Musician Archive

Thread: Starting Musician on ent. need help

Callahorn
Tue Mar 16, 2004 3:42 pm
#1

I know many of you will hate this post, but please dont flame because like many others I dont have time to sit at my screen and dance for hours on end. If anyone who is not anti-afk could post a good macro for me to use right from beginning musician xp I would greatly appericiate it, if you dotn want everyone seeing who you are PM me or email me info and or a maco to Callahorn in game. Thanks alot.

-Callahorn



==============================================================================

Come Check Out My Rareities and Artwork Vendor at -4467, 5243 Camarilla, Talus. Currently Featuring Corvette Loot!

-Master Grinder-
-Master TKA-
-Master Swordsman-
JasonK
Tue Mar 16, 2004 4:03 pm
#2

/startmusic <highest song you can play>


/flo 1;


/pause 5;


/flo 2;


/pause 5;


/flo 3;


/pause 5;


/flo 4;


/pause 5;


/healdamage self; (only add if you have med skills and make sure you have stims in your main inventory)


/flo 5;


/pause 5;


/flo 6;


/pause 5;


/flo 7;


/pause 5;


/flo 8;


/pause 5;


/join;


/ui action toolbarSlot00 (put the macro in the F1 slot)






----
Blah, blah, blah.
Callahorn
Tue Mar 16, 2004 5:09 pm
#3

bump



==============================================================================

Come Check Out My Rareities and Artwork Vendor at -4467, 5243 Camarilla, Talus. Currently Featuring Corvette Loot!

-Master Grinder-
-Master TKA-
-Master Swordsman-
Ryyger
Tue Mar 16, 2004 9:50 pm
#4

Thank you, Jason, for yet again showing exactly what not to do.

My own opinions aside, you can't use heal commands while playing music.

Try this.

/flo 8; /flo 4;
/pause 9.5;
/flo 2; /flo 3;
/pause 9.5;
/flo 5; /flo 6;
/pause 9.5;
/flo 1; /flo 8;
/pause 9.5;
/flo 4; /flo 2;
/pause 9.5;
/flo 3; /flo 5;
/pause 9.5;
/flo 7; /flo 1;
/tip self 500

That's my macro. Sounds great with a slith on rock, fairly decent elsewhere. Pretty sure it's too screechy on SW1. Note you cover each flourish, the doubling is because on Rock 6 and 7 start and end on similar notes, starting high and going low. Doubling it like that gives the impression that it's not just the same thing over and over.

The /tip self 500 line puts up a system message. Color it red. That's your sign that it's run out. Or replace it with a pause and a call line.

Doubling the flourishes gives you the same XP, makes sure they don't get seperated. 9.5 instead of 10 makes sure lag doesn't make you miss a tick.

Set up in Theed / Coronet, grind it out. Please don't add text. You'll get worse XP elsewhere so unless you've decided to like this, stick to those places. If you do, chances are another medic will heal you, grinding his own XP.

Once you get high in the class, spend a few hours ATK. You can get Apprentace XP quick from fellow grinders.

Message Edited by Ryyger on 03-16-2004 08:52 PM



Musician of Chaos
JasonK
Wed Mar 17, 2004 12:28 pm
#5

Apparently Ryyger can't read and posted a macro that's useless to you.



----
Blah, blah, blah.
Ryyger
Wed Mar 17, 2004 6:20 pm
#6

No, I just figured he's smart enough to figure out how to loop a macro. I also decided that it was better to give him something that will definatly return max XP gains, will not try to heal during a time when he can't, and has a better chance at sounding decent than random flourishes. As a bonus, I threw in a trick that gets you a very easy-to-see message during the macro that can be applied elsewhere.

Ever learned computer programming, Jason? He doesn't need the whole thing, he doesn't keep the whole thing. But it'll be a lot easier on the ear than yours and will generate slightly more XP as well.



Musician of Chaos
JasonK
Wed Mar 17, 2004 7:36 pm
#7

The point of putting the healing without stopping is so when an aspiring medic is healing you already you don't waste time and stims to heal yourself,you know,since somebody else is already healing you.


Of course I'm sure you knew that even though you made a point that it shouldn't be in there.




----
Blah, blah, blah.
Ryyger
Wed Mar 17, 2004 9:24 pm
#8

Actually, I missed that. Spent too long with programs that crash rather than give system errors I guess. Didn't consider the implications of having both heal and start in the macro.

Message Edited by Ryyger on 03-17-2004 08:55 PM



Musician of Chaos
JasonK
Wed Mar 17, 2004 11:42 pm
#9

It clogs up your system messages, but it works fine. Good for other macros as well. I've got one that does a harvest meat, loot, deathblow, and sniper shot. Another for curing all the states and healing bleeds and poisons. Between those 2 macros I lumped together like 15 commands into 2 toolbar slots, saving much needed space for other things.



----
Blah, blah, blah.
Ryyger
Thu Mar 18, 2004 8:13 am
#10

Hmmm. Actually, that would work.



Musician of Chaos
Page 1 of 1
Previous Next