Pikeman Archive
Thread: I capped pikemen speed, pikemen is AWESOME now
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doraemonting
Tue Jul 20, 2004 8:40 pm
#1
I got 98 poelarm speed so i am 2 points over cap, but let me just say its AWESOME to have cap, sorry for exaggeration.
Nura
Wed Jul 21, 2004 3:44 am
#2
isnt cap 125???
and whoever says u wont notice that anyway ... i say you do. heck i even noticed it with my pistoleer. my specials where god dam fast.
and whoever says u wont notice that anyway ... i say you do. heck i even noticed it with my pistoleer. my specials where god dam fast.
Djena
Wed Jul 21, 2004 3:57 am
#3
Actually you always speed cap at 100, I noticed that at89 I can do a special about every 1-1.5s with a 4.4 speed LVA
Dan128wizard
Wed Jul 21, 2004 4:12 am
#4
http://killyourpc.org/swg/swg_dps.phpdisagrees, 93 seems to be the cap for normal weapons, i have 95 and i have no problems with any lances.
Raanan
Wed Jul 21, 2004 5:35 am
#5
the cap on mods is 125. The effectiveness of those mods grant may not increase after 93 but that wasn't the point. They keep working up until 125.
See the speed cap and the mod cap are entirely seperate. Speed cap is 1 shot/hit per second. The only thing more speed mods will do is get your specials that much closer to the speed cap but once all your specials are at the speed cap, doesn't matter if you get another +25 speed. It won't make you any faster even if the calculations are still effected.
CapricornONE
Wed Jul 21, 2004 3:13 pm
#7
I just got a shirt with +9 polearm speed... and I have a +25 polearm acuracy..
I'm stil trying to get my speed up higher though..
Indomatic
Thu Jul 22, 2004 10:48 am
#8
+96 speed is basically cap for anything, you might have 1.1 attack using hit3 with a really slow lance though, +97 is guaranteed cap even if the pike was 100 spd you'd swing once per second.
Metroid
Fri Jul 23, 2004 12:05 am
#9
Indomatic wrote:
+96 speed is basically cap for anything, you might have 1.1 attack using hit3 with a really slow lance though, +97 is guaranteed cap even if the pike was 100 spd you'd swing once per second.
That's not right. Speed is a percentage. 97% speed reduction will cap on almost anything, but if you had a lva that was 100 speed, you'd swing every 3 seconds.
atimes
Fri Jul 23, 2004 12:39 am
#10
Dude every combat prof is awesome at the speed cap 
Crippling shot with a 400 max dmg carbine at the speed cap is suuuuwweeetttt
wiskerbizkit
Fri Jul 23, 2004 10:35 am
#11
The slowest pike is 6.5 right? that means at 95 your at 1.0 with whatever pike you hold
Raanan
Sat Jul 24, 2004 1:39 am
#12
All the mods are percentages. All the combat related mods are capped at +125 (well, the defensive at least. The offensive mods like speed and accuracy might be 150).
This is how the calculations for speed works.
You have your weapon. It has a speed. This is the base number the system works with. If it's an lva with a speed of 3.5. The beginning number is 3.5.
You have mods. Master pikeman gives +75 polearm speed (according to swg.allakhazam.com). That's 75%. With a +75 mod your weapon speed would be reduced from 3.5 to 0.875. Since the speed cap due is 1 attack per second. You swing every second as your base. However, the number used for calculating special times is 0.875.
You use say, stun2 which has a speed modifier of 2. You would then attack using stun 2 every 1.75 seconds.
So you see, the mods will lower the calculation number up until you hit the hardcap for mods. That means if the mod cap is 125, anything after 125 will have no effect on that number. Using the above example, you could theoretically (if other restrictions weren't in place) get your 3.5 lva to have a modded speed of -0.875 (which is entirely useless).
My point though is, the modifier cap and the speed cap are two entirely SEPERATE things. It is a very important distinction to make if you're trying to calculate how best to spend your skill points.
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