Musician Archive
Thread: Instrument customization?
Message Edited by warrenbassist on 03-16-2005 09:05 AM
Warryyr wrote:Yeah, changing the color of the instruments or the appearance would be totally sweet. I really hope we have that ability sometime. Musicians need to be able to express themselves with their instruments, just like in real life.As for the instrument assembly mod, I think all that does is give you less of a chance to critical fail on the creation of the item - just like most other assembly mods work for crafting professions.
Didn't they remove all criticals?
So they're kinda COMPLETELY pointless now.
Fragpuppie Uber
12 Point Instrument Maker
Did it?
Anyhoo... yeah, instrument color customization would be pretty nice
I wouldn't mind my nalargon being Purple and Silver.
- Omadda Szool
Kauri
May the force be with you.
Heh... I suggested color customization for instruments several months ago. Not sure if I was the first to do it though, but I did make the suggestion... and everyone who posted in that thread seemed to like the idea.
omadnay wrote:
Anyhoo... yeah, instrument color customization would be pretty nice
I wouldn't mind my nalargon being Purple and Silver.
Fragpuppie wrote:
Warryyr wrote:
Yeah, changing the color of the instruments or the appearance would be totally sweet. I really hope we have that ability sometime. Musicians need to be able to express themselves with their instruments, just like in real life.
As for the instrument assembly mod, I think all that does is give you less of a chance to critical fail on the creation of the item - just like most other assembly mods work for crafting professions.
Didn't they remove all criticals?
So they're kinda COMPLETELY pointless now.
Fragpuppie Uber
12 Point Instrument Maker
They didn't remove critical failures, they removed the way that critical failures made you lose subcomponents. Now you just lose the resources.
This way, there's no worries for a critical failure on an AV-21 assembly, since the rare powerplant won't get destroyed. You'll just be out some ferrous and non-ferrous metal and you'll still have the powerplant.
Warryyr wrote:
They didn't remove critical failures, they removed the way that critical failures made you lose subcomponents. Now you just lose the resources.
This way, there's no worries for a critical failure on an AV-21 assembly, since the rare powerplant won't get destroyed. You'll just be out some ferrous and non-ferrous metal and you'll still have the powerplant.
ok...well...I'll look back a bit.
I thought that change was done months ago. I'm referring to a change in the last 2 weeks. Well lemme dig a bit.
yep....here it is....
Hotfix Publish
Version 0.114815
Crafting
-
There are no longer critical fails on crafting (which would previously destroy componets involved)
This was some point in March before the 3/9 update
Fragpuppie Uber
Master Entertainer, Master Musician
Founding Member - Frag's Puppies
President and CEO - Fragpuppie Enterprises and Uber Instruments
Coronet, Corellia, Chilastra
Message Edited by Fragpuppie on 03-17-2005 12:26 PM