional)
702/750
Def Vs. Int 5
Polearm evasion 7
Terrain Negotiation 13
as- 2.4
Damage 21-410
range modifiers- +7 all
HAM- 9,16,7
normal NS health Disease
It's no good really, other than Terrain Negotiation,but keep it for the (Exceptional) name.
riseabove
Sun Jul 25, 2004 9:21 am
#13
My general rule for keepers is 200+ str, 70%+ potency, last thing you wanna do is swing all day tryin to land it.
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