Musician Archive
Thread: Music Buff potency question for the devs
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Stubi
Wed Sep 22, 2004 11:12 am
#1
I have a question for the devs.
Why are entertainers buffs weaker than the doctors?
Our buffs should be around the same level as the doctors buff. I am a master musician and when I buff someone they only get between 400-600 per buff and it only last for 2 hours where as a master doc who is buffing gets around 2400 per buff for around 3 hours, also it's not always the same every time I do a buff. Why are we getting short changed inour entertainers buffs?
LyteFoot
Wed Sep 22, 2004 11:17 am
#2
Personally I want to know why doc buffs are so powerful. The current comp and buffs is killing a lot of the content value of the game. The constant requests for a "solo group" should be a clear indication something is way out of wack. I hopedoc buffsgo down instead of ent going up.
picklesSW
Wed Sep 22, 2004 11:17 am
#3
Few things...
1) Don't hold your breath for an answer from the devs.
2) Mind buffs are based on the skill of the entertainer and the amount of mind the target has. The most they can get is twice their current mind pool, outside of special clothing attachments, etc. It fluctuates because all your targets are likely to have different mind pool sizes, not because of you.
3) Entertainer buffs don't need to be stronger. If anything, doc buffs need to be made weaker.
1) Don't hold your breath for an answer from the devs.
2) Mind buffs are based on the skill of the entertainer and the amount of mind the target has. The most they can get is twice their current mind pool, outside of special clothing attachments, etc. It fluctuates because all your targets are likely to have different mind pool sizes, not because of you.
3) Entertainer buffs don't need to be stronger. If anything, doc buffs need to be made weaker.
Stubi
Wed Sep 22, 2004 11:35 am
#4
All I really want is that the buffs should be even for it to be fair. When you compare the two there not even close to being even. Just an answer is what I am looking for. Maybe I wont ever get one but at least Iput the question out there.
Everything should be even or it totally unbalances the game.
Jenden
Wed Sep 22, 2004 1:21 pm
#5
What happened is doc buffs were never supposed to get where they are now. The devs seriously underestimated the players ability to hoard high quality resources, and therefor didn't expect most things on the server to be made at 95%+ quality. Doctor buffs were supposed to be about on par with music buffs, but that was based off of average strength buffs, not the amazing strength ones everyone runs around with.
NewJedi
Wed Sep 22, 2004 1:45 pm
#6
Yes, I don't think doctor buffs were intended to be nearly this powerful. They have effectively removed the significance of base stats. Who cares whether you create a Wookiee or a Human? The buffs smooth over whatever small differences there are among stats.
All that said, remember: a combat rebalance is coming...
DarkY0da
Wed Sep 22, 2004 3:08 pm
#7
pfft they could just stealth nerf resource spawns. Making it so new stuff couldn't make such high powered buffs or such high powered armor. The old buffs and armor would slowly work their way out of the system. Ohh but that would be the easy way...
Jenden
Wed Sep 22, 2004 5:44 pm
#8
DarkY0da wrote:
pfft they could just stealth nerf resource spawns. Making it so new stuff couldn't make such high powered buffs or such high powered armor. The old buffs and armor would slowly work their way out of the system. Ohh but that would be the easy way...
See, the problem with that is that fact that most serious crafters have 2million+ of the best resources already stocked away (with the exception of creature resources)... yea they would get out of the system but it would take a year or two.
fett3041
Wed Sep 22, 2004 5:58 pm
#9
The devs have shown a habit of seriously underestimating their playerbase. The underestimated the desire for the best/uber, and the lenghts people would go to get it. For buffs, they never figured players would seek and hoard the finest resources, the finest tools, delete anything but the highest experimentation, and use the most powerful benefits such as attachments, food,and crafting in research facilities.
Much like they underestimated the number of players who want to run around with a lightsaber, and the lengths we would go to get it.
They've been saying that they hold the Entertainer professions as the 'standard' for other professions. When the rebalance comes, don't be suprised if the best buffs, with the best resources, only double player stats for two hours.
picklesSW
Thu Sep 23, 2004 12:04 am
#10
"Everything should be even or it totally unbalances the game."
How so? How is it unbalanced, given that everyone has the same ability to get buffed?
How so? How is it unbalanced, given that everyone has the same ability to get buffed?
LyteFoot
Thu Sep 23, 2004 6:08 am
#11
That could be taken so many ways. Can you imagine the uproar if all combat classes got the XP rates entertainer gets lol.What if their animations were as broken as dancers? Better yet, to make a truely useful and enjoyable experience instead of chaos and staticall the fighters in a group had to coordinate!
fett3041 wrote:
They've been saying that they hold the Entertainer professions as the 'standard' for other professions. When the rebalance comes, don't be suprised if the best buffs, with the best resources, only double player stats for two hours.
fett3041
Thu Sep 23, 2004 8:29 am
#12
Hahahaha! I can see it now! TKs /groupattack-ing unarmed hit 3 in sync! Coordinated blaster volleys. Heals in unison. Crafters get more XP per craft with each additional person in their 'workforce' 
Seriously, though... I wouldn't be suprised if the macro nerf doesn't come, then they decide to nerf the xp reward. They seem to feel that at four hours per day, it should take you three months to get master (roughly360 RL hours to get master ID). Knowing $OE, how do you think they'll 'fix' the rest of the professions that are mastering too quickly? Imagine the uproar from the 'I want it NOW, and I don't want to have to work for it' crowd.
Guess we'll just have to wait for the rebalance and see what happens.
LyteFoot
Thu Sep 23, 2004 10:53 am
#13
If they get the balance right they won't have to nerf the XP. The XP rate is high because a fighter can go through a bull rancor layer in 3 minutes. If they have to group and split XP plus organize and use tactics to take out moderate and high end content the XP rate will drop all by itself.
The cry is going to be from those who think they have some right to solo everything. I wish those types would return to their single player games but thats just me.
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