Pikeman Archive

Thread: Polearm lunge **edit**?

Dragonviper
Wed Jul 16, 2003 2:14 pm
#1

I don't use Polearm Lunge 1. It seems to hit for 1 Damge all the time and doesn't even drop anyone. I have tried it, but it never does anything but take action and jit for week damage.


What is it suppossed to do anyway?


I jusy use Polearm Hit 1, Polearm Action 1, Polearm Stun 1, and Polearm Spin 1.


I wish the Spin animation was cooler. Sems to me it should be.




Spender Misrach - Imperial 2nd Lieutenant - Radiant
Vaevistis - Scylla
Makarish
Wed Jul 16, 2003 5:13 pm
#2

wellthe idea with the lunge is that it is a posture down attack that has a 15M range. the reason it got nerfed to 1 dammage is cause some unarmed ppl in beta used to use to beat the crap out of somthing from 15M away and never take a single hit. i dont have a problem with the 1 dammage but i do have a proble with the fast that a person cas stand up and be runing again within 1 second and it takes how long before you can attack again? acording to the prima stragity guide it has a 1.5 time mod on this attack so even if you get you lance sliced down to 3 seconds it still takes 4.5 to finish this move and attack again.


seems to me that to fix this you need to put a time limmit on how long a target is stuck in the posture down stance and make it long enough that you can catch the target and throw in another move.




____________________________________________________________________________

Makarish the Master Doctor/ Novice Musician of Chilastra
Colonel Krith'cha Torak the Master Swordsman/ Master Brawler/ Master Fencer/ TKA of Chilastra
Proud member of Sacred Nemesis - www.SacredNemesis.com
IEnjoyThisGame
Thu Jul 17, 2003 12:55 am
#3

With my lance with an action cost of about 59 when I do polearm lunge 1 it takes about 230....So I figured ok..maybe it last longer than unarmed lunge because that takes about 20. Nope, I dueled some guy and it didnt even last long enough for me to get another attack in before he was up and running. Anyone else having this problem?

YxDimreaverxY
Thu Jul 17, 2003 8:39 am
#4

Polearm lunge is a tactical manuver. Experiment and you'll notice that when kneeled or proned your polearmhit1 ,2 , or 3 will do double to triple its normal damage. Hence....if your fighting ANY Npc (mob or otherwise) its sometimes worth to lunge them to a kneeling or prown posture and then smack em good with polearmhit1,2, or 3. Bewarned tho...mobs have good defence all around, melee and ranged. NPC's howerver take a nice defensive bonus aginst melee when there kneeled or proned. I lunched a white con NPC on Tat the other day then hit em for 1600 useing polearmhit1 with my enhanced combat staff (dmg 55-99) I was lucky cuz my pet did another posture attack which made the NPC prone right before I hit em.


Lunge is also good to slow down flee mobs and such or if you wanna flee from them...hit em with a lunge and go.


Play smart tho....during pvp useing lunge on a marksman is usually pointless. They are constantly running so the moment you lunge them to kneel, there already hitting the move keys and there char gets right back up. However melee fighters don't usualy run around fighting so lunge is alot more effective on them. If your quick enough you can catch them before the recover from the attack. Alot of times tho they don't get up fast enogh and take at least one good hit. Anyway..........



......don't bang it till you learn how to use it.

TychusTM
Thu Jul 17, 2003 8:48 am
#5

"NPC's howerver take a nice defensive bonus aginst melee when there kneeled or proned"


I think you meant penalty vs. melee. They do get a defensive bonus against ranged attacks, however.


I use lungefrequently when fighting creatures in a group. Most creatures can't attack unless they're standing, so lunging keeps you (and the rest of your group) from getting hit. They can't run away on their knees, either.


If you have the fortune to fight with a couple of other brawlers, try this: Each of you perform a lunge every third attack or so. You will only do 1-4 damage when you hit with the lunge, but between the three of you, you should keep the enemy on his knees or belly for most of the fight. Your other two attacks in the cycle will hit for2x-3x damage, and youwon't get hit much in return.


IEnjoyThisGame
Thu Jul 17, 2003 11:58 am
#6

Dimreaver, I suggest you go actually fight in pvp before you comment on it because you have no idea what your talking about.

Its not a tactical manuver, its a worthless manuver because you don't get increased damage because you don't get in another hit before they are off and running.


And I like how even you agree that it is worthless in pvp. READ Our one move that slows them so that we can ACTUALLY HIT THEM is worthless, wow its awesome. The reason this is because we get such a HUGE attack minus when running, its impossible to hit them unless they are not moving.


And no any marksman who is not retarded will just mash a movement key when he gets lunged and will be off and running before you get in another swing.


The main point is, they can run around in circle and we lose because our moving penaltys are way too high.

TychusTM
Thu Jul 17, 2003 1:03 pm
#7

Most mobs won't actually drop to their knees. My guess is there isn't any artwork for it. Watch the status bar, and you should their posture change from the standing icon to the kneeling or prone icon.


Also, keep in mind that /polearmlunge1 is a skill gained at novice brawler. It's useful, but it's not supposed to last you for your entire career. The sweep moves, once you learn them,are more effective against mobs because you can knock them on their back. (I don't think you can use sweep from as far away as you can use lunge, though). I suspect sweeps will be more effective in PvP as well.

IEnjoyThisGame
Thu Jul 17, 2003 3:00 pm
#8

Oh it works on mobs there is no question. But it is NOT worth it to use. The action cost is rediculous, for some reason it takes about as much action as freaking burst run AND it doesn't last long enough to get another hit in. I unequip my lance, do unarmed lunge, and then change back to lance.
YxDimreaverxY
Thu Jul 17, 2003 3:17 pm
#9

IEnjoyThisGame (wow what a creative name)



You end your subject title with a "?" but your obviouslynot here for advise. Your here to b!tch. Your also obviously notan Appritence Pikeman or Novice Pikeman because the *HUGE attack minus* you get when moving wouldn't give you much of aproblem if you were. (not to mention your accuracy is only -15 when your moveing at full speed) Hence, since your not either of those you shouldn't be posting on the Pikeman boards....unless of course..your actully LOOKING for advise.


If you play on Chilastra I"d love to take up your pvp suggesetion. I play 6pm-11:30pm CST on weekdays. All day weekends. Come duel me anytime.



Dimreaver (Chilastra, Pikeman since Beta2)

YxDimreaverxY
Thu Jul 17, 2003 3:42 pm
#10

correction


(scratch the -15 accuracy at full speed statement. It use to, but no longer does.)

YodaJediMD
Fri Jul 18, 2003 12:08 am
#11

Agree that polearm lunge is useless in PvP, but it kicks on mobs.





Selah
Studying polearms on Bria
Dragonviper
Fri Jul 18, 2003 12:40 am
#12

I agree that I have no idea what the Lunge is used for. Seriously, what am I doing wrong with lunge? I have experimented many times with it and every time I use it, it hits for i damage and doesn't effect posture one bit. I like what you all are saying, but evertime I see a thread like this I try it more and everytime I end up seeing teh same thing. Lots of Action cost, 1 damage, and no posture change.


Is there a trick? Does it not work on Mobs that live on Theed, Corellia, and Rori?




Spender Misrach - Imperial 2nd Lieutenant - Radiant
Vaevistis - Scylla
Vergigorm1990
Fri Jul 18, 2003 9:49 am
#13

Pikeman is at a disadvantage in every category and lunge is no different. Asa novice pikemanwith a long vibro axe andavibro lanceon Chilastra from Kiraniewho is arguably the best master weaponsmith on the server,I have discovered the following:


a. You are not going to hit anything consistently and to risk a lunge is foolishness (pvm and pvp). You are a glass cannon, a one hit wonder and you better do as much hitting as you can.


b. If you are in pvp you need to hope for a big hitbecause lunge and sweepwill make no difference in the fight, they instantly get up and even if they didn't, you can't chain an attack while they're still hitting you with bodyshotX, knockdown or any variety of nastiness that you're defensless against.If you get this close before they kite you to death, you better take them out.


c. Sweep suffers from the same thing as lunge, and knockdown has been nerfed in pvm as ofthe patch 18/7/2003. I regret starting up the defensive tree. In beta, sweep was worthwhile. Now, it is quite useless as a result of a series of nerfs to polearm.


d. You will take enormous damage all the time as your melee defense, ranged defense and toughnessare the lowest of all. Visit http://www.rit.edu/~iwm7380/swg/meleebreakdown.html to see the full story. If you wear armor, be prepared to kill yourself from the high HAM costs of your moves.


e. You will see fantastic damage numbers, if you hit, but you won't hit anything. -58/-58/-58 for long vibro axe, 4.7 speed is the best I've seen. -34/-34/-34 for vibro lance and the damage isn't that much better than a normal lance (min damage is doubled to approx 70, max damage is the same, speed is the same). I see Rykk blades in the 2.7 range and their damage is equal to that of the vibro lance. The DPS equation will clearly show this is the better weapon, particularly when it enjoys an accuracy bonus versus an insurmountable penalty.


f. Leg hits are not daming enough to pass up the damage from the polearm hit. Consider body shot, targets one pool and does great, excuse me, phenomonal damage. Mind shot is alsoawesome for3 reasons. 1. you can't heal it. 2. it's normally the lowest pool 3. it does decent damage, I've watched snipers 1 shot people in pvp, which they should, they're snipers .


True pvp story vs a master doctor with two pets from last night. All he did was heal himself while his pets rip you apart.I hit him with a leg hit and he healed it back to full. His action was low because his mind was spiked being a docso I went for it. I missed 4 out of 5 times when I wasn't being spammed by "Target is out of range", see above so I definitely should have gone for polearm 2 and hope I hit 1 pool. I only got to attack that many timesbecause he was attacking someone else in my group and didn't see me for the first 15 seconds or so.


If you use a great normal lance (thumbs up to Kiranie on Chilastra), you will stillfall far behind in damage next to pistoleers, fencers and TKAs. I don't count the swordsmen that I've seen because theyweren't using the best weapon available so it would not be a fair comparison and the carbineers were busy using ranged knockdown rather than trying for max damage. Any TKA that is being outdamaged over the course of a fight (not just comparing 1 hit), that TKA must have only Novice TKA and no other boxes.



This is not an idle rant. This is an observation after playing the class for 2 months in beta and now in the live game. If I had poolry crafted weapons, I would hesitate to complain, but mine are from the best, and my lance is sliced. If the polearm correspondent is reading this, please take note.


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