Musician Archive

Thread: prediction for the future.

eyeodragon
Fri Jul 15, 2005 5:03 am
#1

There is no short version of this, (if you are too impatient to read a long post you probably shouldn’t be playing a musician anyway)


There are two ways I see the developers going with this profession to make it attractive once again.

First; and this is something I am looking forward to;


It seems the developers are prepping us for a big musician overhaul. There is no way they would get rid of BF and any use we are to the game besides a buff (that isn’t all the terrific), without a direction to head.

This is something they stated way back in beta they didn’t want to do but I think the realized its need in the new CU system and realize what will drive players to play musicians again.


Musicians will become the bards of SWG. As medics are healers musicians become buffers/debuffers. And with distinct sounding instruments the type of instrument you play the buffing song on could change the buff in some way. Think of a simple buff like a regeneration buff. It can be used in or out of combat to increase regeneration rate. One instrument could help buff health, another would buff action and a third would buff mind. A master musician could using the big xylophone and be given an option of 2 of the 3 stats to buff. (The downside would be you aren’t mobile.


Another simple buff could be an enemy debuff song that makes them easier to hit or do less damage depending on instrument choice again. Or musicians could even become crowd control while playing their sooth animal song that lulls less intelligent life forms into a deep sleep preventing them from agro-ing or attacking in groups.


Having different instruments affect the buff in different ways would promote having more than one musician in the group at a time.


---------------------------------------------------------------------------------


The second possibility; and this is something I am less looking forward to but just as likely and promising;

It seems the developers are prepping us for more skilless professions somewhat like pilot. A quest driven skill set that does not detract from skill points used in combat professions and therefore can be a pass time or hobby activity to add to the social aspects of the game.


These new skill sets will be reworkings of the dancer, entertainer, and musician skills.


The entertainment professions will no longer offer a benefit to combatants and therefore be completely social based professions. Something anyone could pick up with extra time on their hands and want to get away from the grind.


Also these professions will be heavily reliant on story driven quests to advance them; integrating combat quests towards the end to promote a diverse character. At first quests will be simple: go to this cantina and entertain for a set amount of time. Or entertain anywhere until enough experience is gained for a new skill box. Later quests will be more involved requiring you to reach certain limited access areas.


For example you could be required to perform in jabba’s palace infornt of the slug himself. Now to get to this spot you either need to have done the combat oriented theme park quests, or a new entertainment theme park quest series more focused on social tasks. Ideas for new tasks: bribe someone, pay off someone’s debt, entertain someone with a new Simon Says flourish based quests (ddr swg style!), or even just perform leg work.


To reach top tier boxes and master in either dance or musician; group quests will be required. Culminating in a theatrical performance requiring a specific theater, a set number of dancers and musicians AND audience attendees. Remember these are social professions and require social interaction and negotiation to achieve mastery of them. This would utilize the Simon Says flourish based quest system for all performers. Mastery should be difficult to attain and feel like an achievement.


Rewards for advancing in these social professions include badges name tag titles or stylized floating names, access to restricted clothing and accoutrements , and of course the normal line of new dances, songs, instruments, and flourishes.



______
Master Commando
Master Marksman
TKM

Hard Work Often Pays Off After Time,
But Laziness Always Pays Off Now.
Landlubber
Fri Jul 15, 2005 6:19 am
#2

The second possibility sounds much more realistic. Well, except from all those quests you mentioned, because those would require serious development time, and I don't think they would be willing to devote that to a 0 skill point profession. And anyway, if you really think they have a "vision" or a plan for us that will magically make us valued members of the SWG family and are willing to actually follow through on that plan, then you're giving them way too much credit. Don't get me wrong - I hope you're right, I just don't believe it until I've seen it.
In my eyes the current SWG Development team is in serious need of a clue or two about this game in general (not just about entertainers specifically). They may be well-meaning, and I don't doubt there is some real talent among theactual coders, but someone in the SOE hierachy is clearly exceptionally incompetent, that's the simplest explanation for the state this game is in. And I'd wager it's someone pretty high up on that hierarchy, not the actual Developers themselves.


Basically, we will probably be reduced to a purely social fluff profession without any serious impact on gameplay, and without getting anything in return... skill point reduction or not.




______________________________________________________
The Ti'lya Brothers: Ailar (Entertainer/Chimaera, DG Trader/Bria),
Klofi (Smuggler/Chimaera) -- Cancelled,
"You have a right to be upset. Anyone who is attached to any profession that doesn't get a lot of new content has a right to be upset." -- HanseSOE
______________________________________________________
Raph Koster on: "SWG: What went wrong?"


Chessack
Fri Jul 15, 2005 8:35 am
#3

I think there is a third, much more realistic explanation for things like taking out BF and not replacing it.

The devs have no earthly idea what to do with entertainers. So they're going to take a bunch of shots in the dark, like they seem to do with everything, without any real planning or solid input from the player base (whom they mostly ignore).

I will say this: if we become bards so that our main role is running around following combatants playing music at them, I'm out. I'll drop musician and probably cancel my entertainer's account (hell, maybe both accounts). I can't picture anything more UN-Star Wars-like than entertainers playing music and dancing in the middle of a battle. When did that EVER happen in the movies?

C



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Fragpuppie
Fri Jul 15, 2005 8:39 am
#4

First off I'll say that your post wasn't that long. I've seen...and made...longer ones.

While I think that the 2 directions you propose are good ideas, I don't see either happening in that manner. First off, I don't see the direction for musicians going towards being bards. The devs have always said that they do not want to make up bards, and its been something the community has been violently against (though I guess that means that the devs have considered it seeing as though they implement lots of stuff we never asked for or spoke against). In addition to this, if they were intending us to be part of the greater combat game as bards, they would have implemented it in the CU....and we know what happend with that. Also they recently stated (a couple months ago) that musicians will (someday) be getting additional buffs for NON-COMBAT skills. With that on top of that they link our final remaining skill of inspires to locations (cantinas, houses, camps), which has always been so, I do not see bard happening. Lastly, unlesss they give us some way of protecting ourselves, there is no reason for us to be in the field at all. I get 1 hit incapped often and that's on my speeder. So standing (or walking even) around with a combat group would be suicide. 1 aggro hit and I'd be dead.

As to your second idea, though this is what I would prefer, I see it as LESS likely. For one thing, they reduced ID skill points at the CU. If the other entertainer professions were going to be reduced, they would have already done so. Also, the professions that are 0 SPs have distict reasons for being so. Politician didn't start at 0 SP, but was reduced to such because they realized the burden it placed on players to run a city. Basically you needed an alt to be mayor. The politician also has never really had any effect on the greater game, only for RP. Furthermore, Politician was added after the fact when cities were added so they didn't try to integrate them 100%. Hopefully they have learned to try to better integrate professions all around.
The only other professions added have been the piloting ones (well except Jedi, and that is its own issue)...well OK and shipwright, but shipwright has the same cost as any other elite crafting tree. Pilot skills were added at 0 SPs for a couple reasons, first because to lose SPs to pilot, people would just bypass it and stick to the ground game, second because they were getting money for the expansion. Getting new skills for a small cash output makes sense. Getting just a different path is not as attractive, and thus not as profitable.
As Ailar said, they are not going to make an investment in converting us to quest based without return. They also would not be implementing the changes they are doing next week if this was the direction they were going to head.

The direction I see that the devs will take will be a continuation of what they have already done. We will have no direct role in the combat game. Eventually....maybe...there will be other "inspire type" buffs for non-combat skills, but most likely they will either be AFKable like the inspires are now, or completely useless like the inspires.....or BOTH. Skill points will remain the same high ones they are, but our value will be less than ever. We may see a real quest someday, but I doubt within a year. The theatre manager one is not a real quest. Its more of a random NPC arc like the Brantlee Spondoon ones in Coronet Cantina or the little ones in Mos Taike. Oh its like that except you have a HUGE cost for the reward at the end. Hopefully they will add a new expansion with real non-combat content (in addition to the combat content). I can dream can't I.


****NOTE TO DEVS WHO MAY READ THIS****
THE ABOVE WAS NOT A REQUEST BUT AN OPINION. PLEASE DO NOT IMPLEMENT ANYTHING AS DESCRIBED ABOVE. FOR IDEAS PLEASE SEE THE MUSICIAN 'Cool Gameplay Ideas for the Devs to Consider' THREAD, OR EVEN BETTER 'Musician Top Issues 5/23/05', BOTH OF WHICH ARE STICKIED IN OUR FORUMS.


Fragpuppie Uber
Master Musician/Master Entertainer

Message Edited by Fragpuppie on 07-15-2005 10:45 AM

Alivelle
Fri Jul 15, 2005 9:23 am
#5

The logical move is for us to become a zero SP profession.


The way i see it, it's not all doom-and-gloom, there are somegood points for this kind of move:


Good: Everyone will be able to come to a cantina and jam for fun.


Good: Entertainer will have no grind to it, come in, Jam, meet some people and have a good time. None of this xp animosity, none of this "must have the best players in the group" mentality.


Good: Since the CU entertainer professions struggle in combat, particularly crafter CL1's who cant wear armour, you can now spend a full line of SP's in a combat discipline.


Good: Increased community aspect for the game, instead of AFK macro entertainers (annoying, thanks holo-grind!)and silent "im only here to get my 3-hour buff" patrons, you should get huge bands, dance troops and all kinds of fun events. Everyone can join in!



I'm not saying i approve of the move (if it happens), but sometimes you have to learn to adapt to situations and look for the positive points (something entertainers excell at usually)!
Warryyr
Fri Jul 15, 2005 10:17 am
#6






Alivelle wrote:

The logical move is for us to become a zero SP profession.


No. We will be plagued with bots who want to do nothing else except drive us nuts.


The way i see it, it's not all doom-and-gloom, there are somegood points for this kind of move:


Good: Everyone will be able to come to a cantina and jam for fun.


And everyone and anyone can go in the cantina to be an annoying jerk, at no penalty to them, and they can do it all day and night while they work or sleep. So long as AFK is possible, zero skillpoints is out of the question as far as I'm concerned. Not everyone will use this opportunity for fun, some will use it to hurt other's gameplay. For a recent example, see NPC actor usage and their imminent removal.


Good: Entertainer will have no grind to it, come in, Jam, meet some people and have a good time. None of this xp animosity, none of this "must have the best players in the group" mentality.


Even if it takes no skillpoints, it will still have to levelled up. Politician isn't instantly mastered, though it has no skill point costs.


Good: Since the CU entertainer professions struggle in combat, particularly crafter CL1's who cant wear armour, you can now spend a full line of SP's in a combat discipline.


A lot of Entertainers are Entertainers because they're not that into combat. They like it because it's an alternative to combat and crafting.


Good: Increased community aspect for the game, instead of AFK macro entertainers (annoying, thanks holo-grind!)and silent "im only here to get my 3-hour buff" patrons, you should get huge bands, dance troops and all kinds of fun events. Everyone can join in!


If Entertainer professions were made more fun, there would be more Entertainers. Removing skill point costs would allow more people to be Entertainers, but it'd allow some folks to just destroy the cantina atmosphere.



I'm not saying i approve of the move (if it happens), but sometimes you have to learn to adapt to situations and look for the positive points (something entertainers excell at usually)!





I'm all for adapting to change. I have no problems with that. Even though there *could* be positives to removing skill point costs, I'm afraid that given our AFK-plagued game, we must be realists. People will use the opportunity to harass Entertainers or just be annoying.


I would much rather see Entertainer move beyond this "useless" stigma that it's now mired in, become a fun and desired element of the game community, and have it's skill points made worthwhile - rather than throw away our skill points.


Once all of our changes are done, I will then revisit the idea of removing skillpoints for Ents. Until then, though - it's way too early to call for their removal, and it looks like the opportunity given to any player could be easily abused.


spacedoggys
Fri Jul 15, 2005 2:13 pm
#7






eyeodragon wrote:

There is no short version of this, (if you are too impatient to read a long post you probably shouldn’t be playing a musician anyway)


There are two ways I see the developers going with this profession to make it attractive once again.

First; and this is something I am looking forward to;


It seems the developers are prepping us for a big musician overhaul. There is no way they would get rid of BF and any use we are to the game besides a buff (that isn’t all the terrific), without a direction to head.

This is something they stated way back in beta they didn’t want to do but I think the realized its need in the new CU system and realize what will drive players to play musicians again.


Musicians will become the bards of SWG. As medics are healers musicians become buffers/debuffers. And with distinct sounding instruments the type of instrument you play the buffing song on could change the buff in some way. Think of a simple buff like a regeneration buff. It can be used in or out of combat to increase regeneration rate. One instrument could help buff health, another would buff action and a third would buff mind. A master musician could using the big xylophone and be given an option of 2 of the 3 stats to buff. (The downside would be you aren’t mobile.


Another simple buff could be an enemy debuff song that makes them easier to hit or do less damage depending on instrument choice again. Or musicians could even become crowd control while playing their sooth animal song that lulls less intelligent life forms into a deep sleep preventing them from agro-ing or attacking in groups.


Having different instruments affect the buff in different ways would promote having more than one musician in the group at a time.


---------------------------------------------------------------------------------

This sounds heaavily like FFXI.



......_.:._...
...../..|..\
.....vvvvvv
v/|___/|Eponine/synnove/So'A
........|..
/O,O...| *TOTAL ECLIPSE BAND*
........|./__O__..|......./|/|
........J/^.^.^.\.|....../00..|...._|/|Live performer of
.........|^.^.^.^ |W|...|/^^\.|.../oo.|Xanadu Bay
..........\m___m_W|_|....\m_m |...\mm.|Guardians of Lok
ThreeTimesOneMinusOne
Fri Jul 15, 2005 10:01 pm
#8






Chessack wrote:
I think there is a third, much more realistic explanation for things like taking out BF and not replacing it.

The devs have no earthly idea what to do with entertainers. So they're going to take a bunch of shots in the dark, like they seem to do with everything, without any real planning or solid input from the player base (whom they mostly ignore).

I will say this: if we become bards so that our main role is running around following combatants playing music at them, I'm out. I'll drop musician and probably cancel my entertainer's account (hell, maybe both accounts). I can't picture anything more UN-Star Wars-like than entertainers playing music and dancing in the middle of a battle. When did that EVER happen in the movies?

C




No kidding. Who orginally came up with the Entertainer Professions? Probably left this game a long time ago. =(

Bronski113
Fri Jul 15, 2005 10:07 pm
#9

I personally see things developing into something good. Not exactly the way people want it but something better than we had.

Just from the way the skill tree looked it seems they are prepping us for new inspiration buffs. I wish we had the new buffs when the BF was removed but I'd rather have them work and work well before they are put in game.



Lodo Ektatu - Bloodfin
Co-Leader of the Entertainers (ENTS)
Proprietor of the Drunken Jawa in Gardens of Heaven, Lok
Master Musician, Dancer, Image Designer, and Entertainer

Jherek (Imperial) - Bloodfin
Captain of the Gardens of Heaven Militia
Master Carbineer and Smuggler
psikobunny
Fri Jul 15, 2005 10:32 pm
#10






Bronski113 wrote:
I wish we had the new buffs when the BF was removed but I'd rather have them work and work well before they are put in game.



They will have to be good (as in something people want) AND work nearly flawlessly, in order to compensate for the way things have happened. With BF gone before new buffs added, people will be out of the habit of coming in. Without the inertia from BF healing, we'll have to make a huge advertising push to get people to come back when these are introduced. It will be like trying to pop the clutch while pushing a 1 3/4 chevy van on flat ground. If there are even a few buggy implementations, it will sabotage the whole thing. That's one of my biggest issues with the current events.




Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Chessack
Sat Jul 16, 2005 10:34 am
#11


ThreeTimesOneMinusOne wrote:
Who orginally came up with the Entertainer Professions? Probably left this game a long time ago. =(





That would be one Raph Koster, known by the forum handle Holocron. He left near the end of 2003, and the game has been getting worse and worse from a design perspective ever since, because the people who took over for him did not understand what he was trying to accomplish, and lack the ability to bring that to fruition even if they could somehow be made to understand it.

What's funny is, a friend of mine, a fellow gamer, when he first tried SWG, "got" it right away. He had just started playing, and asked if there were NPC vendors and such. As I explained how the game worked -- BF, docs and wounds, vendors and merchants, crafters, etc, etc, etc, he said, "Ah! I see... they're trying to build a whole world. Impressive."

THAT is what Raph Koster was trying to do... not build a cool 3D skin with some visual effects and Star Wars gun sounds. He was trying to build a whole Star Wars Universe that we could all live in, and get immersed in. Entertainers were born of that vision, because they are a part of the SW films, so they belonged in the universe. BF and mind healing were the draw to get people into the cantina, etc. Raph did not see the cantina as "down time" but as interaction time. He envisioned that, because everyone had to go to the cantina, that is where people would meet, mingle, and whatnot.

The main flaw in his vision was allowing AFK macros. However, he did say in one post (right before he left) that hearing of such things made him 'wince' because that is not what the entertainer professions are all about (grinding). I believe that if he had stayed on, over time we could have made him see that AFKing was bad for the game, and he would've had it removed. BUT, he left, and thus departed the only person who would've "gotten" the arguments we were making. The rest don't understand what he was trying to do with Entertainers, and never will (with the possible exception of SOETyrant, who also thought AFKing needed to be removed from the game, but who is also now long gone).

Now I'm not trying to say the game was perfect at launch. Many things did not work as designed. Those were bugs, though, and not really Raph's responsibility (he's not a programmer). He was responsible for the design and the design, as he implemented it, was quite good. Since they've changed the design, they have had to change the role of entertainers. But this is why I laugh at people who say, "Entertainers were never meant to be healers." That's B.S., pure and simple -- in the original design of Raph Koster's, Entertainers were most definitely healers, and he gave us the TRUMP healing item -- BF, which affected both your combat (high BF = miss a lot in the original system) and your ability to heal all your other wounds. If he had not wanted us to be healers, he'd not have given us the trump thing to heal.

They've totally gotten away from his original design. The CU was not just a "combat system upgrade" -- far from it. The CU and ROTW have totally changed the fundamental design philosophy of the game. The problem of course, is that they didn't change everything that went with this design philosophy, so now they have a kludgey hybrid, with half the elements of the old design, and half new, and none of it quite works all together.

C



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
eyeodragon
Mon Jul 18, 2005 6:58 am
#12

Excellent post and it makes a lot of sense.

Let’s say they do go more towards the buffing route with the entertainment profession giving us more types and what not. We are still going to have the afk entertainers grinding and buffing

Solution: like I outlined in my OP the act of entertaining for more than just the audio and visual benefit (I mean entertaining for the sake of buffing) must be made more interactive. Make it more like a combat system. Something less likely to be automated. Sure there will be grinding to get the general experience but if you want the buffing experience you have to be personally using this new system to actively react to the game and buff the target. . It would be awesome if different songs could give different buffs and max duration could be effected by how many performers and performing it and the instruments they use to perform it where a full band with all parts played would result in the longest buff duration with the smallest needed performance time on that song.

A good plan is the Simon-says/DDR solution. Have flourish and effect types be flashed in a randomly generated order at random intervals that need to be triggered at precise moments in a performance for any buffing to take effect. In a group setting each member would have to trigger that flourish or effect before the final A/V result would display in the game to give the effect of a synchronized band. People not reacting in time or messing up their part would quickly be kicked from the buffing group in favor of a more attentive player.

Another method would be more like a “rock-paper-scissors” approach where some event is displayed and the entertainer needs to choose how to react based on their experience using flourishes and effects.




______
Master Commando
Master Marksman
TKM

Hard Work Often Pays Off After Time,
But Laziness Always Pays Off Now.
Landlubber
Tue Jul 19, 2005 1:33 am
#13






lesniak wrote:
Me thinks you give the devs WAY to much credit for thoughtfullness or imagination.




/agree


(... and not to forget motivation)



______________________________________________________
The Ti'lya Brothers: Ailar (Entertainer/Chimaera, DG Trader/Bria),
Klofi (Smuggler/Chimaera) -- Cancelled,
"You have a right to be upset. Anyone who is attached to any profession that doesn't get a lot of new content has a right to be upset." -- HanseSOE
______________________________________________________
Raph Koster on: "SWG: What went wrong?"


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