Patch Notes Archive
Thread: Update Notes: Version 108278.0 December 18, 2004
- Fixed an issue that wouldcrash the SWG client when hitting alt + ESC
Deep Space
- Fixed rebel spacestation aggro behavior in deep space. It won't attack friendlies anymore.
- Fixed an exploit for spacestation and star destroyer in deep space.
- Star Destroyer now drops 10-20k credits in deep space
- Rebel Spacestation now drops 10-20k credits in deep space
- Star Destroyer now drops 10-20k credits in deep space
Tiggs wrote:
Live Update Notes
Version 108278.0
Server Stability
- Fixed an issue that wouldcrash the SWG client when hitting alt + ESC
Deep Space
- Fixed rebel spacestation aggro behavior in deep space. It won't attack friendlies anymore.
- Fixed an exploit for spacestation and star destroyer in deep space.
- Star Destroyer now drops 10-20k credits in deep space
- Rebel Spacestation now drops 10-20k credits in deep space
A necessarry change - perhaps even a bit overdue - but it seems as though you've now taken away one of the key reasons people go to Deep Space without replacing that reason.
I know on Kettemore at least, Deep Space is empty enough - this change will just make that worse. People want rewards for doing difficult things - even if they're silly rewards, like badges. How about making the Star Destroyer and the Rebel Station dropa few pieces of high-quality high-end loot? It's a difficult task, I admit - trying to make the destruction of the STD and the Rebel Station worth the effort without over-rewarding those who can solo it - but I think something like a few pieces of high-level space loot would be a good start. Nothing players couldn't get elsewhere, but it'd simply be MORE likely to get those pieces from the STD or Rebel Station.
The truth is, many people won't do something in an MMORPG unless there's SOME purpose, even if that purpose is relatively trivial. But right now, there's NO incentive to go up and blow up the STD or the Rebel Station other than to claim you did it.
Please, don't let Deep Space remain as barren as the ground-game battlefields were when they were turned on. It has much potential, it just needsa few small tweaks - namely another PvP damage reduction and a few small incentives to go there - to realize that potential. This is the only real content we Aces have, and I find myself logging in less and less because there's simply nothing to do in space anymore. With a couple of changes, Deep Space could be made very inviting without making it potentially unbalancing.
I hope you consider what I've said. But once again, thanks for these changes - they were quite necessarry.
- Colonel Silellak, Imperial Pilot Ace, Black Rose Squadron
Message Edited by Optathlete on 12-18-2004 07:46 AM
I haven't been able to play this game with any satisfaction since Publish 11.5 made its infamous debut. And the more complaints I see about sorting discrepencies the less I see feedback about it. Crafting is abominable now. Today I was finally able to "break code" so that my crafting macros would work again after three one-hour sessions of testing schematic numbers one-by-one. It seems to me after a long invetsigation of your new sorting strategem that there in fact is not a choice available to sort by schematic number as before the last publish.
As a result I have lost most motivation to play this game seeing how my character is mainly focusing on crafting as of right now. I thought for sure that this would be the next addressed hotfix but alas it isn't.
This is my /bug. Please fix it, so that I can enjoy this game again.
Tiggs wrote:
Live Update Notes
Version 108278.0
Server Stability
- Fixed an issue that wouldcrash the SWG client when hitting alt + ESC
Deep Space
- Fixed rebel spacestation aggro behavior in deep space. It won't attack friendlies anymore.
- Fixed an exploit for spacestation and star destroyer in deep space.
- Star Destroyer now drops 10-20k credits in deep space
- Rebel Spacestation now drops 10-20k credits in deep space
I have to say that I was almost happy to see the fix for the Rebel space station and the Star Destroyer. But droping the credit drop is extremely weak. It should drop ubber credits but take a grp of 15 to take it and have the credits devided. No no one will ever bother with them again. DO you think they will?
Just my .02.
Tiggs wrote:
Live Update Notes
Version 108278.0
Server Stability
- Fixed an issue that wouldcrash the SWG client when hitting alt + ESC
Deep Space
- Fixed rebel spacestation aggro behavior in deep space. It won't attack friendlies anymore.
- Fixed an exploit for spacestation and star destroyer in deep space.
- Star Destroyer now drops 10-20k credits in deep space
- Rebel Spacestation now drops 10-20k credits in deep space
Ever since the new update patch, I've been getting more crashes, heh, guess thanks for trying.
Tiggs wrote:
Live Update Notes
Version 108278.0
Server Stability
- Fixed an issue that wouldcrash the SWG client when hitting alt + ESC
Deep Space
- Fixed rebel spacestation aggro behavior in deep space. It won't attack friendlies anymore.
- Fixed an exploit for spacestation and star destroyer in deep space.
- Star Destroyer now drops 10-20k credits in deep space
- Rebel Spacestation now drops 10-20k credits in deep space