Musician Archive
Thread: What's The Best Combat Prof For MM...
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LeBob
Sat Sep 11, 2004 8:52 am
#1
given that I don't necessarily have all my HAM spent on Action?
thanks
[edit] PVE [/edit]
Message Edited by LeBob on 09-11-2004 01:10 PM
Staak
Sat Sep 11, 2004 9:35 am
#2
I mastered TK. It works great for me. Decent damage output in PvE, which is what I tend todo when I'm in the mood for some combat, or when I can't get enough credits from entertaining/buffing.. oh wait, that's all the time.Themeditation line is one of the best skills in the game (you ever notice how many people can meditate?) and works hand in hand with our ability to heal fatigue to keep downtime to a minimum.The fact that you can fight with an instrument equipped is kinda funnytoo./unarmedknockdown2 looks pretty wicked when you smash someone over the head with a bandfill and they go flat on their back.
I had enough skill points to master Musician, Entertainer, and TK, fill the unarmed tree in brawler,andkeep one other basic profession novice box.
Banthabutcher
Sat Sep 11, 2004 9:45 am
#3
I'm a Pikeman.
Since you have musician like I do you can't exactly build up a template to be really good at PvP. DOT Lances make it so you can "hit and run" in a battle, applying a mind poison or disease to many people with your AOE attacks. So, you can be useful in PvP even if you can't really hold your own in a fight (until you get an 800+ damage Long Vibro Axe).Also, Pikeman is great in PvE where there's large groups of enemies, like the merc room in the Geo Caves or faction farming a base (heh heh, die dirty Rebels!).
TKA and Pikeman are generally great stand-alone professions to pick up. That and Rifleman.
Landlubber
Sat Sep 11, 2004 9:51 am
#4
I'm TKA myself (mainly because the Meditate branch is so useful, like already stated), but any of the melee advanced professions should work fine, because they take less skillpoints than a marksman profession, which might get important if you're also going for Master Entertainer.
If you can spare the additional 14 skill points, then I guess Rifleman should be fine too.
Aleyo
Sat Sep 11, 2004 10:00 am
#5
TKA, no doubt about it. Being able to fight with your instruments equipped is one of the most fun things in the game. And it can really humiliate your opponent if you should beat them down
.
RoperGaran
Sat Sep 11, 2004 10:02 am
#6
Landlubber wrote:the melee advanced professions should work fine, because they take less skillpoints than a marksman profession,
Eh?, the elite marksman professions have the same skillpoint requirements as the melee professions. 15 points for novice brawler or marksman, 14 points for the weapon specialization line, and 63 to master the elite profession.
Aleyo
Sat Sep 11, 2004 11:56 am
#7
Well, given your title edit to include 'pve', and my comment about humiliating your opponent, I'll give a slightly more in-depth answer and still recommend TKA.
There was a post a little while ago on the dancer forum asking what was the best combat prof for a dancer. And I'm confused by these questions. Do you mean which combat prof will enhance your dancing or musicianship? Cause not one will do so. Is it a question of skillpoints? Like, given that I've spend X skillpoints to reach MM, what's the best I can do with the rest of them? That kind of question can be posed more generally, in a forum with more combat oriented folk, as "what's the best combat prof(s) I can get with Y amount of skillpoints?"
Maybe you can clarify why you asked your question (I'm honestly curious more than critical, cause I'm thinking I may just be missing something).
In the meantime, TKA is a great profession for PvE. Aside from the strength and speed any melee profession will yield at mastery, the meditation line is great for when the creature you're fighting decides it wants to poison or disease you, or for when you get yourself cut and wish to stop the bleeding. It's also a lot of fun to watch. I've heard swordsman is good in PvE, but I heard that quite a while back, and I don't know if any changes have affected that.
There was a post a little while ago on the dancer forum asking what was the best combat prof for a dancer. And I'm confused by these questions. Do you mean which combat prof will enhance your dancing or musicianship? Cause not one will do so. Is it a question of skillpoints? Like, given that I've spend X skillpoints to reach MM, what's the best I can do with the rest of them? That kind of question can be posed more generally, in a forum with more combat oriented folk, as "what's the best combat prof(s) I can get with Y amount of skillpoints?"
Maybe you can clarify why you asked your question (I'm honestly curious more than critical, cause I'm thinking I may just be missing something).
In the meantime, TKA is a great profession for PvE. Aside from the strength and speed any melee profession will yield at mastery, the meditation line is great for when the creature you're fighting decides it wants to poison or disease you, or for when you get yourself cut and wish to stop the bleeding. It's also a lot of fun to watch. I've heard swordsman is good in PvE, but I heard that quite a while back, and I don't know if any changes have affected that.
Echinacea
Sat Sep 11, 2004 2:15 pm
#8
Although I do agree that for PvE, TKM is good. It's just that there are lots of things that are resistant to kinetic damage, and that's the only kind of damage a TKM can do.
Meditate is way sexy, though!
Pikeman is good for the area dizzy/KD, DoT lances and that you can do either energy or kinetic damage depending on the polearm you use.
I wouldn't recommend Fencer unless it just really tickles your fancy. Fencers are very tough (tons of defenses) but don't do massive amounts of damage output like the other melee variants.
The points should be there to take up a ranged combat professin to mastery, if that's your preference. I'd advise Rifleman in that case. There are rifles that do various types of damage so you can affect things if they're resistant to a certain kind, and you can shoot from cover. Carbines are really most effective if you're with a group and fighting NPCs or PvPing...the area KD/dizzy is evil if you have melee artists to beat on someone when they're down. Pistols...um...I've not heard much good about pistols, really. But I may have gotten biased info.
But of course, I think hammers and scythes are just the best ever.
So I say Swordsman.
JohnMarble
Sun Sep 12, 2004 12:46 am
#9
Yeah, yeah, melee rules all. But it's Star Wars, dammit. Whatever you do, don't take pistoleer, though. Take rifles, they play like pistoleers.
E-Dog
Sun Sep 12, 2004 5:23 am
#10
I took up fencing, because it was my first (and only) holo, but I kept it as it has funny looking moves, with little jumps and stuff! Kinda like /flo3 in the Basic dance. ´The nice defensive mods makes for a great little round mon cal tank, especially if you add the über def mods at master musician!
Landlubber
Sun Sep 12, 2004 12:29 pm
#11
RoperGaran wrote:
Eh?, the elite marksman professions have the same skillpoint requirements as the melee professions. 15 points for novice brawler or marksman, 14 points for the weapon specialization line, and 63 to master the elite profession.
Oops, my bad - I was under the impression that elite Ranged professions needed the Ranged support branch of marksman as well. Sorry
IndySWG
Sun Sep 12, 2004 11:16 pm
#12
Smuggler is hardly uber, but its got some social aspects to the profession which most people who are sticking w/ Musician can appriciate.
I'm a Master Muscian, Master Smuggler, and I have novice pistoleer, and ranged combat 4
yes, I need buffs.
Yes I need armor
But I like the template. (I'm afraid that I'm going to have to drop musician to continue along the FS path
but that's not for a while). My fights as a Smuggler are more interesting than when I play my master swordsman. As asmuggler,I have to be very careful. It forces a bit of strategy. I have to always have several pistols with me (for the different damage types) and remember to pick the right pistol for the mob I'm fighting ... because with my template every little point of damage counts - no macro killin' for me. (Honestly that's the way combat SHOULD be ... and hopefully will be again once the combat ballance happens)
Lots of things in Smuggler are broken ... actually there's only like one thing that isn't broken ... sigh ... nevermind ... 
Ok so Smuggler isn't the best combat profession for ... well...anything. But I like being in the cantina either playing or closing a deal to me the two professions seem to be a nice combo.
LyteFoot
Mon Sep 13, 2004 6:02 am
#13
Master Rifleman is it. Let all these melee professionals run in and agro everything. You get to sit at range and drop the mob just before that melee guy reaches it. It is hilariously good fun and gives your melee friends lots of excercise running towards everything. If the mobs get too thick then do the kind thing and allow the mobs and melee friends meet each other 
I still don't understand the desire to run up to something that is going to hit you!
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