Musician Archive

Thread: A possible factor in gig mission payouts?

sciguyCO
Sat Aug 16, 2003 12:13 pm
#1

Ok, was reading through the boards, and in Warder83's thread on a new skill branchcame across this:








Back to the gig tree they could make the new Entertainer mission terminals give gig missions. You have to have at least 3 people in a group to activate one, then go somewhere and play. Maybe thats a bad idea, whatever...







I'm not really sure what the entertainer terminals are giving out now, but I digress...


Has anyone tried checking the mission terminals while grouped? I know there's a few MM/ME bands formed out there (at least two serious ones on Chilastra). Have any of these tried checking the terminals with 3/4/5 people in a group?






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
NewJedi
Sun Aug 17, 2003 12:54 am
#2

<< Have any of these tried checking the terminals with 3/4/5 people in a group? >>


I haven't, but that's a good idea; I'll give it a try. My guess is that it won't make a difference, but it's worth a shot.

SnowDog2003
Sun Aug 17, 2003 12:02 pm
#3

When grouped, the money is split. Also, you can take two missions in the same place, and get paid double when you complete the time alotted.


sciguyCO
Sun Aug 17, 2003 12:52 pm
#4






SnowDog2003 wrote:

When grouped, the money is split. Also, you can take two missions in the same place, and get paid double when you complete the time alotted.




Well, yeah, I knew that. I'm just trying to figure out whether there's some way to get the missions themselves to pay more. I meant if you're grouped with another personwhen you take the missionand it paid 3 times as much, splitting the take is no big deal.


I mean, the destroy missions get harder (with bigger payouts) when you equip a weapon you are more profficient with. I just thought there might be something similar for us, andsince base skill or instrument equipped doesn't have an effect, I thought grouping might.


I mean, the devs couldn't possibly be thinking we were getting filthy rich on the missions before, so there must be some *other* good reason for the reduced payout. Right? Right? Please? Ok, call me naive, I can take it...


Unfortunately, I'm thinking the rationale was "well, now they can get gigs wherever (instead of just in the theaters)", so less work = less pay. Why they couldn't scale it by distance like deliveries or crafting missions is beyond me.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
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