Musician Archive
Thread: Devs: REMOVE the xp requirement for the new song from the Entertainer Quest!
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Warryyr
Fri Sep 24, 2004 8:38 am
#1
This is the place to voice your opinion that the 400,000 xp requirement for the new song be completely removed.
Thank you for sharing your opinions on this matter.
Warryyr
Fri Sep 24, 2004 8:50 am
#2
I'll get the ball rolling.
The 400,000 xp requirement should be removed for the following reasons:
1. No other profession has ever had to pay with xp for new content. They'veoften just been given it. Typically without even completing a quest. The xp cost doesn't make sense.
2. A Novice Musician, after being told he doesn't have the skills to do the quest, finally gets to complete the quest. This Novice Musician now must bank up at least over a million xp just to get the reward. They must train in, for example, Music Knowledge IV, and then bank the 400,000 xp required for the song. This is unacceptable and nothing but discouraging for the Novice Musician who took the time to complete the quest. The quest was the cost, the song is the reward. The xp cost doesn't make sense.
3. Any Musician pursuing Force Sensitivity is penalized 40,000 Force Sensitivity xp to get the new song (400,000 Music xp in a 10 to 1 ratio for FS xp). In the pre-Publish 10 days, losing xp was meaningless. In the FS process, it's precious. I see no valid reason to penalize Musicians who are pursuing Force Sensitivity, yet also want new content for their profession. This is beyond losing 40k FS xp. I have now stopped converting xp to FS xp because I've no idea whether it will be decided to increase the xp cost to 900,000 Music xp for the new song. You have successfully gated any Musician pursuing FS, because they want to be able to use the reward the earned by completing the quest. The xp cost doesn't make sense.
Thanks.
psikobunny
Fri Sep 24, 2004 8:57 am
#3
I'm technically in favor of Lowering the requirement, but since my addendum to that is remove the requirement unless other professions will be expected to pay for their future content as well, I will post here.
I seriously think this whole debacle is yet another case of neither hand telling the other what it is doing. Some Devs are left to design and implement new content while others are pulled to revamp Jedi. Did they communicate? Did anyone sit down and look at the list of upcoming changes and say.... Hey, if we implement a massive experience exchange system, then a month later insert a reward that costs nearly 50% of a Master's banked experience, won't that maybe piss some people off?
LyteFoot
Fri Sep 24, 2004 8:59 am
#4
If this content is supposed to be post-master content then only allow masters to use the song and remove the XP requirement. If it isn't post-master content then remove the XP to prevent a budding musician from having to slow up their career just to use the new song.
The quest and the fact that a person is sufficiently skilled enough to play the song should be sufficient. I don't get any better at music in this game by gaining experience beyond master.
The balancing of a persons desire to do FS or the music quest is a non-issue. I'm sorry it is a choice you have to make. I still feel that the XP is a payment that no other profession has to make. With all other loot or quest items you simply have to find someone with the skills to make the thing, not build up beyond a master simply to use it.
starcraftWS
Fri Sep 24, 2004 9:30 am
#5
/sign.
If we do the quest, we should get the reward. Period. As Warryyr said, any xp cost for the reward unfairly penalizes the musician/dancer from advancing their force-sensitivity.
Aleyo
Fri Sep 24, 2004 9:48 am
#6
/sign
If there's to be an xp requirement at all, it should be a quest that requires you to be a master to do. If it's not post-master content (as it's not), then there should not be an xp requirement that takes away from the up-and-coming musician's goals to improving his craft. Not to mention that the xp goal should not be higher than the player can even achieve, if he's a novice musician.
Although I'd be ok with an xp requirement if it were post-master content, I still think it's not a very creative requirement, as it requires no extra skill to achieve, just time spent. Compare to other quests that give you objects you can't use right away, where the extra parts you need to attain require some kind of skill or interdependence.
I don't mind having an extra cost to use the scroll, it should just be reasonable to the player who will be doing it, and an xp requirement is not a reasonable request to the musician who's either trying to master or who can't get the xp because he doesn't have the skill points to go beyond novice.
If there's to be an xp requirement at all, it should be a quest that requires you to be a master to do. If it's not post-master content (as it's not), then there should not be an xp requirement that takes away from the up-and-coming musician's goals to improving his craft. Not to mention that the xp goal should not be higher than the player can even achieve, if he's a novice musician.
Although I'd be ok with an xp requirement if it were post-master content, I still think it's not a very creative requirement, as it requires no extra skill to achieve, just time spent. Compare to other quests that give you objects you can't use right away, where the extra parts you need to attain require some kind of skill or interdependence.
I don't mind having an extra cost to use the scroll, it should just be reasonable to the player who will be doing it, and an xp requirement is not a reasonable request to the musician who's either trying to master or who can't get the xp because he doesn't have the skill points to go beyond novice.
Shadowace156
Fri Sep 24, 2004 3:44 pm
#7
i also think 400k is alot but they should lower it to 200k or 100k not all together because its part of the quest
Echinacea
Fri Sep 24, 2004 7:04 pm
#9
In the interests of putting everything in one place:
- I do not think it is at all appropriate to require only performers to pay experience in order to receive a reward for a quest they have completed
- I further think it even more inappropriate to make the experience cost higher than what a personallowed tocomplete the quest can actually accrue
- It's insulting enough to be told that we were never intended to be a part of force sensitivity or pursing the Aurellian Village quests. To then make Musicians and Dancers the only profession forced to choose between long overdue, scantynew content and pursuing force sensitivity is unutterably demeaning
- And on a final note, not getting a new instrument, or not being given the choice of doing the quests a second timefor an instrument schematic, makes this not worth it for me. Especially with the experience cost, in light of my pursuit of force sensitivity
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