Musician Archive

Thread: New Master Musician has a question about group buffs

Fragpuppie
Wed Oct 06, 2004 1:07 pm
#1






Tralmek wrote:

I can'tfind the exact post that you're talking about (although I do remember it.) I do know, however that it takes 120 flourishes to do the full buff time, and the server will only "read" 5 every 8 seconds. That works out to being 3 minutes 12 seconds for the buff. Even on active buffs I normally do 4 minutes just in case floursihes got dropped for some reason. Passive buffs I usually take to 5 minutes so everyone gets the chance to start listening.







The exact formula seems to be 120 flos OR xp ticks. Each flo or XP tick adds 1 minute to the outcome with a max of 2 hours (and 9 seconds). IF the 5 flos every 8 seconds was EXACT then technically you could do a full buff in between 166 and 170 seconds depending on when the final XP tick hits. However, due to lag, flos are not allowed EXACTLY every 8 seconds. My buff method....The "Patent Pending Fragpuppie Uber 3:10 Quickbuff" uses 190 seconds to allow for these variations and adds an extra 8 second loop of flourishes because I do not spam the flos contantly. I do them in bursts of 5 every 8 seconds....and invariably one burst is missed in the 3:10 and does not register.



Fragpuppie Uber
Master Entertainer, Master Musician
Guild Leader - Performer United Professional Society (PUPS)
Founding Member - Frag's Puppies
Contact S'ita for bookings
President and CEO - Fragpuppie Enterprises and Uber Instruments
Coronet, Corellia, Chilastra

Tralmek
Wed Oct 06, 2004 1:18 pm
#2

It must figure somewhat differently than each flo adding 1 minute then....


I figured it this way:


120/5 = 24 (the number ofbursts needed)


24*8 = 192 (theseconds it takes to perform all of those, assuming noburst losses)


192/60 = 3.2 (the total time in minutes required)


3.2 minutes is 3 minutes and 12 seconds. If the buff consistantly lost at least oneburst, then the buff would need to take 3:20.


Where is my math going wrong?




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Fragpuppie
Wed Oct 06, 2004 1:38 pm
#3






Tralmek wrote:

It must figure somewhat differently than each flo adding 1 minute then....


I figured it this way:


120/5 = 24 (the number ofbursts needed)


24*8 = 192 (theseconds it takes to perform all of those, assuming noburst losses)


192/60 = 3.2 (the total time in minutes required)


3.2 minutes is 3 minutes and 12 seconds. If the buff consistantly lost at least oneburst, then the buff would need to take 3:20.


Where is my math going wrong?





You are forgetting the 1 minute of buff duration you get at each XP tick. at 3:12 you will get 19 xp ticks and that would, in theory (if it went over 2 hours), give you 139 minutes of duration.


Now when I put together this method, I didn't know the formula. I did tests! I first tested to see how many flos the computer would "see" and that turned out to be 5. Then I did tests with macros to see how fast I could reliably do bursts of 5 and have the server "flo acceptance" timer reset. Sometimes I got 3 or 4 bursts through in a row at 7 seconds between them, but it was not reliable. 8 seconds was the fastest I could do them with MOST going through (90-95%). I then got guinnea pigs to receive free buffs while I tested how long I needed to run it to get 2 hour duration. I timed from "/setp" and then I moved to stop playing at the EXACT time I was testing. After MANY tests I saw that 3 minutes was giving me between 1:48 and 1:52, but never 2:00. Adding the 10 seconds seemed to solve the problem.


Soon after I published the "3:10" the buff exploit became know and popular. I even used it myself until its demise. But then again doing music buffs in 40 seconds and dance buffs in 8 seconds was a bit excessive. It was from these methods that people pieced together the 120 flo and XP tick formulae. In doing the exploit "/stop /start" buffs I would count the number of 5 flo bursts and once I hit 120 flos I'd end the macro. I did tests here also and found that 100 didn't do it and because of the delay getting into step with the flos going through, it was best to count, not time the buff. I timed dance ones when I did it though. Dance didn't have the issue of starting and stopping music and would also allow 4 bursts per second. Its kinda hard to count them when you can do 120 flos in 8 seconds.



Fragpuppie Uber
Master Entertainer, Master Musician
Guild Leader - Performer United Professional Society (PUPS)
Founding Member - Frag's Puppies
Contact S'ita for bookings
President and CEO - Fragpuppie Enterprises and Uber Instruments
Coronet, Corellia, Chilastra


Message Edited by Fragpuppie on 10-06-2004 03:44 PM

Tralmek
Wed Oct 06, 2004 2:21 pm
#4






Fragpuppie wrote:

You are forgetting the 1 minute of buff duration you get at each XP tick. at 3:12 you will get 19 xp ticks and that would, in theory (if it went over 2 hours), give you 139 minutes of duration.



Ahh! Ok, I understand why it could be under 3:12 if there's a minute duration added for each xp tic. I didn't realize that added time as well.




Feeling no connection with the Force since 2003
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Combat_Medic_to_be
Thu Oct 07, 2004 12:02 am
#5

Hey guys,

I just masted musician and have succesfully given mind buffs however I would like a bit of advice on passive group buffing. My guild often do group PvP and if I could buff the whole group simultaneously it would be very useful.

If I use the same buff rate as I would for an individual buff (one flo every 2s) how long would a passive group buff take?

Thanks.

Ikeoh



Jendi Akasce - Nevaeh
A carebear tumbleweed

Tralmek
Thu Oct 07, 2004 12:10 am
#6

Passive buffs take no longer to apply than active buffs, although I like to go for a bit longer since it's hard to make absolutely sure all 19 people have actually started listening when you asked them to. I have a few notes about buffing (both active & passive) here. /shrug it's not as specific as what you can probably find in the stickies, but worth a look I think, otherwise I wouldn't have posted it.




Feeling no connection with the Force since 2003
*feels an outer glow*. The HAWT side is with me
Have a question? Read the Stickies!
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Combat_Medic_to_be
Thu Oct 07, 2004 12:17 am
#7

That's fantastic thanks. The info in the sticky was kind of vague imo. I did see some very detailed info a while back explaining exactly how the buff works (how much a tick and a flourish contributes and so on) but couldn't find it again.tes about buffing (both active & passive)

Jendi Akasce - Nevaeh
A carebear tumbleweed

Tralmek
Thu Oct 07, 2004 12:48 am
#8

I can'tfind the exact post that you're talking about (although I do remember it.) I do know, however that it takes 120 flourishes to do the full buff time, and the server will only "read" 5 every 8 seconds. That works out to being 3 minutes 12 seconds for the buff. Even on active buffs I normally do 4 minutes just in case floursihes got dropped for some reason. Passive buffs I usually take to 5 minutes so everyone gets the chance to start listening.




Feeling no connection with the Force since 2003
*feels an outer glow*. The HAWT side is with me
Have a question? Read the Stickies!
Remember: Only YOU can prevent forum fires
!
Official AFKophobe


Combat_Medic_to_be
Fri Oct 08, 2004 11:03 am
#9

Did my first group buff last night. Went fine. I've been using a macro with a flourish every 2s for 3.5 minutes. Works fine. I'm really enjoying being a musician!



Jendi Akasce - Nevaeh
A carebear tumbleweed

NewJedi
Sat Oct 09, 2004 12:03 am
#10

For what it's worth, I'm fairly certain the original intention was that passive (grouped) buffs would take longer. That's how the devs advised me to write the FAQ that I later posted here.But in fact the time required is identical for grouped and /setp buffs.
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