Pikeman Archive

Thread: Gun do something, now.

Astute
Fri Jul 30, 2004 11:39 am
#1



As many of you may or may not know, they are adding new Doctor Disease & Poison Resistance Buffs. This is our worst dream, particularly because the devs have done **edit** for us. The increases on these buffs are such that even if you have a 150% potency weapon, it will not stick.


If you are a pikemen, and want to pvp well, you use dots, period. There is no other option. You need to push for some major changes to cone with these new additions or we are done. We need better accuracy, more toughness/defenses, and the removal of mitigation, or a very big increase in our weapons minimum damage.


I would also like to see the addition of a new loot component similar to acklay bones added, so crafters can make us a decent weapon without me having to get a nice size group and go kill nightsisters with the new npc changes, hoping in the 3 hours we spend there I get something useful to pvp with.


You need to push for these changes now, not later or this profession is dead, and so is my account.








-Hephaestos (Wanderhome)
-Alcaeon (Wanderhome)
-Areseve (Ahazi)

-TD- Foods -70 -5545 South Coronet
JLG88
Fri Jul 30, 2004 11:44 am
#2

you do realize gunman was the one who asked for our dots to be nerfed? (thanks and yes i really mean that!)



ULTRA- !!!!!
USMC-5711
Fri Jul 30, 2004 11:55 am
#3

This is only my opinion, but I like these changes. I'm a Master Pikeman, Master Doctor.


1. I think it is about time that these doctor skills were added. As it was CM's were game breaking. Trying to have a large scale pvp battle is difficult as it would be over in just a few minutes because someone would toss a 700-1000 tick poison/disease from 90m out. As far as area cures, they are needed. The resistance buffs are nice, but I think a better way to impliment them would of been asa food. One that has a filling of like 40 and lasts for 15 minutes. This way CM's can still play a roll, but we could extend the pvp battles.


2. I personally never use dot pikes in pvp. I don't see myself as a class that should head into battle head on trying to take down 1-100 players on my own. I like to think of myself ascrowd control. I know I'm not the most damaging class in pvp, so I will work to apply states and area sweep to large groups of opponents so that the heavy hitters can do their damage. I try and play a meat shield. I keep the fighters busy while the ranged professions and heavy hitters can inflict the damage. I die occasionaly when I fight, but I also help out the team by keeping them safe from the majority of damage.



KestrelRaptor
Fri Jul 30, 2004 1:11 pm
#4

USMC -

You do bring up valid points, but when you have a 198-894 LVA do a whopping 32 damage with Polearm Hit 3 in PvP due to mitigation, armor and Synthsteak, our ability to drop DoTs is of huge help.


Too many people on Flurry at least, run around with 80-90% resist composite I suppose.





Obmil Stormcrow
Knights of Ash - Knight Elder
Knights of Ash Templars - Knight General
http://www.knightsofash.com
Astute
Fri Jul 30, 2004 7:21 pm
#5


USMC-5711 wrote:


This is only my opinion, but I like these changes. I'm a Master Pikeman, Master Doctor.



1. I think it is about time that these doctor skills were added. As it was CM's were game breaking. (If these changes are implemented, doctor is game breaking for cms and pikemen as they are now.) Trying to have a large-scale pvp battle is difficult as it would be over in just a few minutes because someone would toss a 700-1000 tick poison/disease from 90m out. (Range was fixed, and we can hit from about 15) As far as area cures, they are needed. (No, they are not, one skilled doctor can handle a group if lead well, not sure IIA would know.) The resistance buffs are nice, but I think a better way to implement them would have been as a food. One that has a filling of like 40 and lasts for 15 minutes. (The problem isn't the idea; it is the actual level of resistance.) This way CM's can still play a roll, but we could extend the pvp battles.



2. I personally never use dot pikes in pvp. (You aren't much help in pvp then, unless you use yor other profession.) I don't see myself as a class that should head into battle head on trying to take down 1-100 players on my own. (No profession should, but being able to kill one would be nice.) I like to think of myself as crowd control. (No melee class should be 'crowd control’; pikemen should be individual, or two maybe three person control.) I know I'm not the most damaging class in pvp, so I will work to apply states and area sweep to large groups of opponents so that the heavy hitters can do their damage. (Good luck hitting unless you are using a regular lance) I try and play a meat shield. (If you feel like going meat shield with states go tka, they have the same states as us including blind.) I keep the fighters busy while the ranged professions and heavy hitters can inflict the damage. (Anyone smart will avoid you after one in counter; you are worthless on the battlefield, a liability not an asset.) I die occasionally when I fight, but I also help out the team by keeping them safe from the majority of damage. (Like I said you are worthless against a group of smart pvpers.)





-Hephaestos (Wanderhome)
-Alcaeon (Wanderhome)
-Areseve (Ahazi)

-TD- Foods -70 -5545 South Coronet
Astute
Fri Jul 30, 2004 7:23 pm
#6






JLG88 wrote:

you do realize gunman was the one who asked for our dots to be nerfed? (thanks and yes i really mean that!)






You really are an idiot, why push for a nerf not a fix? Those of us that do pvp just got destroyed. The dot nerf would have been fine if other changes were implimented.



-Hephaestos (Wanderhome)
-Alcaeon (Wanderhome)
-Areseve (Ahazi)

-TD- Foods -70 -5545 South Coronet
Gunman21
Fri Jul 30, 2004 7:39 pm
#7






Astute wrote:



We need better accuracy, more toughness/defenses, and the removal of mitigation, or a very big increase in our weapons minimum damage.











All of these plus more have been presented to the devs for pre-balance changes, Astute.




Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

Gunman21
Fri Jul 30, 2004 7:48 pm
#8

I should also note the following:



  1. In the changes I suggested to the devs for pre-balace fixes, All of the issues were presented in one document, and the dot nerf was at the bottom of the list, behind all of the fixes we need.

  2. Innoculations and Area cures have been wanted by docters since I was a doc 2 months after retail...I remember those discussions quite vividly. Thus, they've been on the plate well beeforethe pikee dot craze started.

  3. Since these additions are going in, added with the weapon switch delay (I hate that one btw) I'll open a new thread next week (gives everyone some time to test) and re-address whether our dot situation is still out of control or fine as is.





Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

antares_Kauri
Fri Jul 30, 2004 9:59 pm
#9

Shine my shoes!


Great job, man. Things are looking as good as they could in these times. Are you going to Austin? I think I remember you saying no?


antares



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Raanan
Fri Jul 30, 2004 10:28 pm
#10

Ever notice the only people who can't see dot's as being way out of line are either cm's or obssessed with dot pikes?


Sure our crafted weapons suck atm but the answer to that is NOT continuing this idiotic obsession with dots as my primary form of damage. I want smacking someone in the head with my LVA to be what makes them hurt not the dot which is only supposed to add insult to injury. In other words, I WANT MY PIKE TO DAMAGE NOT DOTS!




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Gunman21
Sat Jul 31, 2004 10:02 am
#11

Hehe, I'll definatly be at the summit




Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

NasherUK
Sat Jul 31, 2004 10:35 am
#12




Polearm needs much more speed, so it has about 90 like fencer does (maybe accuracy too). At the moment you have to spend loads onskill attachments just to be on par with what the other melee professions get as a base.


Also I think this DOT nerf is just going to give yet more power to docs (buffs are already a requirement), they should just make BE poison resist clothing (and make poison resist work), also its going to make def stackers next to impossible to kill again because atm the only way is mind DOTs.

If they make these changes before properly thinking it through (like usual) and fixing the professions that currently rely on DOTs to win, we are just going to get even more cookie cutter def stacker tempoiters.

Message Edited by NasherUK on 07-31-2004 10:40 AM

Gunman21
Sat Jul 31, 2004 11:26 am
#13

Speed? No. We're already too fast as it is with skill tapes. Speed is the strongpoint of pistoleers/fencers.


The speed formula ischanging with the revamp, speed will become more diverse for professions.




Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

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