Pikeman Archive

Thread: Axkva Min

Deemer
Sun Jan 18, 2004 6:04 pm
#1

Sorry for a noobish question but what is it? From my understanding she is a nightsister boss, right?
Why is everyone trying to kill it/her? AWESOME loot or what? Also, where can it/she be found?


-Lexxus

T_Rikimouri
Sun Jan 18, 2004 6:20 pm
#2

She is the only one that has the NS energy lance on her, or so I have heard



-----------------------------------------------------
Nereus Tensati
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|\|3r3|_|5 > m0p@r
Concerned-Player
Sun Jan 18, 2004 6:21 pm
#3

She is a WENCH, I hate her. She has killed me twice.


Yes, she is a Nightsister in the cave infront of the Nightsister stronghold. If you are good you can solo the entire cave with the exception of her. If you get too close she yells "protect me sisters" and 6 protectors spawn and commence to whoopin your fanny. Not only that she is an ungodly monster. Her force attacks by pass armor and they hit for close to 1k each and they come fast. I use warcry so I can dot her just to have her eventually wack me.


But yes, she drops an "Energy Lance" schematic that allows 5 energy pikes to be made as long as you have 2 NS vibro motors for each pike.

Braglor
Sun Jan 18, 2004 7:52 pm
#4






Deemer wrote:

From my understanding she is a nightsister boss, right?



yupp, she's part of the new creature system and is indeed a boss. So is her pet, that stupid Corvo, borov, something like that, named Rancor... they're both nasty and deserves nothing but pain. Although Axkva is somewhat a hot little goth girl, she has some badass forceattacks as stated...
OutbackWookiee
Mon Jan 19, 2004 1:59 pm
#5






Braglor wrote:
Axkva is somewhat a hot little goth girl




Kinky!





LegwandLongfellow
MasterPikeman/Brawler
TKA/Fencer/HeavySwordsman
There'sabigblackholegonnaeatmeupsomeday
Somedayfadesaway,likeamemory


Envoy3113
Wed Apr 07, 2004 1:03 am
#6

Run










Unless you have a group that is ready to kick some major ass. This is where it gets tough to call. One school of thought is to bring her outside, you will have the easiest time outside, but chances are there are other groups in the area which might zerg onto your kill. Fighting her with her protectors is something I have never been able, and prolly never will be able to accomplish.


In my particular instance, we found Axkva wandering outside, undamaged, assuming someone most likely perished under the fall of her bodyguards. If you can attempt to isolate them by anymeans possible, then do so. Either way, running is the best advice I can give you, atleast further up and into the cave, there is a good chance someone will stay behind and the less you have to juggle the better of you'll be. In a much smaller group we were able to make it back up to the 1st opening and only have to deal with 2 protectors and the rancor, the group was small though and by this time I had 586 mind wounds and there was not much we could do after that. Too bad, as the cave was completely empty of other players.



There comes a time in every mans life when 86 years is just too damn long...
Tathar_Ahlon
Wed Apr 07, 2004 4:10 am
#7

i'm planning on taking my guild down there to take her down; so if anyone could share any good things to do, make sure we have, stratergies i would be most thankfull



TGi The Galactic Irregulars

Master Pikeman - Master Swordsman
Envoy3113
Wed Apr 07, 2004 6:02 am
#8

Depending on how many people you have, and your medics, I've found that large groups of ranged personel should encircle her, constantly moving and trading off aggro. In doing this you can tend to keep her in the middle of the circle, running to and fro, seemingly not sure who to attack. Use the meele members in your group to rush in and take aggro on a rotating basis, running in, attacking for a few rounds, then falling back for the next person to rush in. Any meele member that has ranged skills should pull out their blasters as they fall back, it will help ease the trade off of aggro. Mind hits are all importaint. Keep the people that can attack the mind standing at all costs. Even if you need to bite it multiple times in the process. You also want to make sure your medics use full use of the drag command, they shouldn't have to come within 15 meters of her.



This is, mind you, for a full guild type operation where not everyone is a uber master ass kicker. Everyone will have a role, just remember to lay off the specials should she start looking for your head, auto attack and let someone else piss her off. Trees are great too, if you can't see her, she can't use a force power on you either.



Good luck





There comes a time in every mans life when 86 years is just too damn long...
f33d84ck
Wed Apr 07, 2004 8:49 am
#9


Well, i fought her yesterday with my alt and a couple guild mates. This is what we had:


Master pikeman/master fencer/master brawlerin 73% kinetic ubese The tank

2 combat medicsfor mind and healthheals and health poisons

Master Commando and stacked burns

and two not mastered Rifleman


It took us a bit, and the only way to do this is to separate her. Go there buffed and bring brandy, muon and canape. The commando stacked burns after burns and the rifleman pounded her with T-21's. I sat and made sure I was sticking every state possible on her and sometimes doing a warcry. Intimidate is very easy to place on here, but blind/dizzy/KD was near impossible tostick on her. You definitely need a tank with good armor and some healers behind him. She loves the armor holeso watch out. I got hit for 1900 damage about 10 times throughout the battle.Took us about 20 minutes and guess what I looted from her.........


400 CREDITS!!!!!!!!!!!!


Needless to say we were pissed off.

Message Edited by f33d84ck on 04-07-2004 08:50 AM



The Cleric Regnor
http://mortis.teamego.com
Envoy3113
Wed Apr 07, 2004 9:32 am
#10



I would rather have 400 credits in my pocket than a 7-130 damage basic lance with a 40 str, 18% potency action posion





There comes a time in every mans life when 86 years is just too damn long...
Myst_Shade
Wed Apr 07, 2004 10:22 am
#11

or a wooden staf.....


Myst





"Speed kills, style is everything..."
Tathar_Ahlon
Wed Apr 07, 2004 2:18 pm
#12

our group is, roughly going to be:

me (master pikeman/fencer/swordsman)
another master fencer
around 3 TKM's
2 riflemen
1 or 2 commando's
2 riflemen
1 or 2 combat medics, and a couple of doctors (along with people with just medic)
bunch of people who are pistoleer and carbineer etc probably around 5 of these

how do you think we will do?



TGi The Galactic Irregulars

Master Pikeman - Master Swordsman
TheStarWarsKid
Wed Apr 07, 2004 2:23 pm
#13

Why the TKM's? You should do fine otherwise.



Itharr
Master Rifleman, Master Pistoleer, Alliance Ace Pilot
Ajihad Garrow
Master Architect, Master Artisan

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