Pikeman Archive
Thread: Had a thought about Darth Maul
From what I've read about Maul - He was, in game terms, TKM - Dark Jedi Master - all Melee Professions.
So - in game terms - his template would be impossible.
Omegaplex wrote:
Ya'll must have missed that little quantifier I threw in there, 'forgetting force powers.'![]()
Teras Kasi Master.
Thats it. Forgetting force powers of course.
The double-bladed saber is not a polearm weapon. Even without the 'force' ability to use it, its more of a two-handed sword than a polearm.
I don't think his weapon could be considered a pole arm....it's just a hilt with weightless blades coming out each side, which would be much more different than handling something with weight through out it.....
But I'm sure darth maul could use a regular polearm anyways ![]()
Lol, he's a Ninja Pirate.
I'm not sure there'd be an advantage in building a character like that. Aside from defense stacks, you'd probably find one thing that worked best, and stick with it. No point mastering multiple melee professions... is there?
TK would give you meditation and defensive acuity (work with non-TK?), and some fat melee/ranged defense mods. Pikeman would give you the area attacks, and make you look just damn cool in the process - you wouldn't believe how many people see me fighting and say "wow, that is awesome!" (No, I don't remind them of all the 'miss' messages). Fencer gives you great defense, but I'm not personally inclined towards it, while Swordsman would give you some seriously heavy artillery and a mind-hit that would be a mind-job.
miraclewhip737 wrote:
Darth Maul:
Dark Jedi Master
Teras Kasi Master
Master Pikeman
Master Swordsman
Master Bounty Hunter
Master Ninja
Master Bounty Hunter? Please tell me how you came up with that. (I'm not flaming, just asking a question.)